Commit Graph

1454 Commits

Author SHA1 Message Date
Unknown W. Brackets
2dd9b10c8d Take screenshots with savestates. 2014-12-20 23:14:46 -08:00
Unknown W. Brackets
3f0b759746 Switch to std::function for savestate callbacks. 2014-12-20 22:23:26 -08:00
Henrik Rydgård
71c9804ffd Merge pull request #7195 from Bigpet/copydefaults
copy the current config when creating a pre-game config
2014-12-20 19:25:31 +01:00
Unknown W. Brackets
5a4f71a9f2 Oops, DirectX on Windows only, of course. 2014-12-20 09:02:34 -08:00
Unknown W. Brackets
962d8c5224 dx9: Take screenshots (fixes #7197.) 2014-12-20 08:31:56 -08:00
Peter Tissen
df05399955 clarify wording on the 'restore default settings' confirmation dialog 2014-12-19 19:30:35 +01:00
Peter Tissen
78b5e64bed change dialog message 2014-12-19 17:03:42 +01:00
Peter Tissen
a5fcf9dd5f Make 'load defaults' work for per-game configs. Move 'stop' code into PSP_Shutdown 2014-12-19 14:56:36 +01:00
Henrik Rydgård
a074c06f68 Merge pull request #7183 from Bigpet/pergamesettings
per game settings
2014-12-18 23:25:50 +01:00
Henrik Rydgård
cd573cf731 Merge pull request #7063 from Pulfer/axis-swap
Add a hotkey to swap D-pad and left analog stick keys
2014-12-18 23:15:28 +01:00
Henrik Rydgard
5460f7c54b Update native 2014-12-18 22:51:48 +01:00
Henrik Rydgård
a9be90229a Merge pull request #7140 from AbandonedCart/master
use libc++ for iOS to avoid additional directives
2014-12-18 22:38:14 +01:00
Peter Tissen
df8e3bfe45 add an indicator to games when they have game settings
add slightly irregular *.zim files for now
(has some symbols from DejaVuSansCondensed and an extra symbol)
2014-12-16 00:15:36 +01:00
Peter Tissen
be3389fdef added optional per-game settings
call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
2014-12-16 00:14:11 +01:00
Henrik Rydgard
c64681d5d5 Show shader precision in system information. Seems some devices lie though. 2014-12-15 23:13:36 +01:00
Henrik Rydgard
de86b4c51c Fix controls disappearing in non-buffered rendering in some games 2014-12-14 01:40:52 +01:00
Henrik Rydgard
8ad1ea4c84 Split JitCommon.h so that you can include it without getting the "NativeJit" definition 2014-12-13 21:13:28 +01:00
Henrik Rydgard
75a9420b21 Reduce the number of places we include JitCommon.h. Update native. 2014-12-12 23:49:08 +01:00
vnctdj
2f94271a31 Make more things translatable
This commit completes a794650118
2014-12-10 23:01:09 +01:00
ufdada
a794650118 make logging channel screen and devmenu translateable 2014-12-09 21:50:51 +01:00
Henrik Rydgard
80ce45f9fb ARM Jit: Join adjacent vrot ops on ARM too 2014-12-07 12:07:54 +01:00
TwistedUmbrella
de3975fc55 Revert "Untested attempt at fixing the iOS build (see #6972)"
This reverts commit a84597f266.
2014-12-05 19:46:56 -05:00
Henrik Rydgård
a84597f266 Untested attempt at fixing the iOS build (see #6972) 2014-12-04 07:21:14 +01:00
Unknown W. Brackets
bafa7d0670 Add git-version to more than just Core.
This won't catch native or armips, but it will catch more before and still
won't make the build wrongly dirty all the time.

See #5575.
2014-12-02 22:55:19 -08:00
Unknown W. Brackets
c16e5513b0 Make GameInfo use FileLoader for more things.
This way it can actually load the assets of a recent http:// entry.
2014-11-30 23:55:03 -08:00
Unknown W. Brackets
40950a4b0e Workaround missing unique_ptr on Symbian.
Arg.
2014-11-25 12:00:35 -08:00
Unknown W. Brackets
7ccd428827 Allow http:// iso from command line. 2014-11-25 11:58:19 -08:00
Unknown W. Brackets
fd2d7406d1 Make LocalFileLoader essentially private. 2014-11-23 14:02:35 -08:00
Unknown W. Brackets
967b589778 Consistently use FileLoader for standard ISOs. 2014-11-23 13:59:56 -08:00
Unknown W. Brackets
102b7b03fa Add an interface to load files with.
This allows loading from other than raw files.
2014-11-23 13:25:32 -08:00
Unknown W. Brackets
a0461f1dcd Change utf-8 for logo screen.
For some reason this was just truncating to "Rydg".  The one on the
credits screen works, so I'm not sure why.  May be something with
snprintf?

This works around the issue anyway.  I don't suppose it's more or less
clear.
2014-11-23 11:40:52 -08:00
Henrik Rydgård
811a27a6e6 Merge pull request #7069 from level99procrastinator/depth-range-hack-for-psp2
Workaround for graphics glitch in Phantasy Star Portable 2
2014-11-20 14:09:30 +01:00
Henrik Rydgard
b09fe89be4 Improvements in Jit compare UI 2014-11-16 16:45:24 +01:00
chinhodado
2130d86cef Cleanup 2014-11-13 15:38:25 -05:00
Peter Tissen
6f062b9b16 add success flag for qt screenshot too 2014-11-10 16:57:51 +01:00
Henrik Rydgard
5bcdecc26b unittest: Have the JIT harness print disassembly, to make it easy to inspect results. 2014-11-09 12:03:04 +01:00
level99procrastinator
a98980d28b Workaround for graphics glitch in Phantasy Star Portable 2 2014-11-08 20:31:17 +08:00
Andrey Bondrov
5201f03720 Add a hotkey to swap D-pad and left analog stick keys 2014-11-07 22:40:53 +10:00
Peter Tissen
da43a19e15 Disable software rendering UI when Direct3D is used 2014-11-06 00:40:14 +01:00
Henrik Rydgard
1520332aee No need for globals here. 2014-11-03 01:53:15 +01:00
Henrik Rydgård
4814901a45 Merge pull request #7022 from sum2012/save-setting-
Win32:Add choice of save location
2014-11-03 00:37:13 +01:00
Unknown W. Brackets
f90754457d Show an error when screenshots fail to save. 2014-11-02 13:29:44 -08:00
Unknown W. Brackets
d4e8bd96af Handle disk full more properly in sceIoWrite(). 2014-11-02 10:55:27 -08:00
Henrik Rydgard
291e5e53c0 Add feature to cache ISOs in RAM to avoid I/O stutters. 64-bit only. Loading gets slow though.
TODO: Make it cache in the background on load. Allow on 32-bit for small ISOs.
2014-10-31 00:14:00 +01:00
sum2012
e4dd388c1f Choose PPSSPP save folder better 2014-10-28 03:10:21 +08:00
sum2012
de6e7ea207 Make a search folder instead of text box 2014-10-28 02:57:40 +08:00
sum2012
a94ca2703c These variable is WIN 32 only 2014-10-27 19:58:13 +08:00
sum2012
9dbfbc8d52 "PPSSPP save path" should be better 2014-10-27 19:19:33 +08:00
sum2012
14ef415225 Forget else 2014-10-27 19:14:39 +08:00
sum2012
37cd643f83 Remove a blank line 2014-10-27 18:50:53 +08:00