Commit Graph

260 Commits

Author SHA1 Message Date
Lubos
3154a5fac1 OpenXR - VR camera features on any platform 2024-08-07 09:25:12 +02:00
Lubos
3a6bf77f6b OpenXR - Texts review 2024-08-05 12:45:42 +02:00
Lubos
0f313e1d13 OpenXR - Make camera pitch value floating-point 2024-07-22 15:55:06 +02:00
Lubos
b7eefbc3f0 OpenXR - Camera type fixed 2024-07-22 14:38:43 +02:00
Lubos
b70c2cfd10 OpenXR - Anti-flickering rendering flow added 2024-07-22 13:33:03 +02:00
Henrik Rydgård
320a1cfc8f
Merge pull request #19325 from Nabile-Rahmani/display-refresh-rate-option
[Feature] Option to override the display refresh rate
2024-07-17 20:25:38 +02:00
Henrik Rydgård
138193a776 Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case. 2024-07-17 10:41:25 +02:00
Nabile Rahmani
273f4cce31
Refresh rate: don't programmatically set configuration, detect VR instead 2024-07-14 04:47:26 +02:00
Lubos
6894f581ab OpenXR - Add FBO supersampling 2024-07-13 22:39:00 +02:00
Nabile Rahmani
7af15c73bc
[Feature] Option to override the display refresh rate
This adds a per-game graphics option, `DisplayRefreshRate`, to override the display refresh rate.

It defaults to 60 Hz, and is located in Dev tools.

Games using variable timesteps benefit from higher refresh rates.

Closes #19319
2024-07-13 15:04:20 +02:00
Lubos
4dc3f45d8d OpenXR - OpenGL support 2024-06-24 17:54:26 +02:00
Lubos
86881d374e OpenXR - SBS reprojection fixed 2024-06-24 17:38:17 +02:00
Lubos
15af767e25 OpenXR - SBS support prepared 2024-06-24 17:26:38 +02:00
Lubos
ffca688f99 OpenXR - Remove multiview 2024-06-24 17:00:56 +02:00
Lubos
226956b49f OpenXR - Remove foveation 2024-06-24 16:42:19 +02:00
Lubos
7b089effa0 OpenXR - Use single VR projection matrix 2024-06-03 18:29:06 +02:00
Lubos
47a7b856ef OpenXR - Update SDK 2024-06-03 18:03:57 +02:00
Lubos
e76a5b1d3d OpenXR - Gran Turismo projection hack 2024-05-10 19:40:13 +02:00
Lubos
39966730e9 OpenXR - Fix projection matrix 2024-05-10 19:12:38 +02:00
Lubos
7f127e3567 Revert "OpenXR - Projection matrix on Quest 3 fixed"
This reverts commit 4d61896403.
2024-05-08 21:57:31 +02:00
Luboš V
5cb7b7a686
OpenXR - Support for Meta Horizon OS 2024-04-29 07:46:48 +02:00
Henrik Rydgård
616ee81f84 Add another parameter to the internal "request" framework. 2024-04-06 12:04:45 +02:00
Henrik Rydgård
3bebd2101a
Revert "OpenXR - One APK for Android and standalone VR" 2024-04-03 10:57:02 +02:00
Lubos
63307aec2e OpenXR - One APK for Android and standalone VR 2024-03-21 12:29:22 +01:00
Lubos
76b015a4ab OpenXR - Migrate to official SDK 2024-03-20 12:23:54 +01:00
Lubos
13ff41bc2b OpenXR - Passthrough on the latest QuestOS fixed 2024-02-26 12:56:14 +01:00
Henrik Rydgård
dae758e5f4 Fix some bugs and mistakes found by Nemoumbra through static analysis 2023-11-26 13:43:11 +01:00
Lubos
4d61896403 OpenXR - Projection matrix on Quest 3 fixed 2023-11-21 23:07:58 +01:00
Henrik Rydgård
1a5d5452fe Batch axis events to the VR code 2023-09-29 11:10:32 +02:00
Henrik Rydgård
80a99a67d9 Control: Change internal interfaces to batch-process input axis updates
These naturally come in bunches on many platforms like Android, so lay
some groundwork to also handle them in bunches to minimize locking in
the future.

Linux buildfix
2023-08-31 11:55:53 +02:00
Lubos
9fdd9645de OpenXR - Enable 6DoF in cinema mode 2023-07-21 17:22:36 +02:00
Lubos
dd00dfefab OpenXR - Enhancements of cinema-style screen 2023-07-12 19:33:29 +02:00
Lubos
6e10f20f8b OpenXR - Tony Hawk mirroring hack better 2023-07-02 20:29:59 +02:00
Lubos
880168ee3c OpenXR - Fix render glitches caused by wrong mirroring 2023-06-27 18:54:38 +02:00
Lubos
0b68644063 Revert "OpenXR - Workaround for disfunctional depth buffer allocation"
This reverts commit 6dc264e7e5.
2023-06-26 17:27:46 +02:00
Lubos
a6709c70e0 OpenXR - Code cleanup 2023-06-26 17:26:56 +02:00
Lubos
4642e0a66f OpenXR - Add passthrough option (Quest only) 2023-06-17 16:33:21 +02:00
Henrik Rydgård
75dd31894c Followup to #17471: Fix Lubos' VR sky clearing hack 2023-06-04 10:18:52 +02:00
Henrik Rydgård
2675d6ea43
Input event and device enums (#17514)
* Switch deviceID from int to enum InputDeviceID, globally

* Switch axisId to enum InputAxis

* Change int keycodes to InputKeyCode where it makes sense.

* SDL input buildfix

* SDL keycode buildfix

* Switch on enum warning fixes

* Qt keycode buildfix

* iOS keycode buildfix

* UWP keycode buildfix

* More iOS buildfix

* More iOS buildfix

* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00
Henrik Rydgård
84da0327d6 GLQueueRunner: Make DrawIndexed parameters more consistent. 2023-05-23 17:49:11 +02:00
Henrik Rydgård
47931deda7 Switch to FastVec for commands. Slower than std::vector! 2023-05-23 08:54:41 +02:00
Henrik Rydgård
e4a729d371 Remove unnecessary zero-initialization of GLRRenderCommand structs 2023-05-23 08:53:48 +02:00
Henrik Rydgård
c7caefe6d8 Have Draw and DrawIndexed share command and struct. Will make the next change easier. 2023-05-10 10:40:33 +02:00
Henrik Rydgård
d5e0299b0b GLR: Share union struct between Draw/DrawIndex 2023-05-10 10:32:13 +02:00
Henrik Rydgård
cd33b79ae7 Fix an issue where stray KEY_UP events could confuse the control mapper into setting empty events
This had some not-so-good consequences, like inability to map anything
in VR, and sometimes empty MultiMappings would result that we could end
up asserting on before the previous commit.
2023-05-05 23:00:01 +02:00
Lubos
de462f481f OpenXR - Disable stereo in Motorstorm 2023-04-01 19:48:53 +02:00
Lubos
b59a0728f6 OpenXR - Stereo separation only when enabled 2023-04-01 19:10:18 +02:00
Lubos
e7bbe322cd OpenXR - Stereoscopy math better 2023-04-01 18:58:46 +02:00
Lubos
5addc77258 OpenXR - Invalid operation removed 2023-04-01 18:05:18 +02:00
Henrik Rydgård
38f4cc4cc9 Make reverse mapping lookup work for the simple PSP buttons. 2023-03-31 11:05:29 +02:00