Lubos
3154a5fac1
OpenXR - VR camera features on any platform
2024-08-07 09:25:12 +02:00
Lubos
3a6bf77f6b
OpenXR - Texts review
2024-08-05 12:45:42 +02:00
Lubos
0f313e1d13
OpenXR - Make camera pitch value floating-point
2024-07-22 15:55:06 +02:00
Lubos
b7eefbc3f0
OpenXR - Camera type fixed
2024-07-22 14:38:43 +02:00
Lubos
b70c2cfd10
OpenXR - Anti-flickering rendering flow added
2024-07-22 13:33:03 +02:00
Henrik Rydgård
320a1cfc8f
Merge pull request #19325 from Nabile-Rahmani/display-refresh-rate-option
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[Feature] Option to override the display refresh rate
2024-07-17 20:25:38 +02:00
Henrik Rydgård
138193a776
Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case.
2024-07-17 10:41:25 +02:00
Nabile Rahmani
273f4cce31
Refresh rate: don't programmatically set configuration, detect VR instead
2024-07-14 04:47:26 +02:00
Lubos
6894f581ab
OpenXR - Add FBO supersampling
2024-07-13 22:39:00 +02:00
Nabile Rahmani
7af15c73bc
[Feature] Option to override the display refresh rate
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This adds a per-game graphics option, `DisplayRefreshRate`, to override the display refresh rate.
It defaults to 60 Hz, and is located in Dev tools.
Games using variable timesteps benefit from higher refresh rates.
Closes #19319
2024-07-13 15:04:20 +02:00
Lubos
4dc3f45d8d
OpenXR - OpenGL support
2024-06-24 17:54:26 +02:00
Lubos
86881d374e
OpenXR - SBS reprojection fixed
2024-06-24 17:38:17 +02:00
Lubos
15af767e25
OpenXR - SBS support prepared
2024-06-24 17:26:38 +02:00
Lubos
ffca688f99
OpenXR - Remove multiview
2024-06-24 17:00:56 +02:00
Lubos
226956b49f
OpenXR - Remove foveation
2024-06-24 16:42:19 +02:00
Lubos
7b089effa0
OpenXR - Use single VR projection matrix
2024-06-03 18:29:06 +02:00
Lubos
47a7b856ef
OpenXR - Update SDK
2024-06-03 18:03:57 +02:00
Lubos
e76a5b1d3d
OpenXR - Gran Turismo projection hack
2024-05-10 19:40:13 +02:00
Lubos
39966730e9
OpenXR - Fix projection matrix
2024-05-10 19:12:38 +02:00
Lubos
7f127e3567
Revert "OpenXR - Projection matrix on Quest 3 fixed"
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This reverts commit 4d61896403
.
2024-05-08 21:57:31 +02:00
Luboš V
5cb7b7a686
OpenXR - Support for Meta Horizon OS
2024-04-29 07:46:48 +02:00
Henrik Rydgård
616ee81f84
Add another parameter to the internal "request" framework.
2024-04-06 12:04:45 +02:00
Henrik Rydgård
3bebd2101a
Revert "OpenXR - One APK for Android and standalone VR"
2024-04-03 10:57:02 +02:00
Lubos
63307aec2e
OpenXR - One APK for Android and standalone VR
2024-03-21 12:29:22 +01:00
Lubos
76b015a4ab
OpenXR - Migrate to official SDK
2024-03-20 12:23:54 +01:00
Lubos
13ff41bc2b
OpenXR - Passthrough on the latest QuestOS fixed
2024-02-26 12:56:14 +01:00
Henrik Rydgård
dae758e5f4
Fix some bugs and mistakes found by Nemoumbra through static analysis
2023-11-26 13:43:11 +01:00
Lubos
4d61896403
OpenXR - Projection matrix on Quest 3 fixed
2023-11-21 23:07:58 +01:00
Henrik Rydgård
1a5d5452fe
Batch axis events to the VR code
2023-09-29 11:10:32 +02:00
Henrik Rydgård
80a99a67d9
Control: Change internal interfaces to batch-process input axis updates
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These naturally come in bunches on many platforms like Android, so lay
some groundwork to also handle them in bunches to minimize locking in
the future.
Linux buildfix
2023-08-31 11:55:53 +02:00
Lubos
9fdd9645de
OpenXR - Enable 6DoF in cinema mode
2023-07-21 17:22:36 +02:00
Lubos
dd00dfefab
OpenXR - Enhancements of cinema-style screen
2023-07-12 19:33:29 +02:00
Lubos
6e10f20f8b
OpenXR - Tony Hawk mirroring hack better
2023-07-02 20:29:59 +02:00
Lubos
880168ee3c
OpenXR - Fix render glitches caused by wrong mirroring
2023-06-27 18:54:38 +02:00
Lubos
0b68644063
Revert "OpenXR - Workaround for disfunctional depth buffer allocation"
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This reverts commit 6dc264e7e5
.
2023-06-26 17:27:46 +02:00
Lubos
a6709c70e0
OpenXR - Code cleanup
2023-06-26 17:26:56 +02:00
Lubos
4642e0a66f
OpenXR - Add passthrough option (Quest only)
2023-06-17 16:33:21 +02:00
Henrik Rydgård
75dd31894c
Followup to #17471 : Fix Lubos' VR sky clearing hack
2023-06-04 10:18:52 +02:00
Henrik Rydgård
2675d6ea43
Input event and device enums ( #17514 )
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* Switch deviceID from int to enum InputDeviceID, globally
* Switch axisId to enum InputAxis
* Change int keycodes to InputKeyCode where it makes sense.
* SDL input buildfix
* SDL keycode buildfix
* Switch on enum warning fixes
* Qt keycode buildfix
* iOS keycode buildfix
* UWP keycode buildfix
* More iOS buildfix
* More iOS buildfix
* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00
Henrik Rydgård
84da0327d6
GLQueueRunner: Make DrawIndexed parameters more consistent.
2023-05-23 17:49:11 +02:00
Henrik Rydgård
47931deda7
Switch to FastVec for commands. Slower than std::vector!
2023-05-23 08:54:41 +02:00
Henrik Rydgård
e4a729d371
Remove unnecessary zero-initialization of GLRRenderCommand structs
2023-05-23 08:53:48 +02:00
Henrik Rydgård
c7caefe6d8
Have Draw and DrawIndexed share command and struct. Will make the next change easier.
2023-05-10 10:40:33 +02:00
Henrik Rydgård
d5e0299b0b
GLR: Share union struct between Draw/DrawIndex
2023-05-10 10:32:13 +02:00
Henrik Rydgård
cd33b79ae7
Fix an issue where stray KEY_UP events could confuse the control mapper into setting empty events
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This had some not-so-good consequences, like inability to map anything
in VR, and sometimes empty MultiMappings would result that we could end
up asserting on before the previous commit.
2023-05-05 23:00:01 +02:00
Lubos
de462f481f
OpenXR - Disable stereo in Motorstorm
2023-04-01 19:48:53 +02:00
Lubos
b59a0728f6
OpenXR - Stereo separation only when enabled
2023-04-01 19:10:18 +02:00
Lubos
e7bbe322cd
OpenXR - Stereoscopy math better
2023-04-01 18:58:46 +02:00
Lubos
5addc77258
OpenXR - Invalid operation removed
2023-04-01 18:05:18 +02:00
Henrik Rydgård
38f4cc4cc9
Make reverse mapping lookup work for the simple PSP buttons.
2023-03-31 11:05:29 +02:00