457 Commits

Author SHA1 Message Date
raven02
3252eb6554 Fragment Shader : use mix() for decal/blend 2013-04-08 22:48:40 +08:00
Henrik Rydgård
aa33c4efcc Merge pull request #1217 from unknownbrackets/fbo-flicker
Adjust FBO decimation to optimize for creation
2013-04-08 03:22:35 -07:00
Unknown W. Brackets
23c0e7f319 Change FBO age back to 5, gets in a create loop... 2013-04-08 00:45:21 -07:00
Unknown W. Brackets
79e3c66514 Adjust FBO decimation to optimize for creation.
But, keep aggressively decimating for a few frames.
2013-04-07 22:34:02 -07:00
Unknown W. Brackets
210c7b1639 Slow down the GPU clock estimate.
This makes  Fat Princess for example much faster.
2013-04-07 17:05:12 -07:00
Henrik Rydgard
5427f20b90 Don't "DirtyShader" at the end of frame, instead just "stop". Fixes issues caused by vertex arrays left enabled still hanging around. 2013-04-07 23:31:04 +02:00
Henrik Rydgard
e246ffe20c fragment shader: RGBA DECAL does make more sense this way 2013-04-07 20:37:19 +02:00
raven02
b03dfeb8a6 Clean up if-else 2013-04-06 22:28:38 +08:00
raven02
34f6a7512f Miss parenthesis in GE_TEXFUNC_BLEND 2013-04-06 22:24:04 +08:00
niepodam
94c2f0cd9d Fix build with gcc 4.8.0 2013-04-04 19:16:15 +02:00
Henrik Rydgård
f75db49faf Merge pull request #1174 from unknownbrackets/dlist-parts
More of Orphis' dlist rewrite (continue/break, status, errors)
2013-04-04 01:03:11 -07:00
Unknown W. Brackets
cd246d27c3 Count cycles in the GPU, rough guess at timing.
Doesn't actually do anything yet with the count, though.
2013-04-03 08:10:58 -07:00
raven02
fe5c3d778c Set min/mag filter to GL_LINEAR when disable mipmapping 2013-04-03 16:43:09 +08:00
Unknown W. Brackets
5bb006391c Android buildfix. 2013-04-03 00:57:08 -07:00
Henrik Rydgård
22a8d9c3ce Merge pull request #1162 from raven02/patch-3
Add option to toggle mipmapping for Android, default false
2013-04-02 23:03:24 -07:00
raven02
87e24ea938 Add option to toggle mipmapping , default false 2013-04-03 07:38:13 +08:00
raven02
71ede82f6d Fix in-game flickering in Dissidia Final Fantasy 2013-04-03 06:36:37 +08:00
Unknown W. Brackets
44b22bc6ff Fix shader compilation error. 2013-04-02 07:26:36 -07:00
BeaR
b3aa63f64f Modifying shade mapping in HW and SW 2013-04-02 12:24:22 +02:00
BeaR
da1b345cd4 HW T&L: Change unlitcolor initialization and cleanup fragmentshader formatting 2013-04-02 12:24:22 +02:00
Unknown W. Brackets
affe91cb3b Refactor some GPU methods to return errors. 2013-03-31 23:57:03 -07:00
Unknown W. Brackets
0f15a5eae6 Move the pc-management cmds to GPUCommon. 2013-03-31 23:57:02 -07:00
Henrik Rydgard
a9e436fcc1 Fix DXT5 alpha channel 2013-03-29 23:38:14 +01:00
Henrik Rydgard
63463f7959 Clamp render targets to 512x512 psp pixels. 2013-03-28 20:19:09 +01:00
raven02
6396324f57 Add few isEnabled() in GPUState for Alpha/Color/Lighting/Texture Test 2013-03-27 18:35:54 +08:00
Henrik Rydgård
f7942f2724 Merge pull request #1081 from raven02/patch-17
Add glstate.dither.enable() to StateMapping
2013-03-26 01:15:13 -07:00
Unknown W. Brackets
e4223dbcb0 Simplify adding report messages, add a bunch more. 2013-03-26 00:54:00 -07:00
raven02
719e225e7b Add glstate.dither.disable() 2013-03-26 15:36:13 +08:00
raven02
8280d6e9ae Add glstate.dither.enable() 2013-03-26 14:50:37 +08:00
raven02
68faecd87c minor cleanup only 2013-03-25 22:57:40 +08:00
raven02
51fdd2a665 Enable ColorTest 2013-03-25 22:36:56 +08:00
Unknown W. Brackets
afbde31b42 Add some OpenGL related reporting errors. 2013-03-24 09:45:43 -07:00
raven02
f4fc0112c8 int sign match for gstate_c.curRTWidth/gstate_c.curRTHeight 2013-03-24 21:25:38 +08:00
Henrik Rydgard
055a11cbdb Don't forget to free the vertex decoders.. 2013-03-24 12:31:00 +01:00
Henrik Rydgard
d96c588288 Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
Henrik Rydgard
2351efc584 Cleanup IndexGenerator 2013-03-24 11:36:56 +01:00
raven02
81fe409748 Better match SW mode with HW one 2013-03-24 17:34:30 +08:00
Henrik Rydgard
57e82619ca Fix some glitches that were caused by the MH glitch fix (wrong prim..). Also some cleanup. 2013-03-24 01:13:02 +01:00
Henrik Rydgard
38e7a9ed42 Fix bug in SW Transform where no UV would be generated if there was none in the vertices. 2013-03-23 14:30:55 +01:00
Henrik Rydgard
b4977610cc Smarter draw call joining, fixing MH vertex glitches. Thanks bovine for identifying the issue. 2013-03-23 13:12:52 +01:00
Henrik Rydgard
d5035e80e4 Merge branch 'patch-10' of https://github.com/raven02/ppsspp into raven02-patch-10
Conflicts:
	GPU/GLES/TransformPipeline.cpp
2013-03-22 20:34:49 +01:00
Henrik Rydgard
41b862c689 warning fixes 2013-03-22 19:59:16 +01:00
raven02
9c79814c0a Remove disabled_ variable entirely 2013-03-22 23:58:13 +08:00
raven02
76ecaaff5f Put Vec3 norm and bool hasNormal in better place 2013-03-22 22:58:37 +08:00
raven02
4809be7786 Fix missing/wrong color screen in Last Ranker/Digimon.World.Re.Digitize/Saint Seiya Omega 2013-03-22 22:03:05 +08:00
raven02
153bb28f81 Add hasNormal 2013-03-22 21:45:59 +08:00
raven02
3f0d8cba83 Fix black screen issue in SW T&L 2013-03-22 20:54:46 +08:00
raven02
ada37f06cb spacing fix 2013-03-16 21:37:56 +08:00
raven02
0b6a762c1b Typo 2013-03-16 21:05:41 +08:00
raven02
49befb3d41 Flip in throughmode for HW T&L 2013-03-16 20:35:51 +08:00