Henrik Rydgard
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c70265d7f2
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Use table-driven dirtying instead of callbacks in GPU_GLES
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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e4cb44c243
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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c289a2c7bf
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Split TextureChanged into two bools, so we can later convert to dirtyflags
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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7d60ec73be
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Move framebufChanged into the dirty flag field
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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b423998c36
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Move uniform dirty-flag to gstate_c, opening up for other uses.
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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f111767315
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Workaround the lack of support for software skinning in Vulkan
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2017-01-23 22:06:30 +01:00 |
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Henrik Rydgard
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69267d4cd6
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Minor optimizations
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2017-01-23 21:14:27 +01:00 |
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Henrik Rydgard
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ae37df0a8c
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Further centralization of EstimatePerVertexCost, now moved to GPUCommon
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2017-01-23 21:11:39 +01:00 |
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Henrik Rydgard
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daf02f1de6
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Centralize the matrix load functions, no need to duplicate them for each backend.
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2017-01-23 21:11:39 +01:00 |
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Henrik Rydgard
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3c221a7ebd
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Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared.
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2017-01-23 21:11:39 +01:00 |
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Henrik Rydgard
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097638f4fd
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Fix crash bug
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2017-01-23 21:09:20 +01:00 |
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Henrik Rydgard
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bd4436c6eb
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Centralize EstimatePerVertexCost and Execute_BlockTransferStart
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2017-01-23 17:22:17 +01:00 |
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Henrik Rydgard
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d9acd27126
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
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xebra
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de253a6aef
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[spline/bezier]Revert #ab9c1d4 about spline/bezier.
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2017-01-23 14:12:46 +01:00 |
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xebra
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5aeaa95f2c
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[spline/bezier]Implement hardware tessellation on OpenGL.
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2017-01-23 14:12:02 +01:00 |
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Henrik Rydgard
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ab9c1d4dc0
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Centralize the spline/bezier/bbox execute functions into GPUCommon
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2017-01-21 20:43:05 +01:00 |
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Henrik Rydgard
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dc5c0c0d2d
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Centralize ProcessEvent
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2016-12-21 20:02:05 +01:00 |
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Henrik Rydgard
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7634ff7f09
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Centralize a few more functions, fix DX9
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2016-12-21 18:51:19 +01:00 |
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Henrik Rydgard
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98ebf9ed6f
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Centralize PerformStencil* and Invalidate* functions
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2016-12-21 18:33:08 +01:00 |
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Henrik Rydgard
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866d4a645f
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Centralize "PerformMemory*" functions
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2016-12-21 18:26:06 +01:00 |
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Henrik Rydgard
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e15cba0e1b
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Centralize "Resized()"
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2016-12-21 18:13:58 +01:00 |
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Henrik Rydgard
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7e46a153c0
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Centralize DoBlockTransfer between the GPUs.
Required adding a pointer to the framebuffer manager and texture cache in
GPUCommon, which took a little bit of refactoring.
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2016-12-21 18:07:17 +01:00 |
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Henrik Rydgard
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9d7983eee8
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Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
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2016-12-20 13:27:44 +01:00 |
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Florent Castelli
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70593d1004
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android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
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2016-10-12 11:14:09 +02:00 |
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Unknown W. Brackets
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4d0c457ddc
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Cleanup display vs. output screenshot terminology.
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2016-09-25 16:35:43 -07:00 |
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Unknown W. Brackets
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fa0e88f1b7
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Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
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2016-09-25 16:32:18 -07:00 |
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Unknown W. Brackets
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92d930887f
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Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
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2016-09-10 21:58:42 -07:00 |
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Unknown W. Brackets
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6151f8ef9f
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Allow taking screenshots with a clamped size.
Sometimes 10x is a little on the big side.
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2016-06-12 07:09:01 -07:00 |
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Henrik Rydgard
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8294a54a70
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Disable dual source blending on nvidia Android. See #8243
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2016-06-05 09:15:10 +02:00 |
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Unknown W. Brackets
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f08c873a4b
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Save FBOs on decimate when they have a safe size.
Fixes #7695.
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2016-05-19 21:23:22 -07:00 |
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Unknown W. Brackets
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99d29356d7
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Track video addresses in texture cache.
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2016-05-01 08:39:18 -07:00 |
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Unknown W. Brackets
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b1f0d4869c
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Advance pointers after drawing splines.
Tests show this is just like beziers.
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2016-04-10 17:12:48 -07:00 |
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Unknown W. Brackets
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d920ffdcad
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Ignore upper bits of prim type.
This matches tests on what hardware does.
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2016-04-10 13:11:55 -07:00 |
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Unknown W. Brackets
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e95b2cf0d5
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Reduce some repetitive code.
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2016-04-10 13:07:08 -07:00 |
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Unknown W. Brackets
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868bbb8ebe
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Advance vertex/index pointers on bezier submit.
Just like other primitives.
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2016-04-10 12:59:06 -07:00 |
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Unknown W. Brackets
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277b76e2ae
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Treat GE_PATCHPRIM_UNKNOWN as points.
Confirmed by tests on hardware - although it's doubtful any games use
this type.
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2016-04-10 11:58:15 -07:00 |
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Unknown W. Brackets
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1e0051a792
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Add support for 32-bit indices.
Not clear how often these are used by games. Let's find out.
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2016-04-10 02:24:58 -07:00 |
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Henrik Rydgard
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7cb6192005
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Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
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2016-04-10 10:31:42 +02:00 |
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