Lubos
43bd9b9086
Merge branch 'feature_openxr_6dof' into feature_openxr_stereo
2022-08-15 17:23:57 +02:00
Lubos
70c4781feb
OpenXR - Option to set canvas distance added
2022-08-15 17:19:42 +02:00
Lubos
428145c4b9
OpenXR - 2D mode hack mappable (using screen keycode)
2022-08-15 16:53:00 +02:00
Lubos
47349b2c0d
Merge branch 'master' into feature_openxr_stereo
2022-08-14 16:51:09 +02:00
Lubos
e76a68666a
OpenXR - Config for stereoscopic vision added
2022-08-14 12:02:51 +02:00
Unknown W. Brackets
cf030c3bce
Global: Cleanup some unreferenced warnings.
2022-08-13 12:43:14 -07:00
Lubos
017f263d04
OpenXR - Support for multiple projection matrices in the scene
2022-08-13 16:52:48 +02:00
Lubos
7d13981ffb
OpenXR - Remove OPENXR ifdef from UI
2022-08-12 10:30:57 +02:00
Lubos
89a0a28c70
Merge branch 'master' into feature_openxr_6dof
2022-08-09 19:35:13 +02:00
Henrik Rydgård
46342ee92d
Warning fix
2022-08-08 16:42:29 +02:00
Lubos
c00fea1b22
Merge branch 'master' into feature_openxr_6dof
2022-08-07 20:33:14 +02:00
Unknown W. Brackets
ade6be4052
UI: Show better warning on MAC reset.
2022-08-07 08:48:27 -07:00
Richard Ainger
7506fc9f00
Fixed infinite loop and crash which could occur when using "Import from cheat.db".
2022-08-07 12:50:57 +10:00
Lubos
e6b14cb473
OpenXR - 6DoF head movement support added
2022-07-31 20:05:08 +02:00
Lubos
d129870d44
Merge branch 'master' into feature_openxr_6dof
2022-07-31 16:37:54 +02:00
Henrik Rydgård
392d83fb22
Merge pull request #15659 from lvonasek/feature_openxr_quest
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Oculus Quest native support
2022-07-31 16:34:45 +02:00
Henrik Rydgård
e43b5e2081
thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation.
2022-07-30 10:47:18 +02:00
Henrik Rydgård
4a18629e63
thin3d: Remove dual sided stencil, not supported by all backends anyway
2022-07-30 10:47:18 +02:00
Henrik Rydgård
c1a96a550d
Add confirmation dialog when generating a new Mac address
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This is just to quickly patch over the horrible usability issue, while
not needing any new translated strings. Will make the confirmation box
nicer after the 1.13.x release process.
2022-07-27 23:17:18 +02:00
Lubos
d29b9011db
OpenXR - VR settings added, better UI detection
2022-07-27 19:47:11 +02:00
Lubos
19ebbb6a30
OpenXR - Integrate SYSPROP_HAS_FILE_BROWSER
2022-07-26 17:32:03 +02:00
Lubos
c543c8fd52
Merge branch 'master' into feature_openxr_quest
2022-07-26 17:22:04 +02:00
Henrik Rydgård
6f4ec0fc43
Simple hack to hide the search button in settings on small screens. Needs a better solution.
2022-07-26 14:11:37 +02:00
Lubos
eb2b3056e2
OpenXR - Disable HW scaler on VR headsets
2022-07-24 15:56:05 +02:00
Lubos
8c9fd584b3
OpenXR - Hide unsupported menus
2022-07-24 14:57:09 +02:00
Henrik Rydgård
f12e194cb2
Main screen: Display .ppdmp filenames on buttons in grid mode
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Makes it a bit easier to pick them out and doesn't make them look quite
as broken.
2022-07-18 11:03:02 +02:00
Lubos
cc833faa13
OpenXR - Hacky mapping to make the games playable
2022-07-17 20:03:37 +02:00
Henrik Rydgård
67b1a42b95
Merge pull request #15678 from unknownbrackets/clean-recent-thread
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Clean recent ISOs on a thread
2022-07-15 11:50:45 +02:00
Lubos
d109e7c1d7
Merge branch 'master' into feature_openxr_quest
2022-07-12 18:54:47 +02:00
Lubos
f693850d94
OpenXR - Initial version of VR renderer added
2022-07-12 18:53:46 +02:00
Unknown W. Brackets
aad5082d55
Config: Move recent ISOs access to accessors.
2022-07-11 20:44:13 -07:00
Unknown W. Brackets
020dcc9d68
UI: Reduce IO for texture ini on dev settings.
2022-07-11 16:24:37 -07:00
iota97
599ab41377
Dynamic update
2022-07-11 14:28:29 +02:00
Henrik Rydgård
a831cab14c
Remove unmotivated check preventing texture ini creation on mobile. ( #15647 )
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* Remove unmotivated check preventing texture ini creation on mobile.
Fixes #15644
* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.
* Avoid the need to ifdef around calls to SystemToast
* UWP buildfix (and some warning fixes).
And possibly libretro fix
* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Lubos
9893e5c4ab
OpenXR - VR mode initialization added
2022-07-08 14:44:20 +02:00
iota97
319fb59ac0
Use hashtag for RGBA format
2022-07-08 06:43:26 +02:00
Lubos
8ba87bf9aa
OpenXR - Hide options which are not relevant for VR
2022-07-07 18:20:12 +02:00
iota97
6c0cc94f27
Change theme endianess
2022-07-07 13:13:17 +02:00
Unknown W. Brackets
f18c1a6e8f
UI: Reset views when analog speed mapped.
2022-07-04 20:20:31 -07:00
Unknown W. Brackets
3cb4207369
UI: Allow cancel from analog speed mapping.
2022-07-04 20:20:13 -07:00
Unknown W. Brackets
c15c4a6967
UI: Add analog speed limit mapping.
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Only shows up as a setting if mapped, to avoid cluttering settings.
2022-07-04 19:14:05 -07:00
Unknown W. Brackets
536c050943
Core: Track names of connected pad devices.
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Rather than just that it's a pad. This tries to get the identifier if
possible.
2022-07-04 19:14:04 -07:00
ANR2ME
70e1431013
oops
2022-07-03 01:53:38 +07:00
ANR2ME
351b95e0c8
Updated text on AdHoc wiki page button.
2022-07-03 01:41:18 +07:00
ANR2ME
ecf0d4cd05
Updated "Use original port" tip message.
2022-07-03 01:37:51 +07:00
ANR2ME
3d1dbc610b
Show a tip message when enabling "UPnP use original port" option.
2022-07-01 00:32:36 +07:00
ANR2ME
3667f35c31
Hide Hostname progressView when not showing any message to get a better view of the list.
2022-06-26 20:26:09 +07:00
ANR2ME
74cad0a154
Slightly reduce Hostname progressView's margin as it took too much space.
2022-06-26 20:23:35 +07:00
ANR2ME
43beb26896
Added psp.gameplayer.club public Adhoc Server.
2022-06-26 19:47:33 +07:00
Henrik Rydgård
8fc2422e72
Merge pull request #15613 from iota97/repeat
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Allow to repeat a "single" button
2022-06-19 19:55:41 +02:00
Henrik Rydgård
1d17b01c16
Workaround for strange driver hang on Raspberry Pi 3.
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Strangely, this does not fix the text rendering in the UI, but might
still be enough for the libretro use case in #15469 .
See #15469
2022-06-19 16:56:19 +02:00
iota97
e48ea158e4
Allow to repeat a "single" button
2022-06-19 15:18:05 +02:00
Henrik Rydgård
78ad81db9e
Show detected GPU driver bugs in system info
2022-06-18 14:23:09 +02:00
Henrik Rydgård
7656e2b9d9
Increase the difficulty of the GPU driver test
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Trying to make the situation more similar to the Midnight Club map
problem, but still failing to repro in the GPU test, though it repros
fine in-game.
2022-06-18 14:23:09 +02:00
iota97
464a07abb7
Add guard
2022-06-09 11:14:48 +02:00
iota97
dd58923adb
Add search on SDL
2022-06-07 17:16:06 +02:00
iota97
8587fbf8ed
Log missing lines on shutdown, update lang files
2022-06-01 18:37:46 +02:00
Halo-Michael
a709e8eaa8
Fix CpuCore select
2022-05-30 06:32:18 +08:00
Unknown W. Brackets
1b2b443a03
UI: Abandon focus movement on returning from pause.
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See #15530 .
2022-05-29 11:20:41 -07:00
Henrik Rydgård
21bf41e6dd
Merge pull request #15558 from unknownbrackets/fullscreen
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Config: Don't save --fullscreen unless changed
2022-05-29 19:54:46 +02:00
Unknown W. Brackets
3edf6ab0fa
Config: Don't save --fullscreen unless changed.
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This makes --fullscreen and --windowed temporary by using a separate
setting. If the setting is changed explicitly, it begins saving it again.
2022-05-28 15:47:12 -07:00
iota97
43c54cf5d9
Fix themes as well
2022-05-26 07:07:59 +02:00
Unknown W. Brackets
bbbb154da0
Display: Ignore lagsync when auto frameskip on.
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The delays in lag sync will only confuse the frameskipping code,
because it will interpret the intentional delays as need for skipping.
In theory, frameskip could ignore the lag sync time, but it would still
make frameskip far less effective.
2022-05-10 17:06:09 -07:00
Unknown W. Brackets
92bad4f5c3
Replacement: Allow texture dump without replace.
2022-05-02 19:23:37 -07:00
Henrik Rydgård
fdcf9b731f
Merge pull request #15498 from iota97/fix-lazy
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Fix lazy loading of metadata
2022-04-30 23:50:33 +02:00
Henrik Rydgård
d4dedeeeb8
Detect ISO files from file contents if extensions are wrong.
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On older Android versions (that still support Android Storage
Framework), filenames are not always preserved in Content URIs, they can
look like .../msf:342 and things like that. So identify a few more file
types by content if filename identification fails.
2022-04-30 17:47:17 +02:00
iota97
9787f6a317
Fix lazy loading of metadata
2022-04-24 14:13:47 +02:00
Henrik Rydgård
2178567ba0
UWP: Fix loading the default theme.
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Hopefully takes care of #15496
See also #15464
2022-04-24 14:12:15 +02:00
Henrik Rydgård
13fcff328c
Merge pull request #15464 from iota97/theme-atlas
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Allow to change atlas per theme
2022-04-24 00:45:15 +02:00
iota97
e93cccf607
Add key bind to hotswap internal screen rotation
2022-04-23 08:52:51 +02:00
Unknown W. Brackets
8f8436fd1a
UI: Prevent save textures if not replacing.
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For clarity, it's required.
2022-04-17 20:55:39 -07:00
Henrik Rydgård
3a09c85fb1
Fix hang when choosing "Skip" in first-time init. Warning fix, comment add.
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Fixes #15011
2022-04-17 23:02:37 +02:00
Henrik Rydgård
584e94f01e
ARM32: Remove a lot of non-NEON fallback paths
2022-04-13 11:44:55 +02:00
Henrik Rydgård
a68ddd0a8d
Merge separate NEON functions into the normal functions.
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We no longer support non-NEON ARM.
It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
Henrik Rydgård
6de574104c
Avoid creating a fileloader during shutdown.
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Some silliness I found while investigating using SuperLuminal.
2022-04-12 00:16:13 +02:00
Unknown W. Brackets
b71f17586e
Switch: Avoid loading Vulkan.
2022-04-02 16:34:13 -07:00
iota97
53fe6940df
Allow to change atlas per theme
2022-04-01 09:59:40 +02:00
iota97
ccef3de34c
Add version to game screen
2022-03-11 07:23:42 +01:00
iota97
5cf6621191
Show game crashed
2022-02-24 12:25:04 +01:00
iota97
1d37ec48a4
Allow to set default background color in a theme
2022-02-18 21:02:07 +01:00
iota97
3f505f760c
Disable darkening background, also allow to over saturate up to 2
2022-02-18 14:24:46 +01:00
Henrik Rydgård
ce2995f952
Add UI Tint/Saturation settings
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Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
Henrik Rydgård
e88ddbb42a
Merge pull request #15394 from iota97/theme
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Allow custom UI themes
2022-02-17 10:45:13 +01:00
Henrik Rydgård
1f71a69be2
Unhide "Cache ISO in RAM" on ARM platform. Not the right block level. We should probably check for available RAM instead.
2022-02-15 13:18:56 +01:00
iota97
561870dc25
Merge item and button style, remove hightlighed and few other fixes
2022-02-14 13:57:22 +01:00
iota97
7860aea62f
Fix disabled bg
2022-02-14 11:30:37 +01:00
iota97
f4b5c16e1b
Allow translation
2022-02-14 07:59:18 +01:00
iota97
e5843160fe
Add themes to assets
2022-02-14 07:37:56 +01:00
iota97
65b7b65bcd
Adress feedback
2022-02-12 18:30:55 +01:00
iota97
1c313da541
Keep comment up to date
2022-02-11 19:30:25 +01:00
iota97
9ac07a10f6
Forgot pragma, silly me
2022-02-11 13:16:37 +01:00
iota97
5e1062678f
Allow custom UI themes
2022-02-11 12:42:38 +01:00
Unknown W. Brackets
8418287a87
Vulkan: Avoid crash on double DeviceLost.
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This caused Android to crash when switching to OpenGL, because the
destructor would try to deinit again. There weren't any objects, but
draw_ was no longer valid.
2022-02-06 23:34:44 -08:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
48b597a1b9
Display: Move core counters/stats to HW file.
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This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
ad2e380987
Display: Move listeners to separate HW file.
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Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets
43819fcd16
UI: Cleanup some reference warnings.
2022-01-29 22:36:08 -08:00
Henrik Rydgård
1bc60f6003
UWP buildfix
2022-01-26 14:33:09 +01:00
Henrik Rydgård
30756acf9d
Quick hack attempt around build failures
2022-01-26 13:28:59 +01:00
Henrik Rydgård
8dc8fae16d
Vulkan: Add support for listing all the available surface formats in system info.
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Enabling the EXT_swapchain_colorspace extension lets the driver expose
all the formats it really supports.
Used this to discover that my Galaxy S21 supports Display-P3 which is a wider
gamut than sRGB. Might be able to do some color boosting mode for fun.
Or, use this stuff to play around with HDR?
2022-01-25 19:22:49 +01:00