Henrik Rydgård
2aca8fe3f9
Get rid of more unnecessary uses of ManagedTexture
2023-12-12 23:13:45 +01:00
Henrik Rydgård
4c3f82da55
Remove ManagedTexture from HttpImageView
2023-12-12 22:44:03 +01:00
Henrik Rydgård
82bdc9ec50
Add CreateTextureFromFileData (without ManagedTexture)
2023-12-12 22:24:13 +01:00
Henrik Rydgård
d2e10a058e
Some renaming
2023-12-12 22:15:55 +01:00
Henrik Rydgård
76c7540173
First part of UI texture loading refactor
2023-12-12 22:13:15 +01:00
Henrik Rydgård
6d3c34ecd5
Eliminate inf values resulting from depth range computation.
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Fixes #17981
2023-12-12 18:48:22 +01:00
Henrik Rydgård
5763ec1b88
Move NativeQueryConfig into app-android.cpp
2023-12-12 09:56:33 +01:00
Henrik Rydgård
79ab67e3b2
Run-behind-pause: Fix some edge cases with the transparent background setting
2023-12-11 17:47:19 +01:00
Henrik Rydgård
25ab7b9170
Fix a bunch of edge cases
2023-12-11 15:58:08 +01:00
Henrik Rydgård
6e369e5188
Add play/pause button to the bottom right of the pause screen
2023-12-11 13:56:16 +01:00
Henrik Rydgård
e8f70594a4
Implement running the game in the background on the pause screen. Fix some bugs.
2023-12-11 12:41:44 +01:00
Henrik Rydgård
ae1009c92b
Warning fix
2023-12-11 02:10:08 +01:00
Henrik Rydgård
6d51fbc1e6
Refactor UI background rendering. There's now a BackgroundScreen.
2023-12-10 22:26:46 +01:00
Henrik Rydgård
48d60d8613
Remove UIContext knowledge of screen tags
2023-12-10 22:21:50 +01:00
Henrik Rydgård
3832b32bbc
Add the concept of a background screen
2023-12-10 22:21:48 +01:00
Henrik Rydgård
0ff0ad9140
Remove preRender/postRender methods from screens, in favor of a mode parameter.
2023-12-10 14:09:55 +01:00
Henrik Rydgård
22295a6412
Plumb through a ScreenRenderMode parameter
2023-12-10 13:05:17 +01:00
Henrik Rydgård
600fb7cc22
Minor cleanups
2023-12-10 12:37:35 +01:00
Henrik Rydgård
db4993bfdc
Implement full support for mouse input on Android
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The smoothing algorithm changed a bit now that I centralized that logic
in a way that can work with all backends.
2023-12-10 09:52:19 +01:00
Henrik Rydgård
7e85d3d10a
Disable the new culling on RISC-V for now.
2023-12-09 16:49:02 +01:00
Henrik Rydgård
4e2a1bf81c
NEON: vcvtq can scale directly, no need for a mul by const.
2023-12-09 16:48:59 +01:00
Henrik Rydgård
99548be8a3
NEON culling: Use mla operations to shave off some more cycles. ARM32 compat.
2023-12-09 16:36:01 +01:00
Henrik Rydgård
6a7ef83f4b
NEON-optimize the culling
2023-12-09 15:55:51 +01:00
Henrik Rydgård
0905b6a5ad
Frustum-cull small draws
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Some games do a poor job of culling stuff, and some transparent
sprites can be very expensive if they cause a copy.
Skipping them if outside the viewport makes sense in that case.
One example are the flame sprites in #17797 .
Additionally, we should be able to cull through-mode draws easily, this
one doesn't even try.
2023-12-09 15:55:51 +01:00
Henrik Rydgård
6645ddfa38
Merge pull request #18489 from hrydgard/memory-profiling-notes
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Some changes and comments after running the memory profiler on Windows
2023-12-08 23:58:48 +01:00
Henrik Rydgård
d234fa24e6
Add progress bar (without %) to install/uninstall. Other fixes.
2023-12-08 16:16:28 +01:00
Henrik Rydgård
376db1f931
Remove the unused "front" draw2d buffer. Saves 1.5MB of RAM.
2023-12-08 12:29:24 +01:00
Henrik Rydgård
a22450320b
Some minor changes and comments after memory profiling
2023-12-08 12:22:12 +01:00
Henrik Rydgård
dde13b448f
Use FastVec in VulkanBarrier
2023-12-07 17:30:18 +01:00
Henrik Rydgård
8dbcbe4ecf
Align the APIs of the various vectors slightly
2023-12-07 17:30:16 +01:00
Henrik Rydgård
85001bf71f
Remove some redundant uses of MOBILE_DEVICE. Goal is to one day get rid of that define.
2023-12-07 17:30:15 +01:00
Henrik Rydgård
676a4de4d7
Remove an ifdef controlling dialog button order
2023-12-07 17:30:15 +01:00
Henrik Rydgård
36a2174ac0
Vulkan: Add indicator of swizzle mode to texture debug names
2023-12-07 10:35:04 +01:00
Henrik Rydgård
e2480b9fa0
D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken)
2023-12-05 14:09:14 +01:00
Henrik Rydgård
81d741a5fe
D3D9: Fix recent regression (crash)
2023-12-05 13:41:04 +01:00
Henrik Rydgård
bc4e8d4d47
Remove some remains of the old input attachment code
2023-12-04 14:50:02 +01:00
Henrik Rydgård
84d3bfc506
Add mouse wheel support for Android
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Fixes #18471
Tested on a Poco F4 phone with a generic Bluetooth mouse.
2023-12-04 13:41:52 +01:00
Henrik Rydgård
1f2dbfaf25
Vulkan: Allow MSAA on modern-ish mobile devices, but add a little warning sign.
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MSAA on tiler GPUs, the way we use it (we are not able to eliminate
load/store operations yet) can consume huge amounts of bandwidth, so let's be a
little bit careful.
2023-12-03 20:59:15 +01:00
Henrik Rydgård
a9c1bc2ce7
Add translation string, show uncompressed size if different from disk size
2023-11-27 01:11:43 +01:00
Henrik Rydgård
707670cfcf
Fix time tracking during pause
2023-11-26 19:49:21 +01:00
Henrik Rydgård
b1bc6caaf6
Add a screen focus-tracking mechanism
2023-11-26 19:30:37 +01:00
Henrik Rydgård
31c85ae0a5
Add the basics of a played-time tracker.
2023-11-26 19:15:38 +01:00
Henrik Rydgård
dae758e5f4
Fix some bugs and mistakes found by Nemoumbra through static analysis
2023-11-26 13:43:11 +01:00
Henrik Rydgård
d6324d10a6
Merge pull request #18438 from lvonasek/hotfix_quest3
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OpenXR - Projection matrix on Quest 3 fixed
2023-11-23 22:39:24 +01:00
Lubos
4d61896403
OpenXR - Projection matrix on Quest 3 fixed
2023-11-21 23:07:58 +01:00
Jools Wills
82ce83185e
Fix building on OpenGL ES 2.0 (RPI VideoCore IV)
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GL_COMPRESSED_RGBA_ASTC_4x4_KHR is not defined and looks to be an OpenGL ES 3.0 extension.
This fixes building on the Raspberry Pi 1-3 using VideoCore IV OpenGL ES 2.0 headers.
2023-11-21 20:16:09 +00:00
Henrik Rydgård
211c23e004
Remove the axis event filtering from Screen.cpp again. See #18368
2023-11-16 09:20:40 +01:00
Henrik Rydgård
1da6da446b
More std::string conversion
2023-11-13 23:43:57 +01:00
Henrik Rydgård
19eeaef2ea
More uses of string_view
2023-11-13 23:36:34 +01:00
Henrik Rydgård
d0ee5fc308
Path: Use string_view more to avoid allocations
2023-11-13 23:24:42 +01:00