Henrik Rydgård
341fe04f4b
Apply nearest filter for pixel-mapped draws
2024-01-11 12:56:03 +01:00
Henrik Rydgård
0b6ea4b2e5
Use the Tokimeki / old Juiced 2 method for Breath of Fire III
...
Allows us to delete a bunch of complex code.
2024-01-11 10:44:13 +01:00
Henrik Rydgård
e3177ac870
Make some global string pointers const, not just the strings.
...
Minor cleanup.
2023-12-29 14:09:45 +01:00
Henrik Rydgård
126d88ecfc
Back out clearly inconsequential/useless .reserve() calls
2023-12-29 08:27:56 +01:00
Henrik Rydgård
a9553f4eef
Merge pull request #18586 from hrydgard/indexgen-opt
...
DrawEngine: Avoid decoding indices when we don't need them.
2023-12-20 15:28:48 +01:00
Henrik Rydgård
dd1396e2fd
Merge pull request #18581 from GermanAizek/lower-scope
...
Reduced lower scope for local objects
2023-12-20 14:53:36 +01:00
Henrik Rydgård
61acce195c
Avoid decoding indices when we don't need them.
2023-12-20 14:25:19 +01:00
Herman Semenov
ca94de8d4b
[GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:34:34 +03:00
Henrik Rydgård
02eb10649d
Improve checks
2023-12-18 09:12:44 +01:00
Henrik Rydgård
b2729507a1
Assorted debugger-related fixes
...
Also fixes issue where the rewind machinery would run even during pause.
2023-12-18 00:21:53 +01:00
Herman Semenov
0748ce610f
[GPU/Common/D3D11/Directx9/GLES/Vulkan] Using reserve if possible
2023-12-15 14:08:22 +03:00
Herman Semenov
315340fc62
Using const reference for C++17 range-based loop and freq used objects
2023-12-13 17:33:01 +01:00
Henrik Rydgård
6d3c34ecd5
Eliminate inf values resulting from depth range computation.
...
Fixes #17981
2023-12-12 18:48:22 +01:00
Herman Semenov
de80cc3883
Using reserve if possible
2023-12-12 15:13:43 +03:00
Henrik Rydgård
33e48e9675
OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
2023-12-11 23:05:37 +01:00
Henrik Rydgård
aca3bbc9a0
DrawEngine: Remove the confusing MaxIndex accessor, replace with directly reading numDecodedVerts_
2023-12-10 11:58:47 +01:00
Henrik Rydgård
d891aaf9cd
Remove code that pretended that we supported multiple vertex streams
...
Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
2023-11-13 01:15:28 +01:00
Henrik Rydgård
12a98baf59
Cleanups, make the various SubmitPrim implementations more similar
2023-10-12 11:58:48 +02:00
Henrik Rydgård
e4ea4831e9
Delete the vertex cache option from the code.
2023-10-10 15:43:43 +02:00
Henrik Rydgård
ced821169e
Bump shader cache versions
2023-10-09 19:39:25 +02:00
Henrik Rydgård
ae58fe3828
In GL and Vulkan soft-skin, we might not be fully done decoding when we reach flush. Take that into account.
2023-10-08 16:51:58 +02:00
Henrik Rydgård
10ccbfd68c
Unify the clearing of variables after a draw call
2023-10-06 15:39:59 +02:00
Henrik Rydgård
d4703e9534
Decoded position format is always the same
2023-10-06 15:39:58 +02:00
Henrik Rydgård
e63bb0459c
Add a new stat, so we can see per game if the optimization has an effect
2023-10-03 11:01:37 +02:00
Henrik Rydgård
92ffef2626
Remove some state from IndexGenerator, fix bugs. Mostly works except vertex cache.
2023-10-03 11:01:37 +02:00
Henrik Rydgård
9b411af1f5
It's running.
2023-10-03 11:01:37 +02:00
Henrik Rydgård
fb4a1fb7dd
Simplify disk-cache-load on GLES as well, for the same reasons as #18216
2023-09-30 13:45:13 +02:00
Henrik Rydgård
abbd1c83bd
Revert "Merge pull request #18184 from hrydgard/expand-lines-mem-fix"
...
This reverts commit 65b995ac6c
, reversing
changes made to 01c3c3638f
.
2023-09-27 20:04:37 +02:00
Henrik Rydgård
48d3efc473
Bump shader cache versions again, just because.
2023-09-27 17:38:15 +02:00
Henrik Rydgård
038bc7fc49
Fix issue uploading narrow textures in OpenGL.
...
We had some stride adjustment that is not needed - and we're not passing
the stride along, so it can't do the "right thing".
Fixes #18254
2023-09-27 16:43:06 +02:00
Henrik Rydgård
db245e1b34
Fix old texture leak in GLES hardware tessellation
2023-09-26 00:38:11 +02:00
Henrik Rydgård
6e303e8f1d
Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
2023-09-24 11:55:15 +02:00
Henrik Rydgård
602407fcf2
Warning and comment fixes, logic precedence fixes in PPGeDraw
2023-09-21 16:41:42 +02:00
Henrik Rydgård
966144fa64
Bounds check writing to the index buffer when expanding lines/rects/points
2023-09-20 19:26:36 +02:00
Henrik Rydgård
3f2ef508c9
Make it easier to reason about space in the inds buffer by moving an offset instead of the pointer.
2023-09-20 19:23:24 +02:00
Henrik Rydgård
b7d28cd10a
Remove redundant fail state. Bail from shader cache load if a fragment shader fails to generate, too.
2023-09-18 14:38:22 +02:00
Henrik Rydgård
052747aa30
Add reporting of GLSL shader gen errors
2023-09-11 15:37:35 +02:00
Henrik Rydgård
d335393d4e
GLSL shader cache: Improve robustness against null shaders. See #18116
2023-09-11 12:07:18 +02:00
Henrik Rydgård
10f93875c6
Fix the semantics of DenseHashMap to be consistent even when inserting nulls
2023-09-11 12:07:18 +02:00
Henrik Rydgård
162b363063
Bump shader cache version, just because.
2023-09-09 15:13:52 +02:00
Henrik Rydgård
8a6e288fcc
Add checkboxes in developer tools to allow disabling ubershaders.
...
Might be helpful to diagnose performance problems on user devices.
Additionally, moves the texture replacement controls to the top. They
should probably be moved somewhere else entirely...
See #17918
2023-08-17 20:16:04 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
be63ce3a4a
Minor refactor allowing getting the GPU profile string outside games
2023-08-03 16:31:20 +02:00
Henrik Rydgård
fc797ec55f
Merge pull request #17656 from lvonasek/compat_openxr_fixes
...
OpenXR - Game compatibility fixes
2023-07-02 21:12:21 +02:00
Lubos
6e10f20f8b
OpenXR - Tony Hawk mirroring hack better
2023-07-02 20:29:59 +02:00
Lubos
843b169fa3
OpenXR - Digimon Adventure rendering fixed
2023-07-02 15:05:29 +02:00
Henrik Rydgård
eb21a2e6c9
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
Lubos
880168ee3c
OpenXR - Fix render glitches caused by wrong mirroring
2023-06-27 18:54:38 +02:00
Henrik Rydgård
7cc8c6cea4
OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
2023-06-20 14:40:46 +02:00
Henrik Rydgård
def09bf575
Update the uvscale uniform a bit more conservatively on framebuffer changes
...
Plus fixes a few minor oversights
Fixes #17581 and possibly #17522
2023-06-15 11:57:30 +02:00