33639 Commits

Author SHA1 Message Date
Henrik Rydgård
6e9ad58de2
Merge pull request #16062 from unknownbrackets/sysmem-volatile
Allow volatile memory for more objects
2022-09-20 20:25:25 +02:00
Unknown W. Brackets
d19138f157 UI: Fix controller autoconf list result. 2022-09-20 11:12:55 -07:00
Unknown W. Brackets
67055ff270 headless: Update tests. 2022-09-20 10:49:59 -07:00
Unknown W. Brackets
d665b2b6ca Kernel: Disallow partitions 8/10 to match tests.
I think these might be accessible only in kernel mode.
2022-09-20 10:46:43 -07:00
Unknown W. Brackets
cd2fc94c1b
Merge pull request #16061 from hrydgard/vulkan-submit-main-before-acquire
Vulkan: Submit main command buffer before acquiring the swapchain image
2022-09-20 10:43:53 -07:00
Henrik Rydgård
3244e99fd1
Merge pull request #16063 from lvonasek/hotfix_openxr_ipd
OpenXR - Support for all headset's IPDs fixed
2022-09-20 19:43:17 +02:00
Lubos
39fae4cfcb OpenXR - Support for all headset's IPDs fixed 2022-09-20 18:57:58 +02:00
Unknown W. Brackets
251cc73afd Kernel: Allow volatile for MsgPipe buffers. 2022-09-20 09:20:05 -07:00
Unknown W. Brackets
56f2d7cdac Kernel: Allow volatile for Tlspl objects. 2022-09-20 09:05:39 -07:00
Henrik Rydgård
85d1f28997 Throw in assorted warning fixes 2022-09-20 18:04:08 +02:00
Unknown W. Brackets
3c80bd94a2 Kernel: Allow kernel/volatile VPLs as well. 2022-09-20 08:57:24 -07:00
Henrik Rydgård
f6cb6c7695 Submit main command buffer before acquire. Fix sync bug. 2022-09-20 17:52:48 +02:00
Henrik Rydgård
fff080202f When taking screenshots, make sure that the readback command happens on the right cmdbuf. 2022-09-20 17:48:19 +02:00
Unknown W. Brackets
fd232a0e3c
Merge pull request #16060 from hrydgard/vulkan-framedata-refactor
Vulkan FrameData refactor
2022-09-20 08:39:38 -07:00
Unknown W. Brackets
fca9b77bd2 Kernel: Allow allocating FPLs in volatile memory. 2022-09-20 08:32:01 -07:00
Henrik Rydgård
c1d1c85116 Minor code cleanups (hasBegun is now redundant, for example) 2022-09-20 17:05:53 +02:00
Henrik Rydgård
b190c33cc7 Rewrite some present logic for slightly more clarity. Fixes bad logic and a minor race condition. 2022-09-20 17:05:53 +02:00
Henrik Rydgård
c7322edf7b Various refactoring 2022-09-20 17:05:45 +02:00
Unknown W. Brackets
25c0a55ccf
Merge pull request #16058 from unknownbrackets/sysmem-volatile
Allow allocating against volatile memory
2022-09-20 07:27:03 -07:00
Unknown W. Brackets
6cfde01858
Merge pull request #16059 from hrydgard/unify-gpu-feature-flags
Unify many GPU feature flags
2022-09-20 07:05:02 -07:00
Henrik Rydgård
aa19712fc3 Unify depth texture and framebuffer fetch checks 2022-09-20 10:47:49 +02:00
Henrik Rydgård
09bcf3ec13 Unify range culling detection 2022-09-20 10:15:04 +02:00
Henrik Rydgård
1ae7c0132c Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
Unknown W. Brackets
ef5eecce56 Kernel: Load volatile memblocks from save states.
Otherwise they'd reset to userMemory.
2022-09-20 00:37:21 -07:00
Unknown W. Brackets
8772c6e2f8 Kernel: Check sceKernelAllocPartitionMemory args.
This is the order you get error codes back in if there are multiple
errors.
2022-09-20 00:31:01 -07:00
Unknown W. Brackets
7580844ea5 Kernel: Fix save states for volatile memory alloc. 2022-09-20 00:07:38 -07:00
Unknown W. Brackets
640ff1cb22 Merge remote-tracking branch 'origin/pull/16052' into sysmem-volatile 2022-09-20 00:05:59 -07:00
Henrik Rydgård
913ba9de88
Merge pull request #16056 from unknownbrackets/debugger-clut
GE Debugger: Include rendered CLUTs in frame dumps
2022-09-19 21:47:30 +02:00
Unknown W. Brackets
fddcbfc5fa GE Debugger: Include rendered CLUTs in frame dumps.
Like with textures, this uses the VRAM address directly.
2022-09-19 12:01:34 -07:00
Henrik Rydgård
afb7b1500b
Merge pull request #16055 from hrydgard/render-manager-cleanup
Vulkan render manager cleanup
2022-09-19 19:47:16 +02:00
Henrik Rydgård
2160882e95 Address feedback 2022-09-19 19:27:50 +02:00
Henrik Rydgård
cfe4e3278d Vulkan: Remove the useThread bool entirely. 2022-09-19 18:17:26 +02:00
Henrik Rydgård
d0016add37 Start moving stuff out to VulkanFrameData.cpp 2022-09-19 18:14:41 +02:00
Henrik Rydgård
3e0b3ba1a8
Merge pull request #16054 from unknownbrackets/softgpu-flush
softgpu: Reduce some flushing / flushing cost
2022-09-19 17:56:44 +02:00
Henrik Rydgård
6712f6a4f9
Merge pull request #16053 from unknownbrackets/ge-debugger
GE Debugger: Save current clut in frame dumps
2022-09-19 17:53:01 +02:00
Unknown W. Brackets
e2929fb395 softgpu: Skip flushing on no change.
Minor tweak, we sometimes try to flush even without anything to flush, and
were previously rechecking a lot of things.
2022-09-19 08:38:11 -07:00
Unknown W. Brackets
259abf79dd softgpu: Skip more triangles with equal verts.
Even if X is not equal, if all Y are equal, we can still skip.
This seems to happen more often than I expected with far away objects.

Skipping here avoids filling up the queue.
2022-09-19 08:37:47 -07:00
Unknown W. Brackets
e727570fae Windows: Normalize paths for OpenDirectory().
This was making GE frame dumps not automatically browse when run from MSVC
debugging by default, because of the relative path.
2022-09-19 08:30:57 -07:00
Unknown W. Brackets
7b4cc3334b GE Debugger: Save current clut in frame dumps.
For example, #14465 shows a case where the frame relies on a previously
loaded CLUT.
2022-09-19 08:30:12 -07:00
Crow-bar
789983ebad HLE: sceKernelAllocPartitionMemory volatile memory support (partition 5) 2022-09-19 15:26:45 +03:00
Henrik Rydgård
4b165f9fc1
Merge pull request #16049 from unknownbrackets/depth-clamp
GPU: Clip depth properly when also clamping
2022-09-19 10:22:34 +02:00
Henrik Rydgård
1b207231de
Merge pull request #16051 from unknownbrackets/gamedata-minor
Gamedata: Cleanup install request args/validate
2022-09-19 09:43:52 +02:00
Henrik Rydgård
2b93fac3c3
Merge pull request #16047 from unknownbrackets/ge-debugger
GE Debugger: Allow search by state name
2022-09-19 09:42:26 +02:00
Unknown W. Brackets
f0afc97247 Gamedata: Cleanup install request args/validate. 2022-09-18 20:39:13 -07:00
Unknown W. Brackets
c397b0287a
Merge pull request #16050 from hrydgard/buffer-frames-fix
Fix the UI setting "Buffer graphics commands". Was off by 1.
2022-09-18 16:05:16 -07:00
Henrik Rydgård
9d4351b484 Fix the UI setting "Buffer graphics commands". Was off by 1. 2022-09-19 00:45:08 +02:00
Unknown W. Brackets
a2a7e8258b GPU: Clip depth properly when also clamping.
Helps situations like #11216, where only one side should be clamped.
Keeps depth clamp (i.e. #7932) working.  See #11399.
2022-09-18 13:18:02 -07:00
Unknown W. Brackets
c08c873462 GLES: Support more clip distances.
Will be used later, for now just the enable/disable logic.
2022-09-18 13:16:59 -07:00
Henrik Rydgård
a23fe93ad8
Merge pull request #16048 from unknownbrackets/softgpu-earlyz
softgpu: Correct line early z checks
2022-09-18 22:07:31 +02:00
Unknown W. Brackets
7d4aa3eb2d softgpu: Correct line early z checks.
Was looking at completely wrong pixels, hadn't removed subpixels yet.
2022-09-18 11:44:01 -07:00