Henrik Rydgård
714205d699
Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit.
2019-11-30 22:44:59 +01:00
Henrik Rydgård
9099441973
Darkstalkers: Gross hack to avoid the game's own stretch, and present the raw buffer instead for a sharper image.
2019-10-27 20:54:36 +01:00
Henrik Rydgård
19a1fa8430
Add a compat.ini flag for software rendering, use it to force on in Darkstalkers
2019-10-27 20:54:36 +01:00
Henrik Rydgård
93412aff3b
Vulkan: Automatically merge render passes to the same target when possible.
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Should speed things up a bit on mobile in some games that do stupid
things like GoW. Currently only enabled in GoW, but plan to enable this
globally as it should be quite cheap when nothing is detected.
2019-08-21 20:32:23 +02:00
Henrik Rydgård
f65a71d6d8
Compat: Option to use accurate dotprod for VMMUL.
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Eliminates Tekken 6 leg shaking.
2019-08-05 11:44:52 -07:00
Henrik Rydgård
4d195ce955
Workaround for DJ Max Portable's clumsy copy protection. Fixes #9477 .
2019-08-01 18:45:28 +02:00
Henrik Rydgård
ff65b813d9
Assorted warning fixes
2019-05-10 23:26:34 +02:00
Henrik Rydgård
17b4f28d6b
Hardcode the cheats that work around the Tony Hawk jit issues. Temporary, horrible hack working around #3854 .
2019-03-01 10:56:17 +01:00
Henrik Rydgard
47a9145355
Remove iForceMaxEmulatedFPS and replace with a compat setting for the two games that really need it.
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Takes care of one setting listed in #8171 "Options to remove"
2019-02-06 15:03:15 +01:00
Henrik Rydgard
3d114c5bca
Compat: Force realistic UMD timing for F1 2006. Fixes #9193 but not the game, since there's also #11177 .
2019-02-06 10:45:12 +01:00
sum2012
b82b42fab0
Use compat setting instead
2018-11-27 22:45:51 +08:00
Henrik Rydgård
7abbc1bebd
Add compat flag to allow virtual framebuffer readbacks (auto-create fb from readback destination). Does not yet work outside VRAM but should fix Digimon Adventure.
2018-11-12 08:20:27 +01:00
Henrik Rydgård
0ac6cea34d
Add a queue processing hack for Sonic Rivals too. Now it's fast.
2018-04-13 18:05:04 +02:00
Henrik Rydgård
413a204138
Vulkan: Semi-gross hack that massively improves the perf of MGS2:Acid.
2018-04-13 17:32:56 +02:00
Henrik Rydgård
525cce095a
Implement warning when trying to play Ghost of Sparta with a modified CPU clock, as suggested by unknownbrackets in #7411
2017-12-17 13:14:06 +01:00
Henrik Rydgård
6a3d41892a
Workarounds for issue with "accurate depth". See #9545 , #10087
2017-11-21 12:11:05 +01:00
Henrik Rydgård
05930ea32e
MotoGP: Compat hack to disable framebuffer readbacks.
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This is the only known game to copy its framebufer to RAM before display on every frame and we already have a
hack so we can display the high resolution framebuffer, but we still did the readback for no good reason.
This eliminates the readback.
2017-11-10 16:32:56 +01:00
zminhquanz
ea0aab9340
Add warning simulate block transfer , setting info
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Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
2017-03-21 14:23:31 +07:00
Henrik Rydgard
e37decc9a8
Warn if trying to run some games that are known to require buffered rendering with it not enabled.
2017-03-14 10:36:51 +01:00
xebra
e2f9dc8f28
Add support compat to fake mipmap hacks.
2017-02-15 01:02:51 +09:00
LunaMoo
8d37b97b20
Place the hack into compat.ini
2017-02-03 15:30:22 +01:00
Henrik Rydgard
d7da981a62
Make the Dangan Ronpa hack use the compat system instead of hacky code
2017-01-29 00:12:20 +01:00
Henrik Rydgard
9c55e1e0de
Only enable RAM Clears for the SOCOM games that require it.
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Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
2017-01-28 10:11:43 +01:00
Unknown W. Brackets
0e85225e29
Bring back the depth range hack.
2016-02-06 20:28:45 -08:00
Henrik Rydgard
7e24801fc1
Specify which games need vertex depth rounding instead of which ones don't.
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Vertex depth rounding is a not-fully-accurate hack, and most games are better off with the extra depth precision
of 24-bit Z than reducing it to a not-fully-accurate 16-bit. So let's only use it where necessary, like in Phantasy Star.
See issue #8187 .
2016-01-16 11:31:27 +01:00
Henrik Rydgard
03674fd571
Flip around how compat.ini works (now the settings are the categories, games are listed within)
2016-01-16 11:24:42 +01:00
Unknown W. Brackets
18cdf9f352
Remove the depth range hack.
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Ths removes the game-specific hack to workaround depth issues.
2016-01-03 12:05:59 -08:00
Henrik Rydgard
4b360a571c
Remove the depth range hack option, turning it into an ugly game specific compatibility hack.
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I hate doing this, but it's not really better off as an option.
See #8171
2015-11-15 23:00:25 +01:00
Unknown W. Brackets
2037977292
Revert compatibility flag for GTA Music Hack.
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This reverts commit eb4ca0cf81
.
2015-10-17 16:20:19 -07:00
Henrik Rydgard
65b78b18ea
Only enable fragment shader depth rounding for Heroes Phantasia, should reduce flicker.
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Doens't fix but helps #6485
2015-10-11 20:52:00 +02:00
Henrik Rydgard
eb4ca0cf81
Add a compatibility flag to revert sceAtrac to before #6976 . Makes audio work in GTA again.
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Hopefully we will find a better fix in the future.
Also see issue #7863 .
2015-09-27 11:51:46 +02:00
Henrik Rydgard
b07b002040
Introduce "Compatibility Flags".
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These should be used very restrictively, see comment in Compatibility.h.
Should help #8004 , by disabling depth rounding in Fight Night round 3.
2015-09-27 01:23:20 +02:00