Commit Graph

24771 Commits

Author SHA1 Message Date
Unknown W. Brackets
6ef7e069d3 Core: Fix logging of SCEGE category. 2018-08-22 18:28:36 -07:00
Unknown W. Brackets
3fc845a265 UI: Delay game config/discord until game info load.
This avoids a race condition where the info is not always available,
causing game-specific config and Discord presence to set incorrectly.
2018-08-22 18:27:20 -07:00
Henrik Rydgård
1f274a2079
Merge pull request #11308 from unknownbrackets/gles-depal
Fix direct shader depal on GLES
2018-08-18 19:46:39 +02:00
Unknown W. Brackets
cd98c4a266 GLES: Fix direct shader depal on GLES.
Was missing a cast and only worked on some desktop before.
2018-08-18 10:41:59 -07:00
Unknown W. Brackets
8a154dab70 Windows: Correctly buildfix Windows XP.
Should run properly now - dumb mistake.
2018-08-18 10:22:55 -07:00
Henrik Rydgård
e34378a1c1 Enable Discord integration for Mac and Linux. 2018-08-18 10:11:15 +02:00
Henrik Rydgård
ec5b0c21a8
Merge pull request #11305 from LunaMoo/sceUsbAcc
Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot)
2018-08-15 21:27:41 +02:00
LunaMoo
f038b6489a Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
Henrik Rydgård
6f173b9134 Harmonize some VS project settings. 2018-08-14 22:41:39 +02:00
Henrik Rydgård
75827004e1 Properly fix the iterator bug, oops. 2018-08-14 21:26:42 +02:00
Henrik Rydgård
404594da57 Fix crash bug when cleaning duplicates of recent files 2018-08-14 20:40:42 +02:00
Henrik Rydgård
0684068c81
Merge pull request #11296 from hrydgard/discord-presence
Discord presence - show the current game
2018-08-14 08:40:09 +02:00
Henrik Rydgård
c0ba66cf3c Revert some of the sln and vcxproj changes, hoping to appease Travis 2018-08-13 23:08:46 +02:00
Henrik Rydgård
35e1d0c841 Discord: Translated some messages 2018-08-13 20:14:34 +02:00
Henrik Rydgård
187204d7b3
Merge pull request #11301 from unknownbrackets/buildfix
Fix Windows XP support
2018-08-13 19:41:14 +02:00
Unknown W. Brackets
a2530be18d Io: Fallback to long/full path on Windows XP. 2018-08-13 07:32:53 -07:00
Unknown W. Brackets
ac5467ca67 Io: Linux buildfix.
Fixes #11300.
2018-08-13 07:32:53 -07:00
Henrik Rydgård
39eb2b4153
Merge pull request #11298 from unknownbrackets/gles-depal
GLES: Enable shader depal with Vulkan fixes
2018-08-13 07:50:13 +02:00
Henrik Rydgård
a495537164
Merge pull request #11297 from unknownbrackets/fs-root
Io: Prevent cur/parent dir in listing of root
2018-08-13 07:48:51 +02:00
Unknown W. Brackets
70318fda37 GLES: Enable shader depal with Vulkan fixes. 2018-08-12 19:49:08 -07:00
Unknown W. Brackets
7a058180bb Io: Prevent cur/parent dir in listing of root.
See #9344.  Matches tests.
2018-08-12 19:27:26 -07:00
Henrik Rydgård
9c22f6ed55 Don't forget to update the other build systems and try to fix the
builds.
2018-08-13 00:28:12 +02:00
Henrik Rydgård
785858dbf8 Basic Discord presence integration. 2018-08-13 00:20:09 +02:00
Henrik Rydgård
eddaf97938 Add submodules, namespace json to prepare for the addition of rapidjson (sigh) 2018-08-13 00:18:54 +02:00
Henrik Rydgård
7aa71fc84b
Merge pull request #11295 from unknownbrackets/recent
UI: Resolve symlinks when adding things to recent
2018-08-12 23:45:39 +02:00
Henrik Rydgård
b9bed664b0
Update README.md with discord link 2018-08-12 19:49:07 +02:00
Unknown W. Brackets
048afb6d24 UI: Resolve symlinks when adding things to recent.
See #11131.  This also normalizes paths, captialization, etc. as
necessary.
2018-08-12 08:25:10 -07:00
Henrik Rydgård
90edace7c7
Merge pull request #11293 from unknownbrackets/savedata
Savedata: Correct use of bufSize/size
2018-08-12 11:03:44 +02:00
Unknown W. Brackets
b64bb2e8ce Savedata: Also validate icon/subdata size. 2018-08-11 17:00:15 -07:00
Unknown W. Brackets
c0ccc9449d Savedata: Use size, not bufSize, for icons.
Verified by tests.  Should help #8810.
2018-08-11 17:00:09 -07:00
Unknown W. Brackets
42feade460 Savedata: Return error when bufSize is too small.
Mirrors what a PSP does.
2018-08-11 16:36:28 -07:00
Unknown W. Brackets
718053e7fc Savedata: Return error codes on WRITEDATA/MAKEDATA. 2018-08-11 16:35:58 -07:00
Unknown W. Brackets
c32ffa1db0 GE Debugger: Rename depth clamp more places.
Was still showing clip enable in disasm.
2018-08-11 16:33:39 -07:00
Henrik Rydgård
1fdb1f785a
Merge pull request #11290 from unknownbrackets/gpu-clipping
SoftGPU: Oops, correct rounding to make sense
2018-08-11 20:08:02 +02:00
Unknown W. Brackets
06ad9b829f SoftGPU: Oops, correct rounding to make sense.
Was too hasty in that last commit.
2018-08-09 07:13:42 -07:00
Henrik Rydgård
945eab6fe5
Merge pull request #11287 from unknownbrackets/gpu-clipping
Improve clipping/culling handling in software renderer
2018-08-06 15:05:08 +02:00
Unknown W. Brackets
31d5c39858 SoftGPU: Fix some minor rounding on viewport cull.
Had some tests failing when on the edge due to this.
2018-08-05 20:07:45 -07:00
Unknown W. Brackets
44be615cf5 GE Debugger: Arrange matrices properly.
They were all off before for 4x3.
2018-08-05 19:52:20 -07:00
Unknown W. Brackets
e22cc7ef6d SoftGPU: Always clip, without special neg z case.
Depth clamping doesn't change whether it clips.  Also, avoid culling when
a vertex is behind the near plane.
2018-08-05 17:47:05 -07:00
Unknown W. Brackets
cd6b1f73c1 SoftGPU: Drop verts only when depth not clamped.
Depth clamping bypasses the 4096x4096 box check.
2018-08-05 17:17:55 -07:00
Unknown W. Brackets
921727f163 GE Debugger: Fix preview crash.
In some cases on first draw (e.g. from a test), this might be null and
crash.  It was supposed to be the other program.
2018-08-05 17:12:46 -07:00
Unknown W. Brackets
77f0499f7f GPU: Rename clipping flag to depth clamp.
It seems to just to depth clamp.  When depth clamp happens, it affects
clipping a little, but only for vertices that needed clamping.
2018-08-05 17:11:51 -07:00
Unknown W. Brackets
96ff23a471
Merge pull request #11283 from hrydgard/update-glslang-again
Update glslang again. Might fix #11276
2018-08-05 17:02:25 -07:00
Henrik Rydgård
5b7f355b2b Update glslang again. Might fix #11276 2018-08-05 10:42:29 +02:00
LunaMoo
9cb58ef6a3
Merge pull request #11281 from RetroSven/master
add libretro hooks for memory pointers to allow usage of new retroarc…
2018-08-01 15:06:44 +02:00
Sven
85e742149a add libretro hooks for memory pointers to allow usage of new retroarch cheat code searching and rumble-on-memory change features 2018-07-31 23:57:10 -04:00
Henrik Rydgård
31646d6c8d
Merge pull request #11277 from unknownbrackets/fragtest
Oops, fix an edge case for avoiding discard
2018-07-30 08:50:27 +02:00
Unknown W. Brackets
7885a88c0c GPU: Optimize > 0 alpha test using discard rules.
It should be equally unsafe to use src color as dest blend factor, or
use blending with a subtract or min/max equation.
2018-07-29 11:39:06 -07:00
Unknown W. Brackets
78dc07e7a3 Headless: Fix graphics tests for Vulkan/Direct3D.
Otherwise we hang because there's no thread to ever end.
2018-07-29 11:26:04 -07:00
Unknown W. Brackets
fba0de59c1 GPU: Restrict alpha test to zero for dest blend.
We could end up with the wrong blending in other cases, because the
exiting color will get multiplied.

Luckily, this is still the common case.
2018-07-29 11:26:04 -07:00