Commit Graph

2823 Commits

Author SHA1 Message Date
Henrik Rydgård
f4b0cddda3 ShaderId: Safer way to check for backend. 2023-09-18 16:25:00 +02:00
Henrik Rydgård
946d4b6251 Avoid causing shader gen failures due to bad blend eq values 2023-09-18 16:12:27 +02:00
Henrik Rydgård
6600b7ab08 Improved logging 2023-09-12 17:15:26 +02:00
Henrik Rydgård
be65cf0fc2 Assert improvements 2023-09-12 17:15:26 +02:00
Henrik Rydgård
844f1de041 Revert "Merge pull request #18008 from hrydgard/naruto-video-flicker-heuristic"
This reverts commit 985af4b03d, reversing
changes made to 64d04782ea.
2023-09-12 12:19:37 +02:00
Henrik Rydgård
10f93875c6 Fix the semantics of DenseHashMap to be consistent even when inserting nulls 2023-09-11 12:07:18 +02:00
Unknown W. Brackets
3c7b05c3e8 PPGe: Use texture windows for atlas text.
This makes it software rendering, which correctly applies clamp/wrap
limits at 512x512, still has readable text.  Other textures may still be
wrong.
2023-09-10 23:54:55 -07:00
Henrik Rydgård
05d8752a64 Vulkan: Correct the calculation for max possible mip levels 2023-09-07 15:20:16 +02:00
Henrik Rydgård
6799e8a67b Add a little reminder that saving new textures is on, if they are. 2023-09-07 13:57:52 +02:00
Henrik Rydgård
0aa67e5276 Add some texture loading safety checks
I hit a spurious, non-reproducible debug assert in Archer McLean's Mercury.
Just want to rule out some bad code paths.
2023-09-06 15:38:47 +02:00
Unknown W. Brackets
e4cf2c3a13 arm64jit: Correct vertexjit bug on invalid case. 2023-09-04 23:42:59 -07:00
Henrik Rydgård
3e6788defe
Merge pull request #18022 from hrydgard/screen-scaler-ingame-fix
Android: Fix changing display resolution scale in-game
2023-08-31 08:45:39 +02:00
Henrik Rydgård
62c9041060
Merge pull request #18011 from hrydgard/collapse-degenerate-volume-textures
Detect the simplest Tactics Ogre case (US/EU) early
2023-08-31 08:45:11 +02:00
Henrik Rydgård
92e600a1c0
Merge pull request #18013 from hrydgard/remove-bad-heuristic
Replace a too-simple heuristic with a compat flag, fixing Castlevania flicker.
2023-08-31 08:18:53 +02:00
Henrik Rydgård
4b89fab91c NativeInitGraphics: Update core parameter pixel width/height (since we lose resized flag) 2023-08-30 23:42:13 +02:00
Henrik Rydgård
7e0e9a6d2b Shrink TexCacheEntry by 4 bytes and clean up a naming issue
Was a little confused by the "/2". It's not really useful to cache this
value anyway.
2023-08-30 16:37:38 +02:00
Henrik Rydgård
131163bf4c Replace a too-simple heuristic with a compat flag.
Should fix the flicker in Castlevania.

Fixes #17517

The heuristic worked for Rainbow Six but broke Castlevania, so I'd rather
use a compat flag instead of breaking a different game until we can find a
more reliable heuristic for Rainbow Six.
2023-08-30 10:59:57 +02:00
Henrik Rydgård
0d0c11a1ed Remove unnecessary check, add comment. 2023-08-30 10:29:14 +02:00
Henrik Rydgård
30a165b1dd Detect the simplest Tactics Ogre case (US/EU) early
Removes the need for the compat.ini flag for these versions, since we
can just treat the texture exactly as a regular 2D texture.
2023-08-30 10:27:19 +02:00
Henrik Rydgård
42b0ccd07d Revert some unnecessary log changes from #18001 2023-08-29 23:13:45 +02:00
Henrik Rydgård
985af4b03d
Merge pull request #18008 from hrydgard/naruto-video-flicker-heuristic
Add heuristic for memory->framebuffer copies, fixing video flicker in Naruto UNH 2
2023-08-29 13:21:40 +02:00
Henrik Rydgård
c563d4e57d NotifyFramebufferCopy: Pick the target framebuffer by scoring. 2023-08-29 12:53:18 +02:00
Henrik Rydgård
e3bdf1a70b Add heuristic, fixing video flicker in Naruto UNH 2 caused by copy to wrong target. 2023-08-29 11:46:24 +02:00
Henrik Rydgård
af1a1c5182 Improve logging of bad filenames 2023-08-29 10:45:00 +02:00
Henrik Rydgård
de679e2761 Generalize the odd/even mip level check 2023-08-29 10:44:18 +02:00
Henrik Rydgård
0cdfaffb48 Enable the FakeMipmapChange flag for US/EU Tactics Ogre, fixing replacement problem.
For correct lookups, without our texture replacement actually supporting
volume textures, we need to use this mechanism here too.

The game actually uses two mipmaps, but they're identical and point to
the same memory, so we treat them as a regular 2D texture instead for
purposes of both texturing and replacement. This is presumably legacy
from the initial Japanese version that needs to use multiple texture
layers. Similarly it does in in pairs.

This does actually not fully fix texture replacement for the Japanese
version, unfortunately. For that we need more proper support for these
weird textures in the texture replacement code - when I refactored it
before for more natural handling of regular mipmapping, this kinda got
lost.
2023-08-28 20:58:57 +02:00
Henrik Rydgård
412c4547cd textures.ini loader logging improvement 2023-08-28 16:34:58 +02:00
Henrik Rydgård
5c42aa07fc Minor log improvement 2023-08-28 16:11:47 +02:00
Henrik Rydgård
a529a9c408 Improve the logging in the CLUT load path 2023-08-28 14:39:24 +02:00
Henrik Rydgård
16d073c4ad Add compat flag to not load CLUTs from old framebuffers 2023-08-24 10:30:37 +02:00
Unknown W. Brackets
622c69dbb9 x86jit: Expose option to select new IR based jit. 2023-08-20 22:28:54 -07:00
Henrik Rydgård
714558853c Enable anisotropic filtering for replacement textures with mipmaps 2023-08-18 15:21:07 +02:00
Henrik Rydgård
13cfd9c3d6 Add Mesa as a known GPU driver "vendor". 2023-08-17 22:06:03 +02:00
Henrik Rydgård
89ff606ccb D3D9 fix. Make a check more break-point-able. 2023-08-17 20:46:43 +02:00
Unknown W. Brackets
f03cd0b2ad
Merge pull request #17899 from unknownbrackets/riscv-minor
Minor RISC-V cleanups, frame profiler fix
2023-08-13 11:19:42 -07:00
Unknown W. Brackets
41cddce167 TexCache: Encourage vectorization.
This gets clang to vectorize on RISC-V V, although it looks suboptimal
(probably faster than not using vector, though.)  Also improves other
platforms, but our specializations seem better.
2023-08-13 10:21:04 -07:00
Henrik Rydgård
d82ecf1d3e IniFile: Store sections in unique_ptrs, instead of directly.
This fixes an issue when you create two sections consecutively and
retain pointers to them, and then modify them, such as happens in the
postshader ini initialization. Previously, one of the section pointers
could get invalidated since the section vector got resized. Now, the
pointed-to sections don't move around in memory, only the list of them
does.
2023-08-13 13:41:43 +02:00
Henrik Rydgård
ebfd76d742 Add back the self-render check that kept Ridge Racer working.
This hack was removed in #17838
2023-08-08 15:42:52 +02:00
Henrik Rydgård
74a471d7a5
Merge pull request #17846 from hrydgard/debug-overlay-everywhere
Debug overlay everywhere
2023-08-03 20:55:35 +02:00
Henrik Rydgård
be63ce3a4a Minor refactor allowing getting the GPU profile string outside games 2023-08-03 16:31:20 +02:00
Henrik Rydgård
a32249a3cf Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu 2023-08-03 16:19:18 +02:00
Henrik Rydgård
5ed4b532b7 Micro-optimize SubmitPrim, remove outdated mitigation 2023-08-02 19:14:32 +02:00
Henrik Rydgård
fc6879674e Refactor overlays into an enum 2023-08-02 13:03:04 +02:00
Henrik Rydgård
1475fcb065 Fix a comment 2023-08-01 00:28:54 +02:00
Henrik Rydgård
061131ec8a Cache planes used for BBOX culling
This isn't a huge performance boost for the games that use BBOX (like
Tekken), but it'll be more valuable if we start using soft culling more
widely automatically, see #17808
2023-07-30 14:42:22 +02:00
Henrik Rydgård
bee2400230
Merge pull request #17769 from unknownbrackets/vertexjit-debug
Add compilation-enabled vertexjit compare tool
2023-07-24 09:39:52 +02:00
Unknown W. Brackets
b041e712de riscv: Fix signed position bug in vertexjit. 2023-07-23 17:57:08 -07:00
Unknown W. Brackets
5cbad1982b riscv: Correct 565 morph mistake.
Observed ni Valkyria Chronicles 3.
2023-07-23 17:57:08 -07:00
Henrik Rydgård
da2b31e2cc
Merge pull request #17771 from unknownbrackets/riscv-vertexjit
Fix some silly mistakes in the RISC-V vertexjit
2023-07-23 23:57:04 +02:00
Henrik Rydgård
89d5f55893
Merge pull request #17768 from unknownbrackets/vertex-uvscale
GPU: Correct UV scale for non-jit vertices
2023-07-23 23:52:20 +02:00