* Replace SDL with asound backend (removes the only dependency)
* Remove all references to SDL in bar-descriptor.xml, blackberry_build.sh
* Greatly simplify blackberry_build.sh
* Modify CMakeLists.txt to account for removal of SDL
* Remove redundancy in CMakeLists.txt (EGLv2)
* Refactor nativeExtra's and setting targets
* Remove android/CMakeLists.txt (unrelated file)
* Update for latest Blackberry NDK (1088)
* Handle bug with VSync in latest NDK
* Update bar-descriptor.xml to version 0.4
* Fix define on iOS in FragmentShaderGenerator.cpp
* Specify NDK used in Credits by target platform, add contributor, remove redundancy
Tested on Windows with NMake Makefiles and Visual Studio 11 targets.
Tested on Linux with GNU Makefiles target, using GCC as the compiler.
Tested on FreeBSD using clang as the compiler.
Tested for Android on Windows with NMake Makefiles and r8c NDK.
Proxy-tested by xsacha for blackberry.
The android build requires that the android/android.toolchain.cmake
toolchain file is used; an error will be raised if ANDROID is defined
without loading the toolchain file.
When targeting ANDROID, the resulting .so files will be placed in
"android/libs/$ANDROID_ABI" even when building out of tree, since it's
where `ant` expects to find them.
Since the Core library is expected to be named 'ppsspp_jni' on ANDROID,
we also put its name in a variable that is set to 'Core' unless building
on ANDROID, where it is 'ppsspp_jni'.