Henrik Rydgård
e0c12c9547
More lint warning fixes
2024-10-10 10:52:45 +02:00
Henrik Rydgård
11210442ce
Fix potential crash in reporting screenshot functionality
2024-09-17 11:24:22 +02:00
Henrik Rydgård
d21fef52ae
Allow taking screenshots in the app menu
2024-05-10 21:10:11 +02:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Herman Semenov
95f535dab0
[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:35:02 +03:00
Herman Semenov
315340fc62
Using const reference for C++17 range-based loop and freq used objects
2023-12-13 17:33:01 +01:00
Henrik Rydgård
e8f70594a4
Implement running the game in the background on the pause screen. Fix some bugs.
2023-12-11 12:41:44 +01:00
Henrik Rydgård
0ff0ad9140
Remove preRender/postRender methods from screens, in favor of a mode parameter.
2023-12-10 14:09:55 +01:00
Henrik Rydgård
8a59ed0062
Add function ApplySafeSubstitution for translation strings with parameters
2023-07-16 16:26:49 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
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Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
d3955b42bb
Rename some system functions, merge the Launch* ones.
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android launchurl buildfix
2023-03-21 12:22:59 +01:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct ( #16998 )
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* Wrap the display globals in a struct
Makes it easier to search/replace these, for future refactorings.
* Some renaming
* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)
* Attempt at buildfixing ios
* UWP buildfix
2023-02-25 13:09:44 +01:00
Unknown W. Brackets
f44852bb18
Global: Cleanup virtual/override specifiers.
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Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Johan Mattsson
e260ba4062
Fix missing 'else'
2022-12-03 15:29:14 +01:00
Henrik Rydgård
ec6d330ae4
Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
2022-11-21 20:38:20 +01:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
iota97
8b79025507
Avoid confusion for translator
2022-01-10 20:04:47 +01:00
Henrik Rydgård
2e16e83159
It never ends...
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
e2e1c677cb
GameInfoCache: Don't expose the workqueue.
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Was unused anyway.
2021-04-30 23:04:24 -07:00
Unknown W. Brackets
3360121b5c
UI: Expose lists better in descriptions.
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Explicitly marks several lists, which should make exposing text better.
2021-02-21 18:41:08 -08:00
Unknown W. Brackets
4d0dea3506
UI: Add button to show CRC on feedback screen.
2021-02-16 19:29:37 -08:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
5ec2da0f2d
Move Section out of IniFile so it can be forward declared. Unlocked further improvements to build speed.
2020-08-10 15:53:52 +02:00
Unknown W. Brackets
dc7ee54110
UI: Take reporting screenshot at frame end.
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If we do it mid frame, we need to rebind the backbuffer and reset
viewport/scissor. Without viewport, Intel drivers crash.
Doing it at the end of the frame keeps the code simple, although we often
create views an extra time.
Fixes #12897 .
2020-05-17 20:37:26 -07:00
Unknown W. Brackets
3a40a39a63
http: Show more detailed status when scanning.
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This may not help, but at least it's some information on what's going on.
Ultimately, a firewall will just result in a connection timing out.
2020-03-09 19:57:59 -07:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Unknown W. Brackets
f2206158b2
UI: Update more browser links to https://.
2019-03-03 21:39:21 -08:00
Henrik Rydgård
d91f706206
Log why the config is being saved (we seem to do it a bit much at times)
2019-02-23 11:55:44 +01:00
Unknown W. Brackets
3bba9df133
UI: Keep report image at right aspect ratio.
2018-09-21 23:24:36 -07:00
Unknown W. Brackets
cb0838f86f
Reporting: Fix typo.
2018-06-06 05:55:31 -07:00
Unknown W. Brackets
4cbfb4aa98
Reporting: Provide suggestions on negative reports.
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Based on other reports, try suggesting settings to change or actions to
take. Fairly rudimentary currently.
2018-06-06 05:55:31 -07:00
Unknown W. Brackets
890dfa4682
UI: Show compat rating radios next to each other.
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When there's space, let's show them horizontally. It's easier to see them
all. See #11129 .
2018-06-06 05:55:31 -07:00
Unknown W. Brackets
d4400b358a
UI: Actually offset text shadow.
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It wasn't actually visible before, since it was strictly underneath text
that was usually white.
2018-01-01 22:58:07 -08:00
Unknown W. Brackets
79dc857527
Core: Refactor screenshot saving.
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So we can reuse the actual saving.
2017-12-21 15:44:49 -08:00
Henrik Rydgård
dc6a4ea753
Fix annoying name clashes (Status is in X11 headers..)
2017-12-15 16:34:29 +01:00
Henrik Rydgård
f4cf501cf6
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
Unknown W. Brackets
4a6ae3e1b1
Reporting: Default better when perfect selected.
2017-05-29 09:52:38 -07:00
Unknown W. Brackets
da18755003
Reporting: Add compat description to UI.
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Some users are reporting "Nothing" even with a screenshot that looks
ingame. Let's try to clarify a bit.
This same place is a good place to put a notice that we're detecting
potential better settings.
2017-05-29 09:48:18 -07:00
Unknown W. Brackets
4fb8ac96ce
UI: Zero initialize EventParams in typical usage.
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Better to be safe.
2017-03-21 18:45:48 -07:00
Unknown W. Brackets
073e056369
UI: Allow overriding dialog logic on finish.
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This seems cleaner.
2017-03-19 17:43:03 -07:00
Unknown W. Brackets
77fccdaa23
UI: Make the other report screen a dialog too.
2017-03-19 07:46:06 -07:00
Henrik Rydgard
9fa13c7c9d
Make ReportScreen a dialog. Minor improvement to GE debugger.
2017-03-18 23:30:50 +01:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Unknown W. Brackets
4d0c457ddc
Cleanup display vs. output screenshot terminology.
2016-09-25 16:35:43 -07:00