Henrik Rydgård
3b3373dde6
Add some test code for file systems. Discovered that delete on scoped storage is always recursive! Dangerous.
2024-01-22 11:54:41 +01:00
Henrik Rydgård
902b73698f
Slight improvement to extra assert info (set special info on pause screen)
2024-01-18 23:00:43 +01:00
Henrik Rydgård
b899a178bf
Change approach (call from NativeFrame instead). Add Mac support
2024-01-18 18:21:12 +01:00
Henrik Rydgård
dc4f22d1a4
GameDB: Add a mutex, and load on demand instead.
2024-01-15 17:17:02 +01:00
Henrik Rydgård
dd15a1573d
Add setting to configure simulated key-up delay for mouse wheel events
2023-12-20 11:39:37 +01:00
Henrik Rydgård
97e0f6dc94
Prepare for deferred waits
2023-12-18 17:15:56 +01:00
Henrik Rydgård
818471a2d7
Mouse wheel: Centralize the sending of KEY_UP events on a timer.
2023-12-17 19:40:59 +01:00
Henrik Rydgård
ce6b05174a
Also call SendMouseDeltaAxis directly from NativeMouseDelta for lower latency.
2023-12-14 19:30:03 +01:00
Henrik Rydgård
d397635e49
Mouse input: Approximate the old smoothing function
2023-12-14 19:24:39 +01:00
Henrik Rydgård
7b0ee5440d
Move the mouse event processing code out from NativeApp
2023-12-14 19:01:19 +01:00
Henrik Rydgård
812b1024f0
Move TouchTestScreen to DevScreens
2023-12-14 19:01:19 +01:00
Henrik Rydgård
af17112bf4
Expose --escape-exit and --pause-menu-exit to be set from the ini file
...
You can now set --escape-exit by setting `PauseExitsEmulator = true` in [General].
You can now set --pause-menu-exit by setting `PauseMenuExitsEmulator = true` in [General].
2023-12-13 17:12:48 +01:00
Henrik Rydgård
5763ec1b88
Move NativeQueryConfig into app-android.cpp
2023-12-12 09:56:33 +01:00
Henrik Rydgård
e8f70594a4
Implement running the game in the background on the pause screen. Fix some bugs.
2023-12-11 12:41:44 +01:00
Henrik Rydgård
6d51fbc1e6
Refactor UI background rendering. There's now a BackgroundScreen.
2023-12-10 22:26:46 +01:00
Henrik Rydgård
600fb7cc22
Minor cleanups
2023-12-10 12:37:35 +01:00
Henrik Rydgård
db4993bfdc
Implement full support for mouse input on Android
...
The smoothing algorithm changed a bit now that I centralized that logic
in a way that can work with all backends.
2023-12-10 09:52:19 +01:00
Henrik Rydgård
376db1f931
Remove the unused "front" draw2d buffer. Saves 1.5MB of RAM.
2023-12-08 12:29:24 +01:00
Henrik Rydgård
87ddb3f3b1
Add easy way to verify games against the Redump database, supplied as CSV.
2023-10-23 19:11:01 -05:00
Henrik Rydgård
ae0c1e88c3
Move the menu frame-rate throttling to NativeFrame
...
Now needed on Android since we added the ability to turn off vsync,
which caused the menu to burn battery by rendering too fast.
2023-10-04 16:57:06 +02:00
Henrik Rydgård
19e4de5088
Change global UI messages to use an enum instead of strings.
...
Makes it easier to add new ones and delete outdated ones without missing
any uses.
2023-09-30 11:37:02 +02:00
Henrik Rydgård
b3a2b7a35c
Batch axis events coming into the ScreenManager
2023-09-29 11:10:32 +02:00
Henrik Rydgård
1a5d5452fe
Batch axis events to the VR code
2023-09-29 11:10:32 +02:00
Henrik Rydgård
c28dc9e4f2
Pass in accelerometer readings using NativeAccelerometer instead of NativeAxis
2023-09-27 11:34:31 +02:00
Henrik Rydgård
3264209772
Add some missing locking in KeyMap.cpp.
...
Plus minor assert change and java null check.
2023-09-24 12:33:01 +02:00
Henrik Rydgård
cd79d120d8
Don't log warnings on missing RA login secret. Also don't even check unless a username has been set.
2023-09-06 10:34:32 +02:00
Henrik Rydgård
80a99a67d9
Control: Change internal interfaces to batch-process input axis updates
...
These naturally come in bunches on many platforms like Android, so lay
some groundwork to also handle them in bunches to minimize locking in
the future.
Linux buildfix
2023-08-31 11:55:53 +02:00
Henrik Rydgård
4b89fab91c
NativeInitGraphics: Update core parameter pixel width/height (since we lose resized flag)
2023-08-30 23:42:13 +02:00
Henrik Rydgård
e40fbba02b
Log global messages processed
2023-08-30 23:30:49 +02:00
Bashar Astifan
19d79b0a6c
Merge branch 'master' into configs-loading
2023-08-26 12:19:44 +04:00
Henrik Rydgård
1025bbcf89
Log level/type: Use enum class instead of the awkward namespace trick.
...
Just a small cleanup I've wanted to do for a long time.
2023-08-25 11:48:59 +02:00
Bashar Astifan
4e2652bd4b
OSK support final update
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- Renamed few functions to avoid confusion
- Now UI will report text (gotfocus, lostfocus), popup_closed to the frontend
- Both cases (DPad, Keyboard) covered
2023-08-24 06:33:36 +04:00
Henrik Rydgård
797f88bf31
Fix ordering problem with screenshots that was causing crashes.
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Fixes #17781
2023-08-23 19:03:33 +02:00
Bashar Astifan
c6e7760283
Complete OSK function support
2023-08-23 21:01:00 +04:00
Bashar Astifan
04d72ebe54
UWP improvements 2
2023-08-23 02:25:57 +04:00
Unknown W. Brackets
622c69dbb9
x86jit: Expose option to select new IR based jit.
2023-08-20 22:28:54 -07:00
Henrik Rydgård
f3b2cb6fca
Remove outdated hack for vsync parameter on Android.
2023-08-18 15:07:10 +02:00
Henrik Rydgård
5b76615463
Cleanup and more sensible defaults for current directory
2023-08-18 15:04:20 +02:00
Henrik Rydgård
e3b243f9d2
Simplify current directory initialization, fix defaulting to home
2023-08-18 14:03:38 +02:00
Henrik Rydgård
7a4efb1a0a
Call CreateSysDirectories on all platforms.
2023-08-18 14:03:38 +02:00
Henrik Rydgård
b9b7342ffd
Merge pull request #17350 from basharast/master
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UWP Improvements
2023-08-14 15:54:04 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Bashar Astifan
07c119a80c
Merge branch 'master' of https://github.com/hrydgard/ppsspp
2023-08-14 02:45:28 +04:00
Henrik Rydgård
7bb1914fd3
Add FrameTiming.cpp/h (with no real contents)
2023-08-13 17:57:43 +02:00
Henrik Rydgård
ed9b033f7d
D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present().
2023-08-11 01:57:02 +02:00
Henrik Rydgård
0deefb82a9
thin3d: Merge BeginFrame and SetDebugFlags (set them every frame anyway)
2023-08-10 17:15:54 +02:00
Henrik Rydgård
dec320de2d
Reorder some stuff to make more sense.
2023-08-10 16:12:50 +02:00
Henrik Rydgård
0fdb0e47a8
Revert "Move Present to the end of NativeFrame()"
...
This didn't work out too well, will look into it as it's a necessary
step.
This reverts commit 4e77c63b97
.
2023-08-10 13:51:35 +02:00
Henrik Rydgård
4e77c63b97
Move Present to the end of NativeFrame()
2023-08-10 10:00:12 +02:00
Henrik Rydgård
1b6d4df3a4
Move the EndFrame/Present split one level out, to NativeApp.cpp
2023-08-10 09:59:29 +02:00