Commit Graph

35365 Commits

Author SHA1 Message Date
Unknown W. Brackets
fb13dbf169 riscv: Correct type warning, oops. 2023-01-04 21:42:22 -08:00
Unknown W. Brackets
a937e5dce3 Debugger: Fix mem lock with optimizations disabled. 2023-01-04 21:41:59 -08:00
Unknown W. Brackets
248ea42a58
Merge pull request #16719 from hrydgard/fix-cacheline-address
Round addr to nearest cacheline when invalidating
2023-01-04 08:40:04 -08:00
Henrik Rydgård
85e6b4e592 Increment numFlushes near the other stat increments
Might be better for the cache, heh.
2023-01-04 17:10:56 +01:00
Henrik Rydgård
d49b39e422 Remove gpuCommandsAtCallLevel stats, compute another stat more efficiently
These stats have proven rather useless since we don't plan to cache and
optimize display lists.
2023-01-04 17:07:45 +01:00
Henrik Rydgård
e37be42a6c Windows: Adjust window sleep interval in idle menus to refresh rate
For smoother scroll animations if you have a high refresh rate monitor.
2023-01-04 16:33:00 +01:00
Henrik Rydgård
4e30c5c0c6 Unbreak fog, oops.
Fixes #16722
2023-01-04 13:01:00 +01:00
Henrik Rydgård
14bd411036 Round addr to nearest cacheline when invalidating 2023-01-04 11:40:53 +01:00
Henrik Rydgård
d8eeccd015
Merge pull request #16624 from hrydgard/remove-lmode-shader-flag
Remove lmode shader flag from FS/GS
2023-01-04 11:35:15 +01:00
Henrik Rydgård
4478999124
Merge pull request #16497 from unknownbrackets/cheat-invalidate
Cheats: Cleanup sizes of invalidates and checks
2023-01-04 11:21:38 +01:00
Henrik Rydgård
06d69e9953 Bump shader cache version 2023-01-04 11:10:38 +01:00
Henrik Rydgård
b84e24cb89 Invert the nesting of specularIsZero and lmode conditions in VS. 2023-01-04 11:04:24 +01:00
Henrik Rydgård
ae383147db Minor simplification in VS 2023-01-04 11:04:24 +01:00
Henrik Rydgård
18d00b0718 Remove lmode flag bit from fragment and geometry shaders 2023-01-04 11:04:23 +01:00
Henrik Rydgård
10dee90c83
Merge pull request #16628 from hrydgard/remove-fog-fshader-flag
Make fog-enable driven by uniform instead of fragment shader flag bit
2023-01-04 11:01:19 +01:00
Henrik Rydgård
34c11c8acf
Merge pull request #16584 from hrydgard/vertex-format-vshader-id
Pass in the vertex decoder to the shader ID computation
2023-01-04 10:26:18 +01:00
Henrik Rydgård
97880e32a9
Merge pull request #16707 from unknownbrackets/reporting-homebrew
Reporting: Send game ELF crc with reports
2023-01-04 10:25:53 +01:00
Henrik Rydgård
fa22ec575d
Merge pull request #16610 from unknownbrackets/state-fonts
Font: Avoid late load on save state
2023-01-04 10:25:40 +01:00
Henrik Rydgård
3dbe69f585 Cache version 2023-01-04 10:17:59 +01:00
Henrik Rydgård
5cae5615ea Use more unusual values as "fog-disabled". 2023-01-04 10:14:12 +01:00
Henrik Rydgård
26c748f959 Make fog-enable driven by uniform instead of fragment shader flag bit 2023-01-04 10:14:11 +01:00
Henrik Rydgård
f7916b2f68
Merge pull request #16715 from hrydgard/dtm-race-driver-readback
Eliminate GPU readbacks in the DTM Race Driver series.
2023-01-04 10:13:21 +01:00
Henrik Rydgård
c76c09c1f3
Merge pull request #16669 from unknownbrackets/vulkan-update
Update Vulkan headers and SPIRV-Cross
2023-01-04 10:11:57 +01:00
Henrik Rydgård
650390d146
Merge pull request #16668 from unknownbrackets/glslang
Build: Update to glslang v11.13.0, use upstream
2023-01-04 10:06:49 +01:00
Henrik Rydgård
d750ffbc6b
Merge pull request #16701 from unknownbrackets/debugger-memview
Debugger: Allow copy of byte range from memview
2023-01-04 10:03:29 +01:00
Henrik Rydgård
c3f8116309
Merge pull request #16699 from hrydgard/smooth-touchpad-scrolling
Fix smooth touchpad scrolling on Windows
2023-01-04 09:53:10 +01:00
Henrik Rydgård
830f1064e6
Merge pull request #16676 from unknownbrackets/riscv-disasm
Add disassembler for RISC-V
2023-01-04 09:52:56 +01:00
Henrik Rydgård
0076897035
Merge pull request #16695 from hrydgard/memory-exception-report-size
Memory exceptions: Keep track of access size
2023-01-04 09:52:35 +01:00
Henrik Rydgård
933c909c03
Merge pull request #16717 from unknownbrackets/shader-errors
GPU: Avoid uint by int shifts in reinterpret
2023-01-04 08:22:05 +01:00
Unknown W. Brackets
d45142ebaa GPU: Avoid uint by int shifts in reinterpret. 2023-01-03 23:00:17 -08:00
Henrik Rydgård
cd535263c1 Update version number 2023-01-03 11:14:31 +01:00
Henrik Rydgård
7fbb0c4d41 Another null check in NativeShutdown 2023-01-03 11:14:31 +01:00
Henrik Rydgård
f00367da20 Update README.md for 1.14.4 2023-01-03 10:44:19 +01:00
Henrik Rydgård
b657bf36ef Eliminate readbacks in the DTM Race Driver series. 2023-01-03 00:29:09 +01:00
Henrik Rydgård
233c37a589
Merge pull request #16710 from unknownbrackets/shader-errors
GLES: Use uint for uint shift amounts
2023-01-03 00:18:03 +01:00
Unknown W. Brackets
0b6635c2dc GLES: Avoid switch-case on older glsl. 2023-01-02 14:57:06 -08:00
Unknown W. Brackets
86d748fa0c GLES: Use uint for uint shift amounts.
This seems to cause trouble for some Adreno drivers as well.
2023-01-02 14:37:38 -08:00
Henrik Rydgård
fd7cc76d95 Remove unnecessary savedata version reporting 2023-01-02 23:22:54 +01:00
Unknown W. Brackets
26dc773b2a
Merge pull request #16709 from unknownbrackets/shader-errors
Correct some shader errors in reporting
2023-01-02 13:51:23 -08:00
Unknown W. Brackets
d3f08925a9
Merge pull request #16708 from hrydgard/additional-fixes
Additional fixes from both our reports and Play reports
2023-01-02 13:49:49 -08:00
Henrik Rydgård
ae99b797d7 Remove some bad float suffixes 2023-01-02 22:30:01 +01:00
Unknown W. Brackets
c8728a12d0 GLES: Use mod() not fmod() in depal shaders. 2023-01-02 13:25:40 -08:00
Henrik Rydgård
6b95ed2e2e Prevent name clash from redefining packUnorm4x8 if the driver "lies" about having it 2023-01-02 22:24:00 +01:00
Henrik Rydgård
a5747d53b3 Fix some report spam 2023-01-02 22:23:50 +01:00
Unknown W. Brackets
5180486ded GLES: Force frag test cache on for Intel.
Seeing drivers report errors trying to shift the alpha value in the test.
Only seeing these errors in fragment shaders, though.
2023-01-02 13:21:47 -08:00
Unknown W. Brackets
2b4a182b46 GLES: Use hex for uint constants.
Apparently some Adreno drivers have issues (fixed in 2014):
https://developer.qualcomm.com/forum/qdn-forums/maximize-hardware/mobile-gaming-graphics-adreno/27945
2023-01-02 13:13:48 -08:00
Henrik Rydgård
0e3cf9862e ComputePathTo: Handle case where from == to. 2023-01-02 22:10:00 +01:00
Henrik Rydgård
d8136adbed GPUCommon::FastRunLoop: Try not to crash 2023-01-02 22:01:20 +01:00
Unknown W. Brackets
761fdd353f GPU: Avoid large constant in depal shader. 2023-01-02 12:59:19 -08:00
Unknown W. Brackets
6d9d517700 Reporting: Send game ELF crc with reports.
Getting a lot of spam from homebrew with different IDs that appear to be
the same actual homebrew, in part from ID generation.
2023-01-02 12:23:05 -08:00