Commit Graph

35365 Commits

Author SHA1 Message Date
Henrik Rydgård
b4571648d2
Merge pull request #16706 from unknownbrackets/softgpu-lighting
softgpu: Fix lighting with 0 exp
2023-01-02 21:01:58 +01:00
Unknown W. Brackets
f1b5cbf993 softgpu: Fix lighting with 0 exp.
Broken in #15317.  Fixes Kratos scene demo.
2023-01-02 11:42:52 -08:00
Henrik Rydgård
76a4e2cc71
Merge pull request #16705 from unknownbrackets/ffmpeg-up
Build: Update ffmpeg submodule for Android
2023-01-02 20:27:39 +01:00
Unknown W. Brackets
d940381043 Build: Update ffmpeg submodule for Android.
Build script update to fix build with latest NDK.
2023-01-02 11:11:57 -08:00
Unknown W. Brackets
78eece8a1e
Merge pull request #16703 from hrydgard/misc-stuff
Minor fixes based on the latest Google Play report
2023-01-02 09:07:08 -08:00
Henrik Rydgård
397846c0fc Just add a sanity check in NativeInitGraphics. 2023-01-02 17:38:38 +01:00
Henrik Rydgård
a3252078e6 Reorder the information in assert lines by importance, to avoid the juicy stuff getting cut out 2023-01-02 16:43:01 +01:00
Henrik Rydgård
bd6cdeb4ce Remove "toast" message on failure in displayInit, not allowed from that thread. 2023-01-02 16:31:30 +01:00
Unknown W. Brackets
a420fc23a5
Merge pull request #16702 from unknownbrackets/readme
README: Fix some linkification
2023-01-02 07:23:39 -08:00
Unknown W. Brackets
10412d561b README: Fix some linkification. 2023-01-02 06:43:51 -08:00
Henrik Rydgård
0f4f9997fd Update version number 2023-01-02 10:19:53 +01:00
Unknown W. Brackets
7c099dc764 Debugger: Allow copy of byte range from memview. 2023-01-01 23:02:12 -08:00
Unknown W. Brackets
bba748d627 Debugger: Handle memview select right click better.
Shouldn't reset if you click inside.  Also should basically ignore
modifiers, that's how it normally behaves.
2023-01-01 22:49:04 -08:00
Unknown W. Brackets
a7101b128f Debugger: Allow memview select with keyboard. 2023-01-01 22:37:53 -08:00
Unknown W. Brackets
f66818ba80 Debugger: Allow selecting a range in memory view. 2023-01-01 22:28:29 -08:00
Unknown W. Brackets
f8064c6763 Debugger: Cleanup memview members.
Was fairly inconsistent.  This code has not changed a lot in a long time,
so let's just do a single cleanup pass before some changes.
2023-01-01 21:47:39 -08:00
Henrik Rydgård
392e3b310d Update README.md for 1.14.3 2023-01-01 23:48:15 +01:00
Unknown W. Brackets
8714461f9b
Merge pull request #16698 from hrydgard/dialog-fixes
Screen background fixes
2023-01-01 14:15:05 -08:00
Henrik Rydgård
30c591e813 Fix smooth touchpad scrolling on Windows
Forgot that I had half-implemented it but not finished it up..
2023-01-01 22:23:14 +01:00
Henrik Rydgård
474999c462 Minor code cleanup / warning fix 2023-01-01 22:00:53 +01:00
Henrik Rydgård
360de9a372 RemoteISO screens: Make them dialogs so ESC works to exit them on PC.
Also fix the background on the main one, and in savedata manager.

See #16605
2023-01-01 21:55:02 +01:00
Unknown W. Brackets
9f85323b8a
Merge pull request #16697 from hrydgard/safer-bone-matrix-fast-load
Check for valid memory range when doing fast bone matrix loads
2023-01-01 12:02:45 -08:00
Henrik Rydgård
700a018ef0 IRInterpreter: Use alignment as access size in exceptions 2023-01-01 20:48:16 +01:00
Henrik Rydgård
91b7bf986e Can do an unchecked GetPointer here 2023-01-01 20:48:03 +01:00
Henrik Rydgård
2951a6494f Check for valid memory range when doing fast bone matrix loads
In reality, this is probably very rarely a real concern but we do get a
measurable amount of crash reports here. Though if that first access
crashes, which it seems to, we'd probably likely crash soon after this
anyway...
2023-01-01 20:45:02 +01:00
Henrik Rydgård
ee997d1353 Account for the GPU cycle cost of loading bone matrices.
This could change timing slightly in games that use many of these, like
maybe God of War for example. We should probably get it in for 1.15 and
just handle any fallout.
2023-01-01 20:35:04 +01:00
Henrik Rydgård
aa80659530 Memory exception: Add facility to track size
Might theoretically help in tracking some things down.

Not fully utilized yet, the fault handler needs to extract the
information from the faulting instruction. But we can use it for
GetPointerRange etc.
2023-01-01 20:30:29 +01:00
Unknown W. Brackets
728dde8eb3 Cheats: Cleanup sizes of invalidates and checks.
And ensure we're always invalidating full words to be safe.
2023-01-01 10:30:47 -08:00
Unknown W. Brackets
cee8bfd5cf riscv: Avoid a jit warning.
We'll end up doing the same as arm64, most likely.
2023-01-01 10:28:54 -08:00
Unknown W. Brackets
87aa4e127c Build: Update to glslang v11.13.0, use upstream.
This switches the submodule origin.
2023-01-01 10:28:53 -08:00
Unknown W. Brackets
77849d3eed riscv: Add disassembler.
From https://github.com/anthony-coulter/riscv-disassembler.
Modified slightly to pull in less headers in the h, prefix funcs.
2023-01-01 10:28:53 -08:00
Henrik Rydgård
a4d3e0ead8
Add range checks in replaced memcpy/memset functions. (#16693)
* Add range checks in replaced memcpy/memset functions.

Keep seeing especially Replace_memcpy as a semi-rare crash in the
reports. Hopefully this will take care of it, though if games hit this,
they're probably on their way to failing somehow anyway.

* Alternate approach, correctly causing memory exceptions if not ignoring
2023-01-01 18:25:40 +00:00
Unknown W. Brackets
7ed238a0b7 Font: Avoid late load on save state.
If they weren't loaded yet, we can stay that way.
2023-01-01 10:25:05 -08:00
Unknown W. Brackets
3ce2c4b380 Vulkan: Update headers to 1.3.236. 2023-01-01 10:21:17 -08:00
Unknown W. Brackets
9434df1968 Build: Update to SPIRV-Cross sdk-1.3.236.0. 2023-01-01 10:21:16 -08:00
Henrik Rydgård
5a71db8808
Merge pull request #16692 from unknownbrackets/osk-confirm-btn
Dialog: Fix confirm/cancel button reversal
2023-01-01 18:51:45 +01:00
Unknown W. Brackets
87172f9dd5 Dialog: Fix confirm/cancel button reversal. 2023-01-01 09:34:13 -08:00
Unknown W. Brackets
dadde7a5b7
Merge pull request #16691 from hrydgard/more-minor-fixes
Change a couple of Crash() to _assert_/_assert_msg_
2023-01-01 09:20:01 -08:00
Henrik Rydgård
f7df69f50c Change a Crash() to an _assert_msg_ 2023-01-01 17:23:24 +01:00
Henrik Rydgård
71aa4c318d
Merge pull request #16690 from unknownbrackets/softgpu-init
softgpu: Detect binner alloc fail and bail
2023-01-01 16:53:58 +01:00
Henrik Rydgård
1353817afa
Merge pull request #16689 from unknownbrackets/vk-shutdown
Vulkan: Avoid race in compile thread exit
2023-01-01 15:59:55 +01:00
Unknown W. Brackets
be84bc9934 softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
Unknown W. Brackets
6c79d94814 Vulkan: Avoid race in compile thread exit. 2023-01-01 06:40:26 -08:00
Henrik Rydgård
40386bca08
Merge pull request #16688 from unknownbrackets/debugger
Debugger: Correct check of pending list item
2022-12-31 19:39:28 +01:00
Unknown W. Brackets
bfc659ab5f Debugger: Correct check of pending list item.
Since updating is async now, setting the check state should be too.
2022-12-31 09:58:24 -08:00
Henrik Rydgård
6faed721ad
Merge pull request #16678 from unknownbrackets/breakpoint-errors
Debugger: Correct errors in breakpoint create
2022-12-31 18:15:45 +01:00
Henrik Rydgård
71deec1d02
Merge pull request #16685 from unknownbrackets/replace-crash
Replacement: Verify out stride
2022-12-31 16:11:47 +01:00
Unknown W. Brackets
152c82e6d0 Replacement: Verify out stride. 2022-12-31 06:31:45 -08:00
Henrik Rydgård
fd5a27f985 Some more paranoia. Name the EmuThread on Android, just because. 2022-12-31 15:18:14 +01:00
Henrik Rydgård
caa5e67396
Merge pull request #16683 from hrydgard/minor-fixes
Assorted fixes after looking at crash data
2022-12-31 12:41:51 +01:00