Henrik Rydgard
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324cde5a79
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Let's actually use the log category mechanism. A first step.
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2013-09-07 21:19:21 +02:00 |
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Henrik Rydgard
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cc8e4cb8fe
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Split out sceNetAdhoc* into a separate file from sceNet.
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2013-09-07 00:55:42 +02:00 |
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Unknown W. Brackets
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7349de55d1
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Fix some initialization/sprintf warnings.
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2013-09-01 01:15:07 -07:00 |
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Unknown W. Brackets
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0d0d036522
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Clean up MAC address conversion in HLE.
Not planning to implement net, but this fixes a potential crash / buffer
overflow, and implements a commonly reported unimplemented function.
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2013-08-29 23:47:03 -07:00 |
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Unknown W. Brackets
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2ef650aa2d
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Add a bunch of HLE functions for better reporting.
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2013-08-22 23:04:55 -07:00 |
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CPkmn
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b0d203454f
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Update sceNet.cpp
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2013-08-22 15:55:03 -07:00 |
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Unknown W. Brackets
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8ab67b1674
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Fix some warnings.
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2013-08-13 21:05:54 -07:00 |
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Unknown W. Brackets
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ea420bcfaa
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Specify memory layout in sceNet.
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2013-07-27 15:42:23 -07:00 |
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The Dax
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75dcbc0f09
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Fix warning in sceNet.cpp.
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2013-07-23 16:44:42 -04:00 |
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The Dax
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4c99044b06
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sceNet.cpp: Fix inconsistent spacing issues.
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2013-07-17 17:38:17 -04:00 |
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The Dax
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e072604d9c
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sceNet.cpp: Fix build error and warning.
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2013-07-17 17:36:51 -04:00 |
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The Dax
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553e331bae
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sceNet.cpp: Reset & initialise all variables properly upon Init and Shutdown.
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2013-07-17 17:34:17 -04:00 |
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The Dax
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30dd5157ca
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Add new booleans to savestate.
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2013-07-15 17:59:29 -04:00 |
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The Dax
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6887411738
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Add correct behaviour to the various sceNet*init and sceNet*term functions. Fixes Peace Walker's mission hangs, and should possibly fix other games that would hang with repeated initialisations and terminations of the sceNet libraries.
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2013-07-15 17:55:00 -04:00 |
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Henrik Rydgard
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1a6bb7643b
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Add some sceNetInet stubs (used by pspradio)
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2013-07-09 14:06:01 +02:00 |
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Henrik Rydgard
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a29a4fe7e9
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Add some missing NIDs (sceNetAdhocDiscover)
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2013-07-09 14:06:01 +02:00 |
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Unknown W. Brackets
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6bd5257791
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Clean up handler management in sceNet.
Add 0, add 1, remove 0, add.. should be 0, not 1.
Also, undefined behavior on x = x > 0 ? --x : 0;
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2013-07-07 19:16:25 -07:00 |
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The Dax
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b989292c7c
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Fix typo in __UpdateAdhocctlHandlers and remove stray carriage return.
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2013-06-20 03:20:10 -04:00 |
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The Dax
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c5dfccd55d
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Implement more sceNet and sceHttp stubs.
List includes:
sceNetApctlAddHandler
sceNetApctlDelHandler
sceNetApctlInit
sceNetApctlTerm
sceNetInetInit
sceNetInetTerm
sceHttpInit
sceHttpEnd
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2013-06-20 03:15:07 -04:00 |
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The Dax
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cf790de2ce
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Switch handlers from std::vector to std::map, add a max handler count, and return an error if too many handlers exist.
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2013-06-17 23:37:36 -04:00 |
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The Dax
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b5a2c0d8c1
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Fix style error.
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2013-06-17 19:27:59 -04:00 |
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The Dax
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196d1dbf46
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Remove unnecessary include.
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2013-06-17 19:03:56 -04:00 |
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The Dax
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f0072380aa
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Fix handler reschedule. Pretty sure these should reschedule after being executed.
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2013-06-17 18:56:52 -04:00 |
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The Dax
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4d3cd4d235
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Add support for multiple adhocctl handlers, and clean up how we call them slightly.
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2013-06-17 18:50:38 -04:00 |
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The Dax
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f5af0bbc54
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Fix hang in Pangya, again.
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2013-06-17 08:52:38 -04:00 |
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The Dax
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8621b0e637
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Fix some more styling issues.
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2013-06-17 08:43:29 -04:00 |
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The Dax
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35f1115191
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Fix compilation error.
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2013-06-17 08:32:13 -04:00 |
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The Dax
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2c2d3e5362
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Fix possible crashes and some spacing errors.
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2013-06-17 08:15:43 -04:00 |
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The Dax
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9bb96a63f5
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Implement more sceNetStubs. Should fix most games that hang when messing with WLAN/Adhoc(not infrastructure) stuff. Also make the code style closer to the Dolphin/PPSSPP guidelines.
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2013-06-17 08:04:31 -04:00 |
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Henrik Rydgard
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b60a2fb819
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x360 temporary right stick hard bind now configurable in ini file.
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2013-06-11 21:29:55 +02:00 |
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The Dax
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29942b2228
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Fix logging copy/paste error in sceNetAdhocPdpCreate.
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2013-06-05 20:16:42 -04:00 |
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The Dax
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fadea64ebf
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Fix sceNetEtherNtostr.
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2013-06-04 01:53:32 -04:00 |
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The Dax
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b02dbe3f5f
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Add a multitude of sceNet* stubs.
I tried this in an attempt to fix the Peace Walker hangs, but it didn't seem to help, so it must be related to something else.
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2013-06-04 00:39:03 -04:00 |
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The Dax
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cda9881cb9
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Fix some logging typos and a comment typo.
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2013-05-31 12:59:39 -04:00 |
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Unknown W. Brackets
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cdacdee030
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Match syscall names to nids ot be safe.
Don't want any more mistakes like the sceVaudio one.
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2013-05-19 22:12:39 -07:00 |
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Unknown W. Brackets
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9b143fc789
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Add some net-related syscall entries.
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2013-05-19 22:12:38 -07:00 |
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Henrik Rydgard
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e8215b1e10
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Report corrupt elfs (if reporting enabled). Some stubs.
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2013-03-25 00:08:46 +01:00 |
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Henrik Rydgard
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60d7ac3543
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Stubs and error checks. Fix a bad NID in sceUmd.
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2013-03-24 22:41:42 +01:00 |
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Henrik Rydgard
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1f5b6b7f59
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Logging changes and cleanup
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2013-03-15 21:01:57 +01:00 |
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Henrik Rydgard
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611fb3536f
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Try to use glDrawArrays in more situations, saving us a buffer. Misc.
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2013-01-20 21:52:54 +01:00 |
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TMaul
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f40177ada8
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More stubs and clean up
From various games
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2012-12-13 11:40:55 +00:00 |
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TMaul
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b21a89e56e
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Add sceRtcGetTime64_t
and define sceNetAdhocPollSocket
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2012-12-13 11:40:54 +00:00 |
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TMaul
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6686849d35
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sceNet stubs
Added from MGS peace walker
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2012-12-13 11:40:53 +00:00 |
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TMaul
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0efde68d74
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Add another sceNetStub
sceNetInetSocketAbort this time
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2012-12-06 18:02:55 +00:00 |
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Henrik Rydgard
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a74af8f372
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Some new NIDs, log fix, very minor bugfix.
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2012-11-27 11:40:30 +01:00 |
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Henrik Rydgard
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f3aeadedfa
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Remove audio rate throttling, it's better to frame rate throttle. Gets rid of the slowdown that audio caused.
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2012-11-23 10:35:28 +01:00 |
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kev :)
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0753643dc4
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More stubs
And one possible hack..
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2012-11-14 18:52:06 +00:00 |
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kev :)
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0b1f2f59c4
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A few more stubs
Stubbed out some missing inet functions used by a couple of games
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2012-11-14 18:33:18 +00:00 |
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Henrik Rydgard
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b214a1a1da
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Revert "Better wrapper system, and fixed warnings"
This reverts commit a00b1855cb .
Conflicts:
Core/HLE/FunctionWrappers.h
Core/HLE/sceCtrl.cpp
Core/HLE/sceKernelModule.cpp
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2012-11-05 10:05:09 +01:00 |
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Henrik Rydgard
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6bed1afb72
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Merge branch 'master' of https://github.com/artart78/ppsspp into artart78-master
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2012-11-04 23:59:26 +01:00 |
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