Henrik Rydgard
2792602252
Pass the game selection screen audio through the resampler. Fixes #7316 .
2015-01-29 14:58:03 +01:00
Henrik Rydgard
f55e0abc93
Experiment, trying to fix #7336 : Make sure that a clear is the very first thing to happen in a frame.
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Also a minor warning fix.
2015-01-26 00:25:48 +01:00
Henrik Rydgard
790024c829
Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
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Default to WASAPI though (Auto)
2015-01-24 13:50:27 +01:00
Unknown W. Brackets
db898aff23
Add a NEON method to apply the volume.
2015-01-11 14:23:41 -08:00
Henrik Rydgard
c8dfcd5e74
Prepare for interchangable Windows audio backends
2015-01-11 21:00:56 +01:00
Henrik Rydgard
0c6ceee210
Optimize the resampler a little. Update native with new ability to not force 44khz so we actually get any use.
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This causes Nexus 4 and Nexus 9 to end up on the fast path, greatly decreasing audio latency!
This also removes the "atomic audio" setting as the new audio code is lock-free always.
2015-01-11 18:06:42 +01:00
Henrik Rydgard
1b926ec59e
Increase the resampler buffer size, needed on Shield :(
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Reset DSound to 44100.
2015-01-11 18:06:39 +01:00
Henrik Rydgard
e312d6b5fd
Replace outAudioQueue with Dolphin's resampler.
2015-01-11 18:06:06 +01:00
Henrik Rydgard
cac7a2feed
Add a sample rate parameter to DSound, clean it up a bit
2015-01-11 14:11:09 +01:00
Henrik Rydgard
62d86f3246
Remove useless indirection class "PSPMixer"
2015-01-11 12:02:49 +01:00
Unknown W. Brackets
86859dd8e9
Create the SCREENSHOT dir using unicode as well.
2014-12-28 20:52:44 -08:00
Unknown W. Brackets
853e81cf03
dx9: Explicitly specify the backbuffer size.
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Some people are getting black screens with Direct3D9 now, this is just a
theory. Can revert if it doesn't help.
2014-12-27 09:56:21 -08:00
xebra
95258c2777
DX9:Fix forgotten resizing stuff
2014-12-26 03:10:26 +09:00
xebra
ecbc942c55
DX9:Implement resize back-buffer.
2014-12-26 01:41:12 +09:00
Unknown W. Brackets
2dd9b10c8d
Take screenshots with savestates.
2014-12-20 23:14:46 -08:00
Henrik Rydgård
71c9804ffd
Merge pull request #7195 from Bigpet/copydefaults
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copy the current config when creating a pre-game config
2014-12-20 19:25:31 +01:00
Unknown W. Brackets
5a4f71a9f2
Oops, DirectX on Windows only, of course.
2014-12-20 09:02:34 -08:00
Unknown W. Brackets
962d8c5224
dx9: Take screenshots (fixes #7197.)
2014-12-20 08:31:56 -08:00
Peter Tissen
a5fcf9dd5f
Make 'load defaults' work for per-game configs. Move 'stop' code into PSP_Shutdown
2014-12-19 14:56:36 +01:00
Henrik Rydgård
a074c06f68
Merge pull request #7183 from Bigpet/pergamesettings
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per game settings
2014-12-18 23:25:50 +01:00
Henrik Rydgard
5460f7c54b
Update native
2014-12-18 22:51:48 +01:00
Peter Tissen
be3389fdef
added optional per-game settings
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call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
2014-12-16 00:14:11 +01:00
TwistedUmbrella
de3975fc55
Revert "Untested attempt at fixing the iOS build (see #6972 )"
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This reverts commit a84597f266
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2014-12-05 19:46:56 -05:00
Henrik Rydgård
a84597f266
Untested attempt at fixing the iOS build (see #6972 )
2014-12-04 07:21:14 +01:00
Unknown W. Brackets
40950a4b0e
Workaround missing unique_ptr on Symbian.
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Arg.
2014-11-25 12:00:35 -08:00
Unknown W. Brackets
7ccd428827
Allow http:// iso from command line.
2014-11-25 11:58:19 -08:00
Peter Tissen
6f062b9b16
add success flag for qt screenshot too
2014-11-10 16:57:51 +01:00
Henrik Rydgard
5bcdecc26b
unittest: Have the JIT harness print disassembly, to make it easy to inspect results.
2014-11-09 12:03:04 +01:00
Unknown W. Brackets
f90754457d
Show an error when screenshots fail to save.
2014-11-02 13:29:44 -08:00
Henrik Rydgard
d24abb3af0
More GetPointer cleanup. memCardDirectory->memStickDirectory.
2014-10-19 23:20:51 +02:00
beaumanvienna
ce5edeb589
merged with upstream / amended SDL2 multi monitor support
2014-10-15 22:33:38 +02:00
beaumanvienna
fadedee75f
amendments for: global variable 'fullscreenCLI'/move on top timer/Qt fullscreen code
2014-09-24 23:24:23 +02:00
Henrik Rydgard
f84ebf6bff
sprintf->snprintf, fix some too short buffers
2014-09-14 00:14:11 +02:00
Henrik Rydgard
0264ff62f0
Update native with GL-lost-management (UI comes back on Android after switching away)
2014-09-06 13:50:50 +02:00
Henrik Rydgard
ae03a855f5
d3d: Apply a half-pixel offset to make 2D ui graphics sharper (d3d texturing...)
2014-08-25 21:33:24 +02:00
Henrik Rydgård
dae07e9f28
Mac buildfix
2014-08-23 14:24:24 +02:00
Unknown W. Brackets
0702861df7
Qt buildfix.
2014-08-23 02:09:23 -07:00
Henrik Rydgard
308b13fdf0
Set the right ortho matrix for the backend (although doesn't seem to matter too much for 2D)
2014-08-23 10:49:40 +02:00
Henrik Rydgard
0f973a3276
Get it running on Android again
2014-08-23 09:48:08 +02:00
Henrik Rydgard
1556234825
Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
2014-08-23 01:52:46 +02:00
Henrik Rydgard
e539c7009f
Hook up DX9 backend. Not really working though, it seems.
2014-08-22 20:55:12 +02:00
Henrik Rydgard
92c3775d95
Start hooking up D3D
2014-08-22 20:55:04 +02:00
Henrik Rydgard
808f05da89
(Partially) slip thin3d underneath DrawBuffer.
2014-08-22 20:54:53 +02:00
Bartłomiej Piotrowski
39d03cff1b
Linux: Look for assets directory in /usr/share/ppsspp/.
2014-08-05 11:37:17 +02:00
Sacha
d1a7f36bbe
OSX: Fullscreen workaround not needed with Qt.
2014-07-26 01:36:44 +10:00
Henrik Rydgård
6fab8e2f74
Merge pull request #6519 from juhalaukkanen/master
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cheat.db import - minimal feedback to user
2014-07-23 10:32:06 +02:00
Henrik Rydgard
93d1a0b175
Update native with tilt Y/Z axis fix. Fix tilt in portrait mode.
2014-07-20 18:31:28 +02:00
Henrik Rydgard
b6569af71c
Add an "Auto" mode that makes display res match internal res.
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Change wording according to unknown's idea
2014-07-20 00:22:08 +02:00
Henrik Rydgard
76bdd84e43
Add option to use the Android hardware scaler by setting a low resolution
2014-07-20 00:22:08 +02:00
Juha Laukkanen
ef106f9b1d
Hack fix for OSX SDL window resize. Possibly SDL 1.2 & OSX bug.
2014-07-15 19:26:15 +09:00