Commit Graph

13 Commits

Author SHA1 Message Date
Unknown W. Brackets
1ed8edb0d3 Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
The Dax
e4ed0f2d3e Various small code cleanups. 2013-07-17 17:49:57 -04:00
The Dax
1c0ca96346 Clean up HDRemaster.h; it was a mess. 2013-07-16 00:32:54 -04:00
The Dax
c80265f4c2 Remove struct info; it's the same game, heh.. 2013-07-15 23:46:21 -04:00
The Dax
282864c329 Add struct info for Dynasty Warriors Strikeforce 2 HD Edition. Unsure if the info is 100% correct. 2013-07-15 23:36:33 -04:00
The Dax
b7774f4b54 Fix texture sizes in Shin Sangoku Musou Multi Raid 2 HD Ver; it doesn't use double texture coordinates. 2013-07-15 23:25:13 -04:00
The Dax
9c4d5d3362 Change variable to u32. I would say it's safe to say that an HD remaster will never request more than 2GB of RAM, much less 1. 2013-07-08 02:40:33 -04:00
The Dax
45140db86a Fix memory sizes for Eiyuu Densetsu HD Remaster games, thanks to @Darth1701. 2013-07-07 03:37:08 -04:00
The Dax
da9472c486 Simplify the HDRemaster struct, eliminating the need for the g_MemoryEnd variable. 2013-07-07 03:07:51 -04:00
The Dax
bd0944fc49 Remove a few more unneeded includes and change a loop to use ARRAY_SIZE instead of a variable. 2013-06-26 16:02:53 -04:00
The Dax
8ab734d516 Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314.
Also address various coding style issues.
2013-06-26 16:02:52 -04:00
The Dax
96401eae1e Make the hack less intrusive, but there's a chicken and egg problem: Memory::Init is called before LOAD_PSP_ISO, so I'm slightly perplexed on how to proceed at the moment. 2013-06-26 16:02:52 -04:00
The Dax
f8d309ec99 Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of. 2013-06-26 16:02:52 -04:00