Unknown W. Brackets
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1ed8edb0d3
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Avoid some dangerous hex constant widths.
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2013-08-22 23:23:48 -07:00 |
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The Dax
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e4ed0f2d3e
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Various small code cleanups.
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2013-07-17 17:49:57 -04:00 |
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The Dax
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1c0ca96346
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Clean up HDRemaster.h; it was a mess.
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2013-07-16 00:32:54 -04:00 |
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The Dax
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c80265f4c2
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Remove struct info; it's the same game, heh..
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2013-07-15 23:46:21 -04:00 |
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The Dax
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282864c329
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Add struct info for Dynasty Warriors Strikeforce 2 HD Edition. Unsure if the info is 100% correct.
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2013-07-15 23:36:33 -04:00 |
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The Dax
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b7774f4b54
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Fix texture sizes in Shin Sangoku Musou Multi Raid 2 HD Ver; it doesn't use double texture coordinates.
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2013-07-15 23:25:13 -04:00 |
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The Dax
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9c4d5d3362
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Change variable to u32. I would say it's safe to say that an HD remaster will never request more than 2GB of RAM, much less 1.
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2013-07-08 02:40:33 -04:00 |
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The Dax
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45140db86a
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Fix memory sizes for Eiyuu Densetsu HD Remaster games, thanks to @Darth1701.
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2013-07-07 03:37:08 -04:00 |
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The Dax
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da9472c486
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Simplify the HDRemaster struct, eliminating the need for the g_MemoryEnd variable.
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2013-07-07 03:07:51 -04:00 |
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The Dax
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bd0944fc49
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Remove a few more unneeded includes and change a loop to use ARRAY_SIZE instead of a variable.
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2013-06-26 16:02:53 -04:00 |
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The Dax
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8ab734d516
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Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314.
Also address various coding style issues.
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2013-06-26 16:02:52 -04:00 |
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The Dax
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96401eae1e
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Make the hack less intrusive, but there's a chicken and egg problem: Memory::Init is called before LOAD_PSP_ISO, so I'm slightly perplexed on how to proceed at the moment.
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2013-06-26 16:02:52 -04:00 |
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The Dax
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f8d309ec99
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Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of.
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2013-06-26 16:02:52 -04:00 |
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