Henrik Rydgård
d60c9a015f
Vulkan: Fix synchronization when shutting the GPU down in-game.
2023-10-11 12:49:33 +02:00
Henrik Rydgård
8784ece623
Fix the chat window closing on pressing the X key.
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It's better to handle the chat window on the queued event path.
2023-09-12 10:25:04 +02:00
Henrik Rydgård
109205a56a
Add return value to UnsyncTouch
2023-09-04 11:00:06 +02:00
Henrik Rydgård
d6552a7673
Implement an "OverlayScreen" concept. OSD can now render on top of other screens than EmuScreen.
2023-06-20 10:44:47 +02:00
Henrik Rydgård
3715b1ffa1
Split the functions up, so you don't have to care about the Unsync ones at all in most cases while still getting synced behavior.
2023-05-26 18:41:13 +02:00
Henrik Rydgård
ca300a4dfd
More callback fixes
2023-03-31 11:05:33 +02:00
Henrik Rydgård
26bf40c497
ControlMapper: Change the callbacks to be more suitable for the upcoming refactor. ( #17209 )
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* ControlMapper: Change the callbacks to be more suitable for the upcoming refactor.
* SetAllButtons: Separate bits to set and bits to clear.
* Oops, missed committing some files somehow
2023-03-30 10:47:28 +02:00
Henrik Rydgård
07114c6aaf
Remove return value from axis functions in API
2023-01-10 10:12:37 +01:00
Henrik Rydgård
a3a949f5e6
Remove touch() return values from screen hierarchy
2023-01-10 10:12:37 +01:00
Henrik Rydgård
9f3851678e
Add tags to all our UI screens. Useful to debug UI problems.
2022-09-16 10:14:00 +02:00
Unknown W. Brackets
9403947b67
UI: Decouple new chat display and tracking logic.
2021-09-14 18:08:16 -07:00
Unknown W. Brackets
f45c5186ca
UI: Move the chat message box to just a view.
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Instead of being a popup. This should make it easier to make sure things
work normally, and avoids some of the strange overrides of PopupScreen it
previously had.
2021-09-12 19:44:44 -07:00
Unknown W. Brackets
eb8a239616
UI: Show a reset button on the crash screen.
2021-08-08 23:03:19 -07:00
Henrik Rydgård
ef51097f06
Move auto-rotation code to ControlMapper so it can be checked using the new screen
2021-07-09 16:14:51 +02:00
Henrik Rydgård
98372c465f
Break out EmuScreen's key/axis inputs to ControlMapper.cpp/h
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Additionally, break out the analog stick mapping to the same file.
This will make more sense soon when I change where the analog mapping
is called from, but want this refactor in separately for testing.
2021-07-08 22:24:00 +02:00
Unknown W. Brackets
b0de7ee0e1
UI: Move to ScreenManager for mapping.
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Otherwise we'll detect repeated axis for some devices and you won't be
able to map what you want.
2021-05-23 15:18:21 -07:00
Unknown W. Brackets
e1e5a8b49b
UI: Ignore duplicate axis events.
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We already ignore these on Windows, so this makes other platforms follow
the same logic.
2021-05-23 13:21:45 -07:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
63edd037d7
Ctrl: Apply analog limiter to real sticks too.
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Previously only applied to virtual analog by button, but there's no
particular good reason for that.
2021-05-08 13:34:07 -07:00
Unknown W. Brackets
92d0454133
UI: Make chatButton_ a member of EmuScreen.
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No need for a global here. This should prevent any confusion if the
screen is deleted (i.e. playing a second game.)
2021-02-15 20:37:24 -08:00
Henrik Rydgård
6c8ee35826
Crash screen: Add a very dangerous and inaccurate "Resume" function.
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Not sure if there's much point really but maybe..
2020-12-19 20:27:39 +01:00
Henrik Rydgård
1640a39de8
Add developer setting "Show on screen messages". Uncheck to hide them.
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Fixes #13682 .
Might move to system settings or something next release, don't want to
cause a mess in translations.
2020-11-22 19:08:14 +01:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
342ed97291
Move input utilities from native to Common/Input.
2020-10-01 09:42:32 +02:00
iota97
e7bcf9a4c2
Use 2 different button for CW and CCW
2020-03-23 09:24:36 +01:00
iota97
45da319ce7
Auto rotating analog
2020-03-23 00:45:22 +01:00
ANR2ME
142e60974c
Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat
2020-03-02 22:25:18 +07:00
Henrik Rydgård
5dc9acf839
Cardboard VR: Add an on-screen VR OFF button. Enable Cardboard on iOS.
2019-10-25 16:03:00 +02:00
Unknown W. Brackets
1205753289
UI: Pass touch/button releases to all screens.
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This way, if you go into a menu and release a button, it still gets
noticed. This also goes for axis centering (and therefore vkeys.)
Also, move TOUCH_RELEASE_ALL to all screen switches.
2019-03-03 17:50:54 -08:00
Henrik Rydgård
260fd3c9ee
ActivateTopScissor doesn't belong in UIContext::Begin.
2018-12-18 10:37:39 +01:00
Unknown W. Brackets
18bfff5f75
UI: Reinit UI texture during game when used.
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Otherwise we may try to use it when it doesn't exist. This should only
happen on graphics restart.
Potentially related to first crash in #11116 .
2018-06-01 21:07:09 -07:00
Unknown W. Brackets
895de164ed
Android: Fix initial start from shortcut.
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Fixes #10855 . We have to wait for the permission request to complete.
2018-04-01 23:28:36 -07:00
Henrik Rydgård
70481c9444
Fix the loading status. Prettify the loading screen by putting the status and spinner along the bottom edge.
2018-03-13 11:25:17 +01:00
Henrik Rydgård
b9b41f52c5
Add a simple spinner to the game load screen to not look frozen.
2018-02-08 12:03:29 +01:00
Unknown W. Brackets
c793da500a
UI: Show PIC1 while loading.
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In case it takes a second, less ugly than a black screen.
2018-01-01 22:58:07 -08:00
Henrik Rydgård
7d0fc9ce65
Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 15:05:59 +01:00
Unknown W. Brackets
fb91e7f043
UI: Show loading message while shaders preload.
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This opens the door to doing this for other things we do on game start,
later.
2017-12-03 12:04:42 -08:00
Unknown W. Brackets
15152fc55b
UI: Reorganize EmuScreen so it renders on loading.
2017-12-03 10:39:25 -08:00
Henrik Rydgård
8bfdf7b1b2
Fix annoying little flicker when starting a game.
2017-11-13 15:45:31 +01:00
Gde Made Novan Priambhada
4420719a86
Bug fix
2017-08-09 03:50:31 +08:00
Ade Novan
10e874cefd
PPSSPP early chat feature rebranched
2017-07-02 01:28:38 +08:00
Henrik Rydgård
0f171acacb
Start refactoring things to be more vulkan-friendly
2017-05-30 09:36:17 +02:00
Unknown W. Brackets
75898392b9
UI: Proxy devmenu keypress through an event.
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This prevents a mutex issue in #9626 .
2017-04-17 20:33:22 -07:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Henrik Rydgard
900539e200
Fix #9340 (touch controls not always getting repositioned correctly)
2017-02-23 09:31:45 +01:00
Unknown W. Brackets
92d930887f
Android: Add both a lost and restore phase.
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Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912 .
2016-09-10 21:58:42 -07:00
Unknown W. Brackets
afdd01571c
Uncouple savestates from NativeApp some.
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Still have osm.
2016-05-27 20:41:37 -07:00
Henrik Rydgard
5d6d4a08f4
Change approach somewhat to avoid adding drawing code in the screen manager.
2015-11-18 14:18:35 +01:00
Henrik Rydgard
758ec5a027
Avoid clearing the backbuffer before actually doing any rendering to fbo on every frame - instead, clear when stretching the framebuffer into place. May save quite a bit of bandwidth on tiler GPUs with naive GL drivers.
2015-11-18 12:13:35 +01:00