Commit Graph

8371 Commits

Author SHA1 Message Date
Henrik Rydgård
515874c147 Merge pull request #3644 from raven02/patch-15
Apply GL_QCOM_binning_control if available
2013-09-05 01:56:38 -07:00
raven02
a59c058bba Apply GL_QCOM_binning_control if available 2013-09-05 16:37:17 +08:00
Henrik Rydgård
20f6e4b0de Merge pull request #3640 from raven02/patch-12
Fix issue #2758 Tactics Ogre: Map flickering
2013-09-05 01:22:02 -07:00
Unknown W. Brackets
f5375b794b Fix dumb missing nullcheck. 2013-09-05 01:17:37 -07:00
Henrik Rydgård
43c2d5313e Merge pull request #3637 from papel/patch1
Fix frameskip in Windows UI
2013-09-05 01:08:55 -07:00
Henrik Rydgård
93009a5cf1 Merge pull request #3643 from unknownbrackets/audio-minor
Fix some minor things in sceAudio
2013-09-05 01:06:46 -07:00
Unknown W. Brackets
0db3a215dd Merge pull request #3642 from raven02/patch-14
Build fix
2013-09-05 01:03:53 -07:00
Unknown W. Brackets
6804f239b4 sceAudioOutputPannedBlocking() bad volume check. 2013-09-05 01:01:57 -07:00
raven02
59599a62d3 Build fix 2013-09-05 16:00:11 +08:00
Unknown W. Brackets
3ff6bc6060 Don't block a null enqueue if already empty. 2013-09-05 00:57:53 -07:00
Unknown W. Brackets
19c4c20f46 Correct sceAudioOutput2GetRestSample().
Should be samples, not bytes.
2013-09-05 00:50:20 -07:00
Henrik Rydgård
ca14f364d9 Merge pull request #3639 from raven02/patch-11
Use GEComparison for getDepthTestFunction()
2013-09-05 00:17:32 -07:00
raven02
7f5b87361e Fix issue #2758 Tactics Ogre: Map flickering 2013-09-05 15:07:48 +08:00
raven02
e834b1b80d Use GEComparison for getDepthTestFunction() 2013-09-05 13:59:09 +08:00
raven02
557b721a87 Change to gstate.getDepthTestFunction() 2013-09-05 13:57:12 +08:00
papel
0d5994c4df Fix number 2013-09-04 22:06:05 -03:00
papel
2e48f5d32b Fix frameskip in Windows UI 2013-09-04 21:37:41 -03:00
Lioncash
78f6808ece Remove a redundant wcsncat call.
Just makes the else statement the dominant branch.
2013-09-04 15:05:28 -04:00
Sacha
649ba06b37 Someone forgot this include. 2013-09-05 05:00:00 +10:00
Henrik Rydgård
ef075e1603 Merge pull request #3629 from lioncash/master
Fix a null check in sceKernel.cpp
2013-09-04 11:27:19 -07:00
Lioncash
1583bcb499 Fix a null check in sceKernel.cpp
Since CreateByIDType() can return null, it seems odd that this would be after the statement "pool[i]->uid = i + handleOffset;"
2013-09-04 14:19:32 -04:00
Henrik Rydgård
b4d8afd27c Merge pull request #3628 from lioncash/master
Fix a null check
2013-09-04 11:14:02 -07:00
Henrik Rydgård
c256b5d750 Merge pull request #3625 from thedax/fixMinorIssues
Win32 UI: Translate "PPSSPP Chinese Forum" from [DesktopUI], not [PSPCredits].
2013-09-04 11:09:05 -07:00
Lioncash
02ec457cc9 Fix a null check 2013-09-04 14:07:52 -04:00
The Dax
137628e0ba Translate "PPSSPP Chinese Forum" from [DesktopUI], not [PSPCredits].
This will let the text have a keyboard shortcut. I forgot about that part.
2013-09-04 12:44:12 -04:00
Henrik Rydgård
48a9be6126 Merge pull request #3622 from thedax/fixMinorIssues
GameSettingsScreen: Use host->UpdateUI instead of a Platform-dependent method.
2013-09-04 08:24:47 -07:00
The Dax
471a9990e5 Change PostMessage to host->UpdateUI(). 2013-09-04 11:22:53 -04:00
Henrik Rydgard
00b1fd6a75 Remove unnecessary RecreateViews call. 2013-09-04 17:21:13 +02:00
Henrik Rydgard
e84442f41d Delete the old gentest.py (better one is in pspautotests) 2013-09-04 17:21:13 +02:00
Henrik Rydgård
d066fafa2e Merge pull request #3621 from thedax/dynamicUITranslation
Win32 UI: Append to help menu by Command, not Position.
2013-09-04 08:20:51 -07:00
sum2012
f941b09909 better fix 2013-09-04 23:14:39 +08:00
The Dax
24ead6c9c4 Append by command, not position. Seems to have no functional difference, but I'm correcting it more
for semantics.
2013-09-04 11:14:39 -04:00
Henrik Rydgård
e3f6df2d1f Merge pull request #3620 from thedax/dynamicUITranslation
Win32 UI: Create Help menu dynamically.
2013-09-04 08:14:24 -07:00
The Dax
45902894ba Rename a few variables relating to the Language menu. 2013-09-04 11:11:18 -04:00
The Dax
802cb7d194 Win32 UI: Create Help menu dynamically.
Allows for menu items to be added easily at run-time(for things like the Chinese forum, etc.).
2013-09-04 11:03:13 -04:00
Henrik Rydgård
21aa129c8b Merge pull request #3618 from kaienfr/show_accelerator_Memview
Show accelerator Ctrl+M for menu Memory viewer.
2013-09-04 07:41:35 -07:00
kaienfr
27816f9d93 Show accelerator Ctrl+M for menu Memory viewer. 2013-09-04 15:55:52 +02:00
Henrik Rydgård
9930ecbab7 Merge pull request #3604 from thedax/dynamicUITranslation
Win32 UI: Add a runtime created Language submenu.
2013-09-04 05:48:16 -07:00
Henrik Rydgard
1c422d41ce Enable Arabic on Windows where we are using system fonts that can handle it. 2013-09-04 14:47:01 +02:00
The Dax
a582ca2034 Move a few things around. 2013-09-04 08:41:57 -04:00
sum2012
3d20b8d7b0 Fix crash in debug build 2013-09-04 20:35:34 +08:00
The Dax
55de73d05d Move Language up to be a main menu item. It doesn't really belong anywhere else currently, but it could be moved later after the upcoming DesktopUI reorganization. 2013-09-04 08:28:04 -04:00
sum2012
6358f4ec62 Fix Summon Night 5,when there is a save,make new game would crash 2013-09-04 20:18:21 +08:00
The Dax
3f6361831e Rename "System Language" to just "Language". 2013-09-04 08:00:50 -04:00
The Dax
e0b33d818f Create the separator one position above the System Language menu instead of appending it. 2013-09-04 08:00:50 -04:00
The Dax
ece5173b82 memset the MENUITEMINFO just to be safe. 2013-09-04 08:00:50 -04:00
The Dax
02a4079540 Clarify a comment. 2013-09-04 08:00:50 -04:00
The Dax
7452a54e1b Reorder the enum slightly. 2013-09-04 08:00:50 -04:00
The Dax
aebd5156a5 Win32 UI: Add a System Language menu that's dynamically created. Also fix several small bugs where the UI wouldn't switch languages on the Pause screen, and in a couple other spots. 2013-09-04 08:00:50 -04:00
Henrik Rydgård
d69d33b0da Merge pull request #3614 from vnctdj/patch-1
Fix typo
2013-09-04 04:55:42 -07:00