Henrik Rydgård
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515874c147
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Merge pull request #3644 from raven02/patch-15
Apply GL_QCOM_binning_control if available
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2013-09-05 01:56:38 -07:00 |
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raven02
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a59c058bba
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Apply GL_QCOM_binning_control if available
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2013-09-05 16:37:17 +08:00 |
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Henrik Rydgård
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20f6e4b0de
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Merge pull request #3640 from raven02/patch-12
Fix issue #2758 Tactics Ogre: Map flickering
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2013-09-05 01:22:02 -07:00 |
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Unknown W. Brackets
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f5375b794b
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Fix dumb missing nullcheck.
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2013-09-05 01:17:37 -07:00 |
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Henrik Rydgård
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43c2d5313e
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Merge pull request #3637 from papel/patch1
Fix frameskip in Windows UI
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2013-09-05 01:08:55 -07:00 |
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Henrik Rydgård
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93009a5cf1
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Merge pull request #3643 from unknownbrackets/audio-minor
Fix some minor things in sceAudio
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2013-09-05 01:06:46 -07:00 |
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Unknown W. Brackets
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0db3a215dd
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Merge pull request #3642 from raven02/patch-14
Build fix
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2013-09-05 01:03:53 -07:00 |
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Unknown W. Brackets
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6804f239b4
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sceAudioOutputPannedBlocking() bad volume check.
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2013-09-05 01:01:57 -07:00 |
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raven02
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59599a62d3
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Build fix
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2013-09-05 16:00:11 +08:00 |
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Unknown W. Brackets
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3ff6bc6060
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Don't block a null enqueue if already empty.
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2013-09-05 00:57:53 -07:00 |
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Unknown W. Brackets
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19c4c20f46
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Correct sceAudioOutput2GetRestSample().
Should be samples, not bytes.
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2013-09-05 00:50:20 -07:00 |
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Henrik Rydgård
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ca14f364d9
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Merge pull request #3639 from raven02/patch-11
Use GEComparison for getDepthTestFunction()
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2013-09-05 00:17:32 -07:00 |
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raven02
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7f5b87361e
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Fix issue #2758 Tactics Ogre: Map flickering
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2013-09-05 15:07:48 +08:00 |
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raven02
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e834b1b80d
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Use GEComparison for getDepthTestFunction()
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2013-09-05 13:59:09 +08:00 |
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raven02
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557b721a87
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Change to gstate.getDepthTestFunction()
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2013-09-05 13:57:12 +08:00 |
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papel
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0d5994c4df
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Fix number
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2013-09-04 22:06:05 -03:00 |
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papel
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2e48f5d32b
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Fix frameskip in Windows UI
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2013-09-04 21:37:41 -03:00 |
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Lioncash
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78f6808ece
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Remove a redundant wcsncat call.
Just makes the else statement the dominant branch.
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2013-09-04 15:05:28 -04:00 |
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Sacha
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649ba06b37
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Someone forgot this include.
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2013-09-05 05:00:00 +10:00 |
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Henrik Rydgård
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ef075e1603
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Merge pull request #3629 from lioncash/master
Fix a null check in sceKernel.cpp
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2013-09-04 11:27:19 -07:00 |
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Lioncash
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1583bcb499
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Fix a null check in sceKernel.cpp
Since CreateByIDType() can return null, it seems odd that this would be after the statement "pool[i]->uid = i + handleOffset;"
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2013-09-04 14:19:32 -04:00 |
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Henrik Rydgård
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b4d8afd27c
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Merge pull request #3628 from lioncash/master
Fix a null check
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2013-09-04 11:14:02 -07:00 |
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Henrik Rydgård
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c256b5d750
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Merge pull request #3625 from thedax/fixMinorIssues
Win32 UI: Translate "PPSSPP Chinese Forum" from [DesktopUI], not [PSPCredits].
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2013-09-04 11:09:05 -07:00 |
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Lioncash
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02ec457cc9
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Fix a null check
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2013-09-04 14:07:52 -04:00 |
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The Dax
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137628e0ba
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Translate "PPSSPP Chinese Forum" from [DesktopUI], not [PSPCredits].
This will let the text have a keyboard shortcut. I forgot about that part.
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2013-09-04 12:44:12 -04:00 |
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Henrik Rydgård
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48a9be6126
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Merge pull request #3622 from thedax/fixMinorIssues
GameSettingsScreen: Use host->UpdateUI instead of a Platform-dependent method.
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2013-09-04 08:24:47 -07:00 |
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The Dax
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471a9990e5
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Change PostMessage to host->UpdateUI().
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2013-09-04 11:22:53 -04:00 |
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Henrik Rydgard
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00b1fd6a75
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Remove unnecessary RecreateViews call.
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2013-09-04 17:21:13 +02:00 |
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Henrik Rydgard
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e84442f41d
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Delete the old gentest.py (better one is in pspautotests)
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2013-09-04 17:21:13 +02:00 |
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Henrik Rydgård
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d066fafa2e
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Merge pull request #3621 from thedax/dynamicUITranslation
Win32 UI: Append to help menu by Command, not Position.
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2013-09-04 08:20:51 -07:00 |
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sum2012
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f941b09909
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better fix
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2013-09-04 23:14:39 +08:00 |
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The Dax
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24ead6c9c4
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Append by command, not position. Seems to have no functional difference, but I'm correcting it more
for semantics.
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2013-09-04 11:14:39 -04:00 |
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Henrik Rydgård
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e3f6df2d1f
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Merge pull request #3620 from thedax/dynamicUITranslation
Win32 UI: Create Help menu dynamically.
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2013-09-04 08:14:24 -07:00 |
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The Dax
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45902894ba
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Rename a few variables relating to the Language menu.
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2013-09-04 11:11:18 -04:00 |
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The Dax
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802cb7d194
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Win32 UI: Create Help menu dynamically.
Allows for menu items to be added easily at run-time(for things like the Chinese forum, etc.).
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2013-09-04 11:03:13 -04:00 |
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Henrik Rydgård
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21aa129c8b
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Merge pull request #3618 from kaienfr/show_accelerator_Memview
Show accelerator Ctrl+M for menu Memory viewer.
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2013-09-04 07:41:35 -07:00 |
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kaienfr
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27816f9d93
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Show accelerator Ctrl+M for menu Memory viewer.
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2013-09-04 15:55:52 +02:00 |
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Henrik Rydgård
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9930ecbab7
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Merge pull request #3604 from thedax/dynamicUITranslation
Win32 UI: Add a runtime created Language submenu.
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2013-09-04 05:48:16 -07:00 |
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Henrik Rydgard
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1c422d41ce
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Enable Arabic on Windows where we are using system fonts that can handle it.
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2013-09-04 14:47:01 +02:00 |
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The Dax
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a582ca2034
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Move a few things around.
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2013-09-04 08:41:57 -04:00 |
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sum2012
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3d20b8d7b0
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Fix crash in debug build
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2013-09-04 20:35:34 +08:00 |
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The Dax
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55de73d05d
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Move Language up to be a main menu item. It doesn't really belong anywhere else currently, but it could be moved later after the upcoming DesktopUI reorganization.
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2013-09-04 08:28:04 -04:00 |
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sum2012
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6358f4ec62
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Fix Summon Night 5,when there is a save,make new game would crash
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2013-09-04 20:18:21 +08:00 |
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The Dax
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3f6361831e
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Rename "System Language" to just "Language".
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2013-09-04 08:00:50 -04:00 |
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The Dax
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e0b33d818f
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Create the separator one position above the System Language menu instead of appending it.
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2013-09-04 08:00:50 -04:00 |
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The Dax
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ece5173b82
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memset the MENUITEMINFO just to be safe.
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2013-09-04 08:00:50 -04:00 |
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The Dax
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02a4079540
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Clarify a comment.
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2013-09-04 08:00:50 -04:00 |
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The Dax
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7452a54e1b
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Reorder the enum slightly.
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2013-09-04 08:00:50 -04:00 |
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The Dax
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aebd5156a5
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Win32 UI: Add a System Language menu that's dynamically created. Also fix several small bugs where the UI wouldn't switch languages on the Pause screen, and in a couple other spots.
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2013-09-04 08:00:50 -04:00 |
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Henrik Rydgård
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d69d33b0da
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Merge pull request #3614 from vnctdj/patch-1
Fix typo
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2013-09-04 04:55:42 -07:00 |
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