Unknown W. Brackets
8f9ea31a87
Don't bother resuming/pausing around savestates.
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Only makes things more likely to crash.
2013-02-23 13:54:47 -08:00
Unknown W. Brackets
7c3c06fd23
Wait for the runloop to end in savestates/debug.
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This way, even if the runloop hasn't checked coreState yet, we will wait.
2013-02-23 13:21:28 -08:00
Henrik Rydgard
65b2e7ca4b
typo
2013-02-19 01:28:13 +01:00
Henrik Rydgard
1aa3a657c0
Very rough and basic implementation of frameskipping.
2013-02-19 00:45:26 +01:00
Henrik Rydgard
cbb786c7f0
Restructure Windows "gameloop" to be more similar to others.
2013-02-19 00:45:25 +01:00
raven02
8425a123e2
Browse and Boot
2013-02-18 03:39:31 +08:00
Unknown W. Brackets
ff8390123a
Focus the main window when showing the log.
2013-02-17 00:38:50 -08:00
raven02
9de6b834b9
Fix g_Config.bJit inverted
2013-02-16 21:24:02 +08:00
Henrik Rydgard
37f998407b
Replace "Core" with "Jit" in ini. Don't show Open dialog by default (use Ctrl+A or Ctrl+O to open it).
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Delete "Slightly Faster Interpreter".
2013-02-16 09:49:33 +01:00
porkness
25562bcea3
Update rc file and update to new version
2013-02-15 20:40:16 +08:00
porkness
b71a510c4c
Merge branch 'master' of https://github.com/porkness/ppsspp
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Conflicts:
Windows/ppsspp.rc
2013-02-15 20:33:14 +08:00
Henrik Rydgard
36f49706e0
Add option to stretch to display (turns off the black bars fixing the aspect ratio).
2013-02-13 18:21:21 +01:00
porkness
ba03dcb073
Add a simple Chinese translation for Windows
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Also moved original one to en_US to make sure it switch automatically
2013-02-13 12:21:45 +08:00
Henrik Rydgard
3ce4a8a719
Allow switching 2xSSAA on and off ingame. Add Show FPS menu option.
2013-02-11 19:02:38 +01:00
Unknown W. Brackets
e8e9f7f9d8
Add very simple rapid fire for Windows keyboard.
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Mostly to speed up debugging.
2013-02-11 01:27:06 -08:00
Unknown W. Brackets
b82feed816
Fix leaking VFS DirectoryAssetReaders.
2013-02-08 19:27:42 -08:00
Henrik Rydgard
5597ab46a7
Make it obvious that we do support XB360 controllers (Windows).
2013-02-06 00:54:52 +01:00
Unknown W. Brackets
cbf9c2dd4a
Add a very quick reset command.
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Should work unless stop times out. Helps debugging a bit.
2013-02-02 16:17:35 -08:00
Henrik Rydgard
a953655e80
Fix window title. Also constify some keys.
2013-01-29 22:48:37 +01:00
Henrik Rydgard
260d7d380c
0.6.1
2013-01-29 21:38:54 +01:00
raven02
75c9a13b04
Save fullscreen option to config
2013-01-30 01:12:05 +08:00
raven02
b74b215f34
Add option fullscreen , make default to false
2013-01-27 21:05:09 +08:00
Henrik Rydgard
cb67e0439a
Don't try to resize the display if the window size didn't change.
2013-01-27 10:43:21 +01:00
Henrik Rydgard
d1b3fd0e49
Better window resize handling
2013-01-27 00:15:39 +01:00
Henrik Rydgard
2a2f8e6225
Win32: Fullscreen toggle and resizing the window works better.
2013-01-26 23:46:02 +01:00
Henrik Rydgard
021bc613b8
This include doesn't belong
2013-01-26 22:00:52 +01:00
Henrik Rydgard
d745d57730
Add (hardcoded) option for creating a debug gl context
2013-01-26 21:39:36 +01:00
Henrik Rydgard
1ed9a6ba56
Small fixes. v0.6.
2013-01-26 21:39:35 +01:00
Darth1701
69bec091e1
Update Windows/PPSSPP.sln
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Fix for VS 2010
2013-01-23 13:08:51 +01:00
Unknown W. Brackets
04130c812a
Show the current tick count in the disasm dialog.
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Might as well show something under Ctr:...
2013-01-21 19:20:49 -08:00
Henrik Rydgard
04860322f4
Merge branch 'master' into vertexcache
2013-01-20 11:30:11 +01:00
Unknown W. Brackets
9d8a9a1dd0
Couple more type conversion errors, cleanup.
2013-01-19 14:05:46 -08:00
Henrik Rydgard
8ff96bbcd8
Defer vertex decoding until flush. Track draw calls so that they can be cached later.
2013-01-19 17:05:50 +01:00
Darth1701
e6a85eb7df
Update Windows/PPSSPP.sln
2013-01-19 11:11:20 +01:00
Henrik Rydgard
7b13477fda
Add UnitTest project (only set up win build for now, lazy me)
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This is for local testing of stuff that doesn't need to be tested
in context in the emulator.
Enable building ArmEmitter under any platform, just for testing.
2013-01-19 10:07:14 +01:00
Henrik Rydgård
f493aad0fe
Merge pull request #425 from raven02/g3d-log
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Minor fix disable G3D log at startup
2013-01-16 00:08:09 -08:00
raven02
dde889d2e3
Minor fix disable G3D log
2013-01-16 08:37:41 +08:00
Henrik Rydgard
8ce9ce10bf
Merge branch 'master' into armjit
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Conflicts:
Common/ArmEmitter.h
Common/CPUDetect.cpp
2013-01-14 20:46:17 +01:00
raven02
113706ad49
Add UpdateMenus() to ID_OPTIONS_FULLSCREEN
2013-01-12 14:45:28 +08:00
Henrik Rydgard
551bf7b0ad
Let's build for both armeabi and armeabi-v7a again.
2013-01-11 19:40:33 +01:00
Henrik Rydgard
2e6063d084
Merge branch 'master' into armjit
2013-01-11 18:01:32 +01:00
raven02
e34ba40519
Add option to disable G3D log
2013-01-11 16:14:58 +08:00
Henrik Rydgard
c7a137a930
Merge branch 'master' into armjit
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Conflicts:
android/jni/MenuScreens.cpp
2013-01-10 12:57:45 +01:00
Henrik Rydgard
479d1f5111
Draw using VBO. Add option, make default true.
2013-01-10 12:54:36 +01:00
J.P. Lee
eda8252d7d
Implement a simple SSAA function
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Seems that 2x has the best effect for now but this is not the best way
of implementing AA function because it requires much greater video card
memory and memory bandwidth than other avaible methods like MSAA, CSAA
etc.
2013-01-10 10:28:49 +08:00
Henrik Rydgard
f5c94775b9
Cleanup
2013-01-09 00:12:02 +01:00
Henrik Rydgard
8c06edc47b
It's getting close to the first totally unoptimized jit run.
2013-01-08 17:03:17 +01:00
Henrik Rydgard
7cb95bbc89
Merge branch 'master' into armjit
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Conflicts:
CMakeLists.txt
Core/MIPS/ARM/RegCache.cpp
2013-01-07 10:25:02 +01:00
Unknown W. Brackets
f546e9084f
Use 100% because 80% is in some games' deadzone.
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Like Senjou no Valkyria 3. Also some games register it but move slow.
2013-01-06 22:57:33 -08:00
Unknown W. Brackets
cf1295e95f
Enable fake mpeg mode by default.
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Note: loaded save states will have it off. No UI yet.
2013-01-06 19:55:04 -08:00