188 Commits

Author SHA1 Message Date
Henrik Rydgård
91259aaad7 Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
Henrik Rydgård
0de12f5ca9 Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
Henrik Rydgård
fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00
Henrik Rydgård
7a620962aa thin3d: Replace hint at future MRT support with basic multi layer support 2022-10-27 11:05:58 +02:00
Henrik Rydgård
90d395a10d Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00
Henrik Rydgård
aa51bfd1ef Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere. 2022-10-17 19:57:11 +02:00
Lubos
be2613d495 OpenXR - Move VR passes count calculation 2022-10-17 19:07:27 +02:00
Henrik Rydgård
eb18a87eee
Merge pull request #16186 from lvonasek/feature_openxr_vulkan
OpenXR - Initial work to support multiple render APIs
2022-10-17 14:47:47 +02:00
Lubos
ade606bc3c OpenXR - Hookup VR API into Vulkan 2022-10-12 16:21:54 +02:00
Unknown W. Brackets
fc68cd9457 GLES: Add debug readback of stencil data.
This allows the existing gpu.buffer.renderStencil to snapshot the state.
2022-10-10 17:09:14 -07:00
Unknown W. Brackets
b991a84b91 GLES: Allow stencil texturing if supported. 2022-10-10 16:43:19 -07:00
Unknown W. Brackets
179c1e4a3b GLES: Enable EXT_depth_clamp where supported.
Seems like Freedreno may support this.
2022-10-10 00:54:29 -07:00
Henrik Rydgård
10fedf19bd
Merge pull request #16182 from unknownbrackets/gles-indexed
GLES: Use GL_LUMINANCE on GLES for indexed tex
2022-10-09 10:19:26 +02:00
Unknown W. Brackets
ce79649c02 GLES: Use GL_LUMINANCE on GLES for indexed tex.
See #16176, used for rendered CLUTs.
2022-10-08 17:32:11 -07:00
Lubos
bf14ca84d3 OpenXR - Revision of VR rendering 2022-10-08 14:38:49 +02:00
Herman Semenov
29b87e0c0b
Merge branch 'master' into master 2022-10-03 07:49:13 +00:00
Unknown W. Brackets
59a489f883 Draw: Add COLOR1 semantic. 2022-10-01 12:14:46 -07:00
lainon
3cdf72b68b Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back' 2022-09-30 12:35:28 +03:00
lainon
b304551747 Code readability, vec reserve() and remove excess c_str() 2022-09-30 12:31:32 +03:00
Unknown W. Brackets
38818f9f6e GLES: Fix colortest/logicop uint/int conversion.
Shown well in #16119.
2022-09-27 19:24:54 -07:00
Lubos
5b334a7945 OpenXR - PreprocessStep function implemented 2022-09-24 16:32:55 +02:00
Lubos
c4dbd6d045 Merge branch 'master' into compat_openxr_gta 2022-09-20 21:46:33 +02:00
Unknown W. Brackets
fd232a0e3c
Merge pull request #16060 from hrydgard/vulkan-framedata-refactor
Vulkan FrameData refactor
2022-09-20 08:39:38 -07:00
Henrik Rydgård
b190c33cc7 Rewrite some present logic for slightly more clarity. Fixes bad logic and a minor race condition. 2022-09-20 17:05:53 +02:00
Henrik Rydgård
aa19712fc3 Unify depth texture and framebuffer fetch checks 2022-09-20 10:47:49 +02:00
Henrik Rydgård
1ae7c0132c Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
Unknown W. Brackets
c08c873462 GLES: Support more clip distances.
Will be used later, for now just the enable/disable logic.
2022-09-18 13:16:59 -07:00
Henrik Rydgård
242efba6f7 Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00
Luboš Vonásek
861af63be9
Merge branch 'hrydgard:master' into compat_openxr_gta 2022-09-16 10:20:11 +02:00
Henrik Rydgård
ca2962beab
Merge pull request #16014 from hrydgard/shader-depal-clut8-8888
Texture depal using CLUT loaded from framebuffers, and more. Fixes Burnout Dominator lens flare
2022-09-16 08:33:11 +02:00
Lubos
3331fedab7 OpenXR - Better variable/methods naming 2022-09-15 00:03:41 +02:00
Henrik Rydgård
a208afb7b8 OpenGL and D3D11 fixes 2022-09-14 23:35:15 +02:00
Lubos
0c2d47d74d OpenXR - Add code comments 2022-09-14 23:23:28 +02:00
Henrik Rydgård
f745e94899 Allow binding "native" texture objects to thin3d 2022-09-14 22:18:35 +02:00
Henrik Rydgård
6744fe3da1 OpenGL fix 2022-09-14 22:18:34 +02:00
Henrik Rydgård
a52e62a187 Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Lubos
57ef2bb0d5 OpenXR - Ensure the head pose is locked during frame rendering 2022-09-14 20:36:33 +02:00
Lubos
e406dc4730 Merge branch 'master' into compat_openxr_gta 2022-09-13 21:01:55 +02:00
Unknown W. Brackets
56e30495aa Common: Fix some type compare warnings on 32-bit. 2022-09-12 22:14:48 -07:00
Lubos
c6ff56d4a3 OpenXR - Crash when using 3D stereo fixed 2022-09-12 22:55:53 +02:00
Lubos
214a5572c3 OpenXR - Compile fix 2022-09-08 19:00:41 +02:00
Luboš Vonásek
5be9455bf5
Merge branch 'hrydgard:master' into compat_openxr_gta 2022-09-08 18:39:11 +02:00
Lubos
6e4849b910 OpenXR - Refactor 2022-09-08 18:05:12 +02:00
Henrik Rydgård
347f7c4e5a Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
Lubos
52af230210 OpenXR - Use fog color to replace the sky 2022-09-07 19:57:26 +02:00
Lubos
4b129bb9c3 OpenXR - Refactor VR compat integration 2022-09-07 15:52:50 +02:00
Lubos
4ff3e496c5 Merge branch 'master' into compat_openxr_gta 2022-09-07 14:58:18 +02:00
Lubos
08226d8396 OpenXR - Stereo matrices fixed 2022-09-05 20:49:25 +02:00
Lubos
0e4f93d200 OpenXR - Fixing FOV better 2022-09-05 18:15:31 +02:00
Lubos
4ce0579f70 OpenXR - Split projection matrix for color and depth buffer 2022-09-04 21:12:18 +02:00