Commit Graph

39154 Commits

Author SHA1 Message Date
Henrik Rydgård
32f5f081a2
Merge pull request #18537 from hrydgard/ui-image-refactor
UI image loading refactor
2023-12-13 09:03:29 +01:00
Henrik Rydgård
4710d57ecd Default the new Android 60hz setting to "Request". Let's see how it goes, might be able to remove the ability to change it later. 2023-12-13 08:53:18 +01:00
Henrik Rydgård
2aca8fe3f9 Get rid of more unnecessary uses of ManagedTexture 2023-12-12 23:13:45 +01:00
Henrik Rydgård
4c3f82da55 Remove ManagedTexture from HttpImageView 2023-12-12 22:44:03 +01:00
Henrik Rydgård
75e96df448 Don't use ManagedTexture in GameInfoCache, not needed. 2023-12-12 22:34:31 +01:00
Henrik Rydgård
82bdc9ec50 Add CreateTextureFromFileData (without ManagedTexture) 2023-12-12 22:24:13 +01:00
Henrik Rydgård
d2e10a058e Some renaming 2023-12-12 22:15:55 +01:00
Henrik Rydgård
76c7540173 First part of UI texture loading refactor 2023-12-12 22:13:15 +01:00
Henrik Rydgård
b4c61acbf3
Merge pull request #18534 from hrydgard/vulkan-16bit-format
Use the universally supported Vulkan "565" 16-bit texture format
2023-12-12 19:13:34 +01:00
Henrik Rydgård
9f35f90683
Merge pull request #18535 from hrydgard/fix-zig-sample
Eliminate inf values resulting from depth range computation.
2023-12-12 19:13:17 +01:00
Henrik Rydgård
6d3c34ecd5 Eliminate inf values resulting from depth range computation.
Fixes #17981
2023-12-12 18:48:22 +01:00
Henrik Rydgård
8d0582659f
Merge pull request #18533 from hrydgard/tilt-fixes
Tilt: Bugfix, make the deadzone circular, in addition to the inverse (low end radius).
2023-12-12 18:27:18 +01:00
Henrik Rydgård
f2da5dafd1 Use the universally supported Vulkan "565" 16-bit texture format
Previously mistakenly used the BGR format instead of the RGB.

Probably won't make much of a difference for anything, but may affect #17881
if my theory about it is correct.

Also minor cleanups.
2023-12-12 18:19:29 +01:00
Henrik Rydgård
94fb81466f Tilt: Make the deadzone circular, in addition to the inverse (low end radius). 2023-12-12 17:55:13 +01:00
Henrik Rydgård
7762ccdd4a
Merge pull request #18529 from hrydgard/android-60hz
Android: Add option to ask system for 60hz output
2023-12-12 17:34:43 +01:00
Henrik Rydgård
a6d717cb39 Add option in dev tools to ask Android for 60hz display using Surface.setFrameRate
Might help #18514 and #18480 if we're lucky.
2023-12-12 15:30:39 +01:00
Henrik Rydgård
144ecf0c39
Merge pull request #18527 from GermanAizek/fix-xy
[Windows/GEDebugger] Fixed set 0xFFFFFFFF for pixel Y coordinate
2023-12-12 13:52:05 +01:00
Henrik Rydgård
19a427c87b
Merge pull request #18525 from GermanAizek/reserve
[GPU/GLES] Using reserve if possible
2023-12-12 13:42:07 +01:00
Herman Semenov
6360cec554 Fixed set 0xFFFFFFFF for pixel Y coordinate 2023-12-12 15:35:23 +03:00
Herman Semenov
de80cc3883 Using reserve if possible 2023-12-12 15:13:43 +03:00
Henrik Rydgård
60402909f8
Merge pull request #18524 from hrydgard/android-settingquery-cleanup
Minor Android code cleanup
2023-12-12 10:54:05 +01:00
Henrik Rydgård
a80f590714 Minor cleanup (no need for a string query here) 2023-12-12 10:15:54 +01:00
Henrik Rydgård
5763ec1b88 Move NativeQueryConfig into app-android.cpp 2023-12-12 09:56:33 +01:00
Henrik Rydgård
03bd7c1cac
Merge pull request #18508 from Halo-Michael/master
[iOS] Little cleanup
2023-12-12 00:39:30 +01:00
Henrik Rydgård
1a02995942
Merge pull request #18520 from hrydgard/opengl-render-fix
OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame
2023-12-11 23:44:33 +01:00
Henrik Rydgård
33e48e9675 OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen 2023-12-11 23:05:37 +01:00
Henrik Rydgård
8f75649b49
Merge pull request #18519 from hrydgard/texture-replacement-filter
Enable texture replacement filtering overrides even if file is missing
2023-12-11 22:45:09 +01:00
Henrik Rydgård
3902c85f7f Enable texture replacement filtering overrides even if file is missing 2023-12-11 20:20:35 +01:00
Henrik Rydgård
bf054203ed
Merge pull request #18517 from hrydgard/fix-transparent-background-edgecase
Run-behind-pause: Fix some edge cases with the transparent background setting
2023-12-11 18:41:37 +01:00
Henrik Rydgård
79ab67e3b2 Run-behind-pause: Fix some edge cases with the transparent background setting 2023-12-11 17:47:19 +01:00
Henrik Rydgård
65081da7f4
Merge pull request #18515 from hrydgard/run-behind-pause-screen
Run behind pause screen
2023-12-11 17:00:07 +01:00
Henrik Rydgård
25ab7b9170 Fix a bunch of edge cases 2023-12-11 15:58:08 +01:00
Henrik Rydgård
6e369e5188 Add play/pause button to the bottom right of the pause screen 2023-12-11 13:56:16 +01:00
Henrik Rydgård
8d8ff5886b Fix issue where nothing had started a render pass when we wanted to clear the screen. 2023-12-11 13:06:15 +01:00
Henrik Rydgård
e8f70594a4 Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
Henrik Rydgård
9f01661774
Merge pull request #18511 from hrydgard/screen-manager-refactor
Screen manager refactoring, preparation for running the game behind the pause screen
2023-12-11 08:50:08 +01:00
Henrik Rydgård
ae1009c92b Warning fix 2023-12-11 02:10:08 +01:00
Henrik Rydgård
6d51fbc1e6 Refactor UI background rendering. There's now a BackgroundScreen. 2023-12-10 22:26:46 +01:00
Henrik Rydgård
48d60d8613 Remove UIContext knowledge of screen tags 2023-12-10 22:21:50 +01:00
Henrik Rydgård
3832b32bbc Add the concept of a background screen 2023-12-10 22:21:48 +01:00
Henrik Rydgård
7605c2e4c5
Merge pull request #18510 from oltolm/fix_asan_user_after_free
CtrlDisplayListView: fix ASAN eror
2023-12-10 17:41:11 +01:00
oltolm
96a30ffb49 CtrlDisplayListView: fix ASAN eror 2023-12-10 16:32:18 +01:00
Halo-Michael
c4008ee274 Little cleanup 2023-12-10 22:34:26 +08:00
Henrik Rydgård
1a66135480
Merge pull request #18506 from Halo-Michael/master
[iOS] Update JIT enable method from project UTM
2023-12-10 15:09:39 +01:00
Henrik Rydgård
0ff0ad9140 Remove preRender/postRender methods from screens, in favor of a mode parameter. 2023-12-10 14:09:55 +01:00
Halo-Michael
17daebfc56
Update JIT enable method from project UTM
See at 714871a85d/Services/UTMJailbreak.m
2023-12-10 20:06:25 +08:00
Henrik Rydgård
c220199d85
Merge pull request #18505 from hrydgard/dbz-slowdown-fix
Fix slowdown on zero-vertex draw calls
2023-12-10 13:05:41 +01:00
Henrik Rydgård
22295a6412 Plumb through a ScreenRenderMode parameter 2023-12-10 13:05:17 +01:00
Henrik Rydgård
600fb7cc22 Minor cleanups 2023-12-10 12:37:35 +01:00
Henrik Rydgård
71aaad23fb Fix issue with zero-vertex draw calls. Though, should maybe just filter them out earlier. 2023-12-10 12:21:07 +01:00