Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
342ed97291
Move input utilities from native to Common/Input.
2020-10-01 09:42:32 +02:00
Henrik Rydgård
7aacf3df37
Remove time_now() - time_now_d() is the replacement. Absolute time values can't be stored reliably in floats.
2020-08-16 09:37:18 +02:00
Henrik Rydgård
2843b8ef5f
Merge pull request #12486 from iota97/dpad
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Rebindable touch right analog
2020-05-17 20:51:40 +02:00
iota97
e7bcf9a4c2
Use 2 different button for CW and CCW
2020-03-23 09:24:36 +01:00
iota97
45da319ce7
Auto rotating analog
2020-03-23 00:45:22 +01:00
iota97
f460151f39
u8_clamp clean up
2020-03-05 18:29:35 +01:00
iota97
1cc5022b19
Fix toggle
2020-03-01 18:17:16 +01:00
iota97
7836776337
Squash commit
2020-03-01 17:13:55 +01:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
iota97
e5c647ccbb
Add toggle flag to combo button
2020-02-12 15:48:49 +01:00
iota97
f42e6a984f
Rapid fire touch control
2020-01-28 08:52:18 +01:00
Unknown W. Brackets
4aded5c11f
UI: Implement a glowing border touch control style.
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It barely glows, though.
2018-09-30 16:48:02 -07:00
Unknown W. Brackets
0564e9e3ec
UI: Disable stepping on unthrottle touch button.
2018-06-23 11:06:56 -07:00
Unknown W. Brackets
f2956a1c1a
UI: Show custom speed toggle buttons.
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This allows more flexibility if unthrottle is too fast or too uneven.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
cb1b8f23bb
UI: Fix fade-out when editing touch controls.
2017-06-03 09:45:53 -07:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Unknown W. Brackets
9c3e12ead0
Remove some unused things reported by clang.
2016-03-20 23:14:08 -07:00
Henrik Rydgard
a53d31a8d7
Make virtual gamepad visible from the start if button fading is on. They'll fade out after a while.
2016-01-17 20:31:10 +01:00
Unknown W. Brackets
da65116f75
Oops, fix auto-hide timing issues.
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If the game was not 60 fps, it was wrong, but also it added up frames too
quickly as static. Was worried about missing touches when I added the
zeroing, dumb mistake.
Fixes #8309 .
2015-12-26 11:31:37 -08:00
Unknown W. Brackets
a3f9b954d1
Add feature to auto-hide buttons after X seconds.
2015-12-20 12:40:47 -08:00
xiushu
14e7658bbb
Implement on-screen touch combo keys.
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Replace A,B,cross1,square1,triangle1 with number images 1-6
Rebuild the atlas, update the code to use combo keys 1-5
Also add psp_display.png from pull request #8082 .
2015-10-24 13:22:43 +02:00
Henrik Rydgård
a71fbccfbc
Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
2015-09-17 20:29:37 +02:00
Henrik Rydgard
2b98f15f17
Add option to auto-center the analog stick on touch within the boundaries of the stick
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TODO: Should this be default? Does this make sense for d-pad too?
2015-03-05 11:01:58 +01:00
Henrik Rydgard
a370475425
Make it possible to type 'X' into the nickname (and other) textboxes without being thrown out.
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Fixes #7410
2015-02-03 00:11:51 +01:00
Henrik Rydgard
ca9d0ea5cf
Remove more bad uses of dp_xres. Fix a data flow issue
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(could end up with "feedback" if modifying the screen bounds)
2014-02-10 15:55:21 +01:00
Henrik Rydgård
a6c7663ea8
Allow resizing touch buttons individually.
2013-12-02 15:15:19 +01:00
Henrik Rydgård
e017a17dbb
Show homebrew as a list by default, allow changing the view mode
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Homebrew often has poor icons, making the names important.
Also fix an issue with touch button scaling.
Conflicts:
Core/Config.cpp
UI/MainScreen.cpp
2013-12-02 12:34:09 +01:00
Unknown W. Brackets
569f6132b9
Warning fix.
2013-10-20 22:13:54 -07:00
Siddharth
38442c090e
allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements
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can now reposition on screen controls
removed unnessecary files
fixed indenting issues
renamed RepositionOnScreenControlScree to TouchControlLayoutScreen
2013-10-20 00:39:38 +02:00
Henrik Rydgård
5721836d44
Add basic haptic feedback to on-screen touch buttons.
2013-10-10 16:44:57 +02:00
Henrik Rydgard
51adb8c64f
Warning fixes, fix hw back button on Android
2013-07-20 20:49:08 +02:00
Henrik Rydgard
ff225fab5a
Finish the touch input rewrite, get rid of the fakeinput hacks.
2013-07-20 14:05:07 +02:00
Henrik Rydgard
4b539e842a
Also replace the on-screen cross
2013-07-20 12:54:33 +02:00
Henrik Rydgard
325f5dfc21
Replace some of the onscreen touch buttons with a new better impl that doesn't rely on InputState.
2013-07-20 12:08:13 +02:00
Henrik Rydgård
c4abec3560
Add option for very transparent touch buttons
2013-06-17 20:28:22 +02:00
Henrik Rydgard
7425532e99
Move non-Android specific stuff from android/jni to /UI.
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Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00