706 Commits

Author SHA1 Message Date
Unknown W. Brackets
e6e9ed1f45 Fix no return value in sceKernelDeleteThread().
Still need to test these funcs thoroughly.
2012-12-09 16:57:52 -08:00
Unknown W. Brackets
a1a4a02759 While running callbacks, defer wait info.
This way if a thread is resumed while running callbacks, it'll
actually resume.
2012-12-09 16:56:47 -08:00
TMaul
b7b40ba6d6 Make the flash filesystem a real directory
Not really needed yet, but it will be.
2012-12-09 23:32:44 +00:00
Unknown W. Brackets
e150cc5c03 Correct skipped parameter for deferred resched.
Forgot to check callbacks, oops.
2012-12-09 15:08:44 -08:00
TMaul
f33adf5341 Clean up sceIoIoctl log message 2012-12-09 22:07:23 +00:00
TMaul
bbdeef5115 Fix some tabs in sceKernel.cpp 2012-12-09 20:49:16 +00:00
TMaul
7f5fd15c6b Fake some more font functions
Too many games crap out if the structs and the error codes are not set
to something sensible. Also, I've tried setting the glyph buffer to grey
to get something displaying, although it doesn't seem to work in
anything so far.
2012-12-09 20:37:33 +00:00
TMaul
8bb756bcef Clean up sceKernelLoadModuleByID params
Might still be a bit wrong though.
2012-12-09 18:48:30 +00:00
TMaul
14b1e68f6c Adjust fake font size
Seems to make a few games happier.

Also make it output the characters to the log
2012-12-09 18:48:29 +00:00
TMaul
b8f125bf7d sceRtcGetTime_t is also 32bit
and is seconds from 1970
2012-12-09 18:48:29 +00:00
TMaul
6c91fc53f2 Start of sceFont Wrapping and stubbing 2012-12-09 18:48:29 +00:00
TMaul
87af452e68 Stub sceIoIoctl
Just to see what games are calling
2012-12-09 18:48:28 +00:00
TMaul
ff69c53710 sceKernelGetModuleIdByAddress update
sceKernelGetModuleIdByAddress will now look in the loaded modules and
find the one with the correct entry address. Makes no difference to any
games i've noticed so left marked as hack just in case it's wrong.
2012-12-09 18:48:28 +00:00
Xele02
41fed02c0e Add Save Delete and Delete List function 2012-12-09 19:33:18 +01:00
Unknown W. Brackets
cf9b5744bb Copy the resched reason in case on stack.
Was getting lost and becoming garbage.
2012-12-09 09:13:32 -08:00
Henrik Rydgård
872ac7bbb0 Merge pull request #150 from Xele02/master
Save System
2012-12-09 08:47:27 -08:00
Xele02
050d19a240 Update native version 2012-12-09 17:17:21 +01:00
Xele02
63b0b61232 Change filesystem for mounted memory card
Clean some code and comment
2012-12-09 16:59:07 +01:00
Xele02
4fce289c02 Merge branch 'master' of https://github.com/hrydgard/ppsspp 2012-12-09 16:52:33 +01:00
Henrik Rydgård
454a6000c5 Let's try different audio buffer sizes 2012-12-09 19:58:35 +07:00
Henrik Rydgård
5e3590d94e Remove some RETURN, cleanup 2012-12-09 19:41:19 +07:00
Henrik Rydgård
86a27600af Merge pull request #151 from unknownbrackets/scheduling
More scheduling fun (callbacks)
2012-12-09 01:25:38 -08:00
Unknown W. Brackets
b6a7b04981 Cleanup deferred rescheduling in case it's tight.
Probably doesn't matter anyway.  But this reads cleaner I think.
2012-12-09 01:16:19 -08:00
Unknown W. Brackets
f145bafc7a Wrap a few of the sceKernel*Thread funcs. 2012-12-09 01:04:54 -08:00
Unknown W. Brackets
3d57a4c838 Cleanup some wrappers now that rescheds defer. 2012-12-09 01:04:54 -08:00
Unknown W. Brackets
5e8aa4c071 Implement deferred rescheduling/callbacks.
This way most HLE functions can be wrapped normally.  Hurray, sanity.
2012-12-09 01:04:53 -08:00
Unknown W. Brackets
000884fadb Reschedule in sceUmdWaitDriveStatCB().
__KernelForceCallbacks() used to be it shouldn't.
2012-12-09 01:04:53 -08:00
Unknown W. Brackets
92e519c24b Don't always reschedule after running callbacks.
When not waiting, usually only local callbacks are called.
Some functions are unique though.
2012-12-09 01:04:53 -08:00
Unknown W. Brackets
7044fafe84 Always run callbacks when rescheduling.
Not just when rescheduling because of a *CB() func.
2012-12-09 01:04:52 -08:00
Unknown W. Brackets
fda41752e8 Simplify the API for HLE funcs to do callbacks.
__KernelWaitCurThread() already (ultimately) calls __KernelCheckCallbacks.
2012-12-09 01:04:52 -08:00
Unknown W. Brackets
ff7e1d7be9 Fix running threads in processing callbacks state.
ActionAfterMipsCall was setting it back when it saved it.
2012-12-09 01:04:51 -08:00
Unknown W. Brackets
9cd47e210b Callbacks: Don't trust s0 to retain the call id.
Patapon 2 at least was not during a call, preventing injection.
Hardware doesn't have to deal with injection so not a problem.
2012-12-09 01:04:51 -08:00
Unknown W. Brackets
771cf39811 Don't reschedule in sceKernelCheckCallback(). 2012-12-09 01:04:50 -08:00
Unknown W. Brackets
3f43ab5bb5 Callbacks are always fired on their own thread.
At least, as far as I can tell.  It does make sense too.
2012-12-09 01:04:50 -08:00
Unknown W. Brackets
ee1a729157 Turns out *CB() fires even when it succeeds. 2012-12-09 01:04:50 -08:00
Unknown W. Brackets
1a77b22e3a Implement priority signaling for semaphores. 2012-12-09 01:04:49 -08:00
Unknown W. Brackets
f9b561ee42 Implement priority unlocking for mutexes. 2012-12-09 01:04:49 -08:00
Henrik Rydgård
fefc229f15 Merge branch 'sas-clean-fix' of https://github.com/jacky400/ppsspp into jacky400-sas-clean-fix
Conflicts:
	Core/HLE/sceSas.cpp
2012-12-09 15:27:21 +07:00
jacky400
e585206551 Merge branch 'master' of https://github.com/jacky400/ppsspp into sas-clean-fix
Conflicts:
	Core/HLE/sceSas.cpp
2012-12-09 07:56:21 +08:00
Xele02
d37212c361 Savesystem with unencrypted data load/save.
Only on PC. Tested with Project Diva Extend on Linux Build
Save feature working : Autoload / Load / ListLoad / Autosave / Save / ListSave
Save files in ./SaveData/<GameID><SaveID>/ directory using PSP Like directory name
2012-12-08 23:39:47 +01:00
jacky400
6cef08fd72 Remove prefix in struct WaveformEffect 2012-12-08 21:07:21 +08:00
jacky400
ba83f0041a Make struct WaveformEffect 2012-12-08 17:29:53 +08:00
jacky400
bfb0108959 Change HACK to UNIMPL in sceAudio 2012-12-08 17:26:04 +08:00
jacky400
eff0f8663f Change HACK to UNIMPL in sceAudio 2012-12-08 17:24:44 +08:00
jacky400
b6b26e38f6 New functions for sceSas/sceVaudio .Massive checkup on all functions parameters and return value. 2012-12-08 16:09:10 +08:00
jacky400
be167141dd Update Core/HLE/sceSas.cpp 2012-12-08 16:05:11 +08:00
jacky400
5231dc0dda Update Core/HLE/sceSas.cpp 2012-12-08 16:02:21 +08:00
jacky400
86e21c248a Update Core/HLE/sceSas.cpp 2012-12-08 15:53:11 +08:00
jacky400
0739fd2370 Update Core/HLE/sceSas.cpp 2012-12-08 15:43:31 +08:00
jacky400
43a89fe4b7 Update Core/HLE/sceSas.cpp 2012-12-08 15:33:19 +08:00