Commit Graph

545 Commits

Author SHA1 Message Date
Unknown W. Brackets
4731a2918c GPU: Use more typesafe shader IDs.
Since they really are fairly distinct, let's make sure we can't mix them
accidentally.
2017-12-02 09:07:27 -08:00
Henrik Rydgård
734d9c494c Fix bug in Vulkan non-buffered where clears could extend outside the frame, since Vulkan clears do not respect scissors. 2017-12-02 11:05:10 +01:00
Henrik Rydgård
a67357db05
Merge pull request #10223 from unknownbrackets/minor
Reporting: Use a different link message on preload
2017-12-01 20:28:37 +01:00
Unknown W. Brackets
2a540de329 Reporting: Use a different link message on preload.
May help us determine if this only happens from a corrupt cache.
2017-12-01 11:17:51 -08:00
Henrik Rydgård
b87f447e76 Buildfix, oops 2017-12-01 16:53:54 +01:00
Henrik Rydgård
d2fe42ea90 Vulkan: Fix crash bug when post processing shaders failed to compile. 2017-12-01 13:44:45 +01:00
Henrik Rydgård
f8b70fe185 Clean up all the FBOs in DestroyAllFBOs. Missing any can have bad consequences after app switching on Android/Vulkan where we recreate stuff. 2017-12-01 12:17:10 +01:00
Henrik Rydgård
be115822f7 Minor cleanup. Add a debug assert in shader ID calculation 2017-12-01 11:23:09 +01:00
Henrik Rydgård
24e5fbc115
Merge pull request #10215 from unknownbrackets/minor
Improvements for things found in reporting
2017-12-01 00:54:39 +01:00
Unknown W. Brackets
7339c6c0fd Vulkan: Report more info on texture from target. 2017-11-30 15:42:21 -08:00
Henrik Rydgård
7b2ad5fe72 Add some debug asserts, useful for debugging shader mismatches locally (though haven't found any..) 2017-12-01 00:28:07 +01:00
Henrik Rydgård
d884eeda99 DX9: Revert a bad optimization, hopefully fixing #10205. Vulkan: Add a missing check. 2017-11-30 15:28:15 +01:00
Henrik Rydgård
04913be779 Move pushbuffer map/unmap to the .cpp file to avoid inlining (for stack traces) 2017-11-29 20:13:38 +01:00
Henrik Rydgård
5fff54e804 Fix another possible Vulkan shutdown bug 2017-11-29 19:15:08 +01:00
Henrik Rydgård
0646dc749b Vulkan vertex cache: Fix memory leak 2017-11-24 13:53:23 +01:00
Henrik Rydgård
543bb34dbc Yet another buildfix, sorry :/ 2017-11-22 15:35:01 +01:00
Henrik Rydgård
b6911d2764 Add a hidden debug option [Graphics]GfxDebugSplitSubmit to try to narrow down some Vulkan issues, see #10163. Also improve some asserts. 2017-11-22 10:47:04 +01:00
Henrik Rydgård
2c86217552 Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00
Henrik Rydgård
4628334bb9 Disable the DisableAccurateDepth compat flag on AMD/Vulkan, see #9545. Ugh. 2017-11-21 13:58:42 +01:00
Henrik Rydgård
6a3d41892a Workarounds for issue with "accurate depth". See #9545, #10087 2017-11-21 12:11:05 +01:00
Henrik Rydgård
674d5c7dbb
Merge pull request #10130 from hrydgard/lod-bias-fixes
Mipmaps: Disable slope mode pending a better method. Implementing it entirely as a LOD bias is not the way it works.
2017-11-20 13:49:39 +01:00
Henrik Rydgård
713afdfe49 Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common 2017-11-19 12:39:09 +01:00
Henrik Rydgård
ce2b5df985 Vulkan: Break apart DecodeVerts 2017-11-19 12:33:20 +01:00
Henrik Rydgård
ac518f819a Vulkan: Fix stencil clears to a specific value. Should help #10150 2017-11-18 00:33:20 +01:00
Henrik Rydgård
766ddf9148 Temporarily turn off Vulkan threading on AMD, see issue #10097. 2017-11-16 21:40:00 +01:00
Henrik Rydgård
23b795e947 Vulkan: Forgot to enable our various depth rounding features. 2017-11-16 18:40:19 +01:00
Henrik Rydgård
a56d6f2399 Vulkan: Flush at display list waits. Fixes #10095 2017-11-16 16:28:13 +01:00
Henrik Rydgård
23f7819329 Unify RebindFramebuffer, mostly. 2017-11-15 20:44:25 +01:00
Henrik Rydgård
3e3214d54a Vulkan: Fix bug where shader blend texture overwrote normal texture binding. Fixes #10135 2017-11-15 20:43:29 +01:00
Henrik Rydgård
971995fa3d Move aniso to the sampler cache key. 2017-11-15 19:07:41 +01:00
Henrik Rydgård
de67c9feff Vulkan screenshots: Fix R/G swap bug. Thanks unknown. 2017-11-15 17:07:38 +01:00
Henrik Rydgård
909fb6b3a4 Cleanups 2017-11-15 16:31:17 +01:00
Henrik Rydgård
143a199082
Merge pull request #10141 from hrydgard/vulkan-screenshots
Windows/Vulkan: implement screenshots.
2017-11-15 15:23:45 +01:00
Henrik Rydgård
65275c29b7 Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan. 2017-11-15 14:21:17 +01:00
Henrik Rydgård
b958432783 Properly zero samplercache keys before filling them out. 2017-11-15 14:21:17 +01:00
Henrik Rydgård
f564c59248 Mipmaps: Disable LOD bias in slope mode as that's not how it works.
Works around #9772
2017-11-15 14:21:17 +01:00
Henrik Rydgård
10792cc8e7 Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though... 2017-11-15 13:18:29 +01:00
Henrik Rydgård
656ec18ded Vulkan: Dual Src blending strikes again! Disable it on nVidia X1 (Shield TV) due to driver bugs, sigh.
Should help #10136
2017-11-15 10:24:11 +01:00
Henrik Rydgård
5582b8fe22 Just more accurate feature flags for Vulkan. 2017-11-15 09:08:30 +01:00
Henrik Rydgård
ce1bc7fc3f Fixes problem switching between non-through triangles and rects. Helps a small part of #6554 2017-11-14 09:27:03 +01:00
Henrik Rydgård
d4df0181db More duplicate code removal 2017-11-14 09:20:36 +01:00
Henrik Rydgård
a0f1276a5c Vulkan: Use optimal alignment for texture uploads. May help stutter in #10105 ? 2017-11-13 17:18:12 +01:00
Henrik Rydgård
35437e6b62 Kill off more unused duplicate code 2017-11-13 16:50:45 +01:00
Henrik Rydgård
2261029536 Delete unused duplicate functions 2017-11-13 15:57:59 +01:00
Henrik Rydgård
4788221251 Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines 2017-11-13 15:27:06 +01:00
Henrik Rydgård
5c7f7c1df6 Vulkan: Make sure to clear the pipeline key to avoid padding bytes causing us to allocate duplicate pipelines.
Also pack the struct better.
2017-11-13 15:20:11 +01:00
Henrik Rydgård
3e749a94ce Vulkan: Fix bug where we ended up creating duplicate pipelines even if vertices decoded to the same format, if they were created from different formats.
This can cut down the number of pipelines to a third or less in some
games. However, benefit is likely smaller since Vulkan drivers will
deduplicate shaders inside each vkPipelineCache object.

Helps #10106 while not actually implementing any of the suggestions inside.
2017-11-13 11:22:33 +01:00
Henrik Rydgård
04e313ecba Unify Execute_Bezier and Execute_Spline 2017-11-13 10:45:27 +01:00
Henrik Rydgård
14e9c9da80 Minor cleanup, fix a comment. 2017-11-13 10:35:31 +01:00
Henrik Rydgård
6e20721587 Vulkan: Minor validation error fix 2017-11-13 10:22:30 +01:00