Henrik Rydgård
626d173d10
Split the fault handling from MemMap.cpp to MemFault.cpp.
2020-07-15 12:12:57 +02:00
Henrik Rydgard
1fce6de8b1
Simple exception handler so we can ignore accesses that happen within the PSP memory space.
2020-07-14 09:25:45 +02:00
Henrik Rydgård
7dcd708fac
Address some feedback
2020-07-12 15:25:27 +02:00
Henrik Rydgård
8461ea19b1
Centralize handling of memory exceptions a bit
2020-07-12 15:25:20 +02:00
Henrik Rydgård
efc3f4f5e4
Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR
2020-07-12 15:25:20 +02:00
Unknown W. Brackets
492e8d4f92
Core: Use full memory for ELF files.
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We only apply the MEMSIZE check for homebrew in PBP format.
2020-03-16 19:54:48 -07:00
Unknown W. Brackets
cb1b7b1e43
Core: Bring over some file related Switch changes.
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Reducing the distance from the Switch port code.
2020-03-03 22:53:03 -08:00
Unknown W. Brackets
5b5ded058c
Windows: Support long My Documents paths.
2020-01-04 10:57:23 -08:00
Henrik Rydgård
19a1fa8430
Add a compat.ini flag for software rendering, use it to force on in Darkstalkers
2019-10-27 20:54:36 +01:00
Henrik Rydgård
13f87301cf
Merge pull request #12371 from unknownbrackets/thread-detach
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Avoid thread.detach(), join when needed instead
2019-10-07 20:27:42 +02:00
Unknown W. Brackets
5871ab0538
UI: Stop caching the draw context in coreParam.
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This is possibly getting outdated in some paths of graphics reinit, and
then causing crashes. Let's just always get it from the graphicsContext.
2019-09-28 21:58:15 -07:00
Unknown W. Brackets
c8c0cd51c7
Core: Avoid detach for game loading thread.
2019-09-28 11:07:57 -07:00
Unknown W. Brackets
670e207c57
Core: Wait for background CPU load on exit.
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This prevents crashes when exiting a game while loading is still in
progress. See #11516 .
2018-11-01 21:29:34 -07:00
Unknown W. Brackets
7ee4d2d5a1
UI: Ask for restart when changing graphics device.
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Only for D3D11 and Vulkan.
Also, makes Vulkan follow D3D11 in not changing the setting if the device
is not found on startup.
2018-09-30 00:53:21 -07:00
Unknown W. Brackets
d715ed8fba
Core: More consistently use directory constants.
2018-09-02 10:27:11 -07:00
Unknown W. Brackets
ca8677d262
UI: Keep rendering UI even while stepping.
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This makes it possible to "get out" on mobile.
2018-06-24 06:24:08 -07:00
Unknown W. Brackets
3dac5f2103
Debugger: Add current game info.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
2e2d8f2989
Core: Process stepping on other platforms.
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This includes Android.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets
e313a9bf6c
Debugger: Lock startup/shutdown for threadsafety.
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Otherwise things can get freed while we're trying to inspect them.
2018-06-06 05:58:49 -07:00
Henrik Rydgård
3733669112
Merge pull request #11058 from unknownbrackets/load-fail
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Core: Shutdown properly on load failure
2018-05-20 23:48:11 +02:00
Unknown W. Brackets
9b6dee126d
Core: Shutdown properly on load failure.
2018-05-20 14:17:01 -07:00
Henrik Rydgård
3976b03bcd
Create vital directories on Android storage permission grant. Should help #11020
2018-05-10 19:32:28 +02:00
Henrik Rydgård
a8083b9684
Android: Only keep the screen bright ingame.
2018-05-08 23:05:37 +02:00
Henrik Rydgård
70481c9444
Fix the loading status. Prettify the loading screen by putting the status and spinner along the bottom edge.
2018-03-13 11:25:17 +01:00
Unknown W. Brackets
88e01c7944
UI: Show more detailed loading status.
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It's sometimes taking longer, so this may make it easier to identify.
See #10673 .
2018-03-12 18:06:46 -07:00
Henrik Rydgård
42f2312030
Remove the old CPU threading remains, start redesigning interfaces.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
1a97f62dc9
Fix running the CPU test from the UI.
2018-01-04 18:10:41 +01:00
Unknown W. Brackets
b41413b8a5
Core: Asynchronously load the main ELF.
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Sometimes it takes a little time. More importantly, this allows us to
load caches or do other things at start that might be a tad slow.
Not doing anything like that yet, though.
2018-01-01 22:58:06 -08:00
Kentucky Compass
d8b3f4af33
Handle iOS audio session interruptions by reinitializing audio
2017-12-31 00:37:20 -08:00
Henrik Rydgård
4f1e0de9a9
Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too.
2017-12-20 11:24:05 +01:00
Unknown W. Brackets
60c4ac58f0
System: Allow GPU to have delayed loading.
2017-12-03 11:29:07 -08:00
Henrik Rydgård
d618b3673b
Count readbacks in a frame and show in GPU debug stats.
2017-11-08 11:57:53 +01:00
Henrik Rydgård
26e52ca5e8
Get rid of a bunch of sync stuff that's no longer needed.
2017-11-05 23:21:49 +01:00
Henrik Rydgård
be2ba4ffb3
Remove the setting to run the display list interpreter on a separate thread.
2017-11-05 23:21:26 +01:00
twinaphex
4855b2d6f1
mingw patches
2017-08-31 22:15:05 +02:00
Unknown W. Brackets
41b485aa0a
Core: Refactor repeating disc id homebrew code.
2017-06-03 15:29:08 -07:00
LunaMoo
939b26475d
Fix a bunch of emu features for Homebrew by better identification.
2017-05-30 12:20:29 +02:00
LunaMoo
a67e5bc8db
Use InitMemoryForGamePBP also for homebrew(PSP_PBP_DIRECTORY).
2017-05-24 18:12:35 +02:00
Unknown W. Brackets
e8e65881b8
Windows: Avoid restarting completely on GPU change.
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This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
2017-04-15 16:33:30 -07:00
Henrik Rydgard
cf365bb257
Minor cleanup with GOLD define - only use it in System_GetPropertyInt
2017-04-05 16:21:08 +02:00
Unknown W. Brackets
51fe978fe1
Core: Clear debug stats on frame start.
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This way we can log drops and debug stats at the same time - oops.
2017-04-02 14:49:18 -07:00
Henrik Rydgard
8d1ece05ca
Finally move flash0 into assets, fixing #9468 and #9520
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CMake fix
Fix the innosetup and zip scripts for the new assets location
2017-04-01 00:20:53 +02:00
Henrik Rydgård
33db883024
Merge pull request #9492 from unknownbrackets/frame-drops
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Allow debug logging of frame drops
2017-03-24 20:37:18 +01:00
Unknown W. Brackets
01703f7ffc
Core: Add UI option to enable frame drop logging.
2017-03-23 19:27:16 -07:00
Unknown W. Brackets
438af2f4fa
Core: Separate collecting and displaying stats.
2017-03-23 18:57:18 -07:00
Henrik Rydgard
ff2b6b3fca
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
Henrik Rydgård
09a3de1e66
Windows: Get rid of my private gold branch, simply gate behind a define instead.
2017-03-16 15:47:59 +01:00
Henrik Rydgard
5b835839fa
Make IdentifiedFileType a proper enum class
2017-03-02 12:29:03 +01:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Henrik Rydgard
50be4e72b2
Get rid of our own silly reimplementation of std::thread
2017-02-27 20:51:36 +01:00