Bashar Astifan
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04d72ebe54
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UWP improvements 2
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2023-08-23 02:25:57 +04:00 |
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Henrik Rydgård
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ff6e118fff
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Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
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2023-08-14 11:02:29 +02:00 |
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Henrik Rydgård
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1ea11c233c
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Remove "SwapBuffers" from the GraphicsContext interface.
Buildfixes
More buildfix
headless buildfix
One more buildfix
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2023-08-11 01:57:02 +02:00 |
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Henrik Rydgård
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ed9b033f7d
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D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present().
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2023-08-11 01:57:02 +02:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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Henrik Rydgård
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342ed97291
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Move input utilities from native to Common/Input.
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2020-10-01 09:42:32 +02:00 |
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Henrik Rydgård
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22782b6439
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UWP: Fix DPI calculations for touch. Implement back button support.
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgard
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4a98bd904e
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D3D11: Implement basic screen rotation (90 degree is the only one fully implemented)
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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e195377d20
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Add mousewheel support
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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4ced81b1df
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UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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86f4559748
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UWP: Hook up basic keyboard support
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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52cd3164ee
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Hook up the backbuffer. PPSSPP draws now, though with issues.
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2017-03-23 10:02:27 +01:00 |
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Henrik Rydgard
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3c52570552
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Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run
Reformat, add an event
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2017-03-23 10:02:27 +01:00 |
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