Henrik Rydgard
4d00a9b4bc
Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds
2014-02-10 12:44:36 +01:00
Henrik Rydgard
8b6b491820
Remove obsolete outputWidth/outputHeight
2014-02-10 12:44:35 +01:00
Henrik Rydgård
25bf95fcf3
Merge pull request #5388 from unknownbrackets/reporting
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Adjust reporting to track and send more things
2014-02-10 09:48:20 +01:00
Unknown W. Brackets
739da04322
Also need this to prevent double-shutdown.
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That exit(0) before was skipping a lot of stuff..
2014-02-09 18:18:36 -08:00
Unknown W. Brackets
b46ca9f94b
Lock out reporting if harmful settings are used.
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Before, if you turned it on, broke stuff, and then turned it off, we
reported the broken stuff. This could be responsible for various
messages that have seemed strange.
2014-02-09 17:39:16 -08:00
Unknown W. Brackets
274160bc22
Centralize game background drawing code.
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No need to duplicate it everywhere.
2014-02-09 17:39:15 -08:00
Henrik Rydgard
ca500b0bf4
Add setting for Kitkat Immersive Mode on Android.
2014-02-09 23:16:08 +01:00
Unknown W. Brackets
7add81fbd2
Use USING_WIN_UI instead of _WIN32 for differences.
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Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
cd4cd77938
Clean up defines in MSVC project files.
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This way they're all basically the same. A lot of cases where
debug/release/etc. where inconsistent...
Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets
d2108a962e
Switch from USING_GLES2 to MOBILE_DEVICE.
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Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
2014-02-08 16:37:58 -08:00
Unknown W. Brackets
2c204e8028
Update project to MSVC 2013 tools.
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Retaining XP support, using SDK 7.1a (v120_xp.) Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
ufdada
0fc8c35297
Fix language selection list
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You can´t choose any language on android, probably because of a bugfix (see ca8311b4b8
)
2014-02-04 17:24:28 +01:00
Henrik Rydgård
8bc6e3f861
Add a setting in System to set the screen rotation. Default is locked to landscape.
2014-02-04 12:58:37 +01:00
Henrik Rydgård
536fcbd719
Add support for new "native-method" NativeQueryConfig, which will be
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used to implement settings like rotation lock where the implementation
is on the Java side on Android.
2014-02-04 12:09:14 +01:00
The Dax
73f61d908c
Use [Unknown]'s suggested method instead.
2014-01-31 00:54:38 -05:00
The Dax
910abacb3f
Skip showing the info menu if the RMB is bound.
2014-01-31 00:48:25 -05:00
The Dax
87c2201873
Don't crash when enable debug stats is enabled in a game, then turned off after exiting a game.
2014-01-27 23:34:02 -05:00
Henrik Rydgård
289729f43c
Merge pull request #5216 from DanyalZia/frameskip
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Separates out auto-skip from frameskiping
2014-01-26 14:06:45 -08:00
DanyalZia
251b0e86ee
Separates out auto-skip from frameskipping
2014-01-26 00:50:00 +05:00
Unknown W. Brackets
8f98fa78aa
Allow right click / triangle on a game item.
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Fixes #3866 , makes keyboard navigation a bit better.
2014-01-25 11:24:06 -08:00
Unknown W. Brackets
d820768396
Properly exit error screen when hitting cancel.
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Fixes #3351 .
2014-01-25 00:40:14 -08:00
Unknown W. Brackets
eeaeb91610
Disable scaling to odd multiples when unsupported.
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May help #4000 .
2014-01-19 21:14:21 -08:00
Unknown W. Brackets
a73b15b963
In multithreadead, load the game async.
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This way if it takes time to load, things aren't frozen while it's doing
that. This allows us to show any sort of loading animation or etc. we
want.
Before, it might show a odd looking game select screen while loading, and
then finally go to black. Now it immediately goes to black.
Fixes #2030 .
2014-01-19 14:41:01 -08:00
adrian17
c52c2375c0
Removed dead code from UI
2014-01-19 13:51:24 +01:00
Henrik Rydgard
c55578367f
Add option "Small Display", useful for large tablets to avoid overlapping touch controls with the screen.
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Will later replace with a multiselect of different sizes, or something more advanced
like multitouch drag & zoom of the screen to get it exactly where you want it.
2014-01-16 00:22:39 +01:00
raven02
a4ac0de131
0 is FAT and 1 is SLIM
2014-01-13 20:45:28 +08:00
raven02
30181fab43
Option to select PSP models (1000, 2000/3000)
2014-01-13 20:04:15 +08:00
Unknown W. Brackets
79864a5ee0
Fix some initialization order warnings.
2014-01-10 22:21:24 -08:00
Henrik Rydgård
51484e48a9
Merge pull request #5043 from thedax/win32IgnoreWindowsKeyOption
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Win32: Add an option to disable the Windows key when the emulator is the active window.
2014-01-08 10:46:47 -08:00
The Dax
f6606e2e2b
Win32: Add the option to the Game Settings menu, too, and add a separator in NewUI.
2014-01-07 16:08:11 -05:00
The Dax
9d2868b7ce
Win32: Add option to disable the Windows key.
2014-01-07 16:02:00 -05:00
zack-vii
26fbb4c32c
"Next Slot" control mapping
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-added "Next Slot" to control mapping menu
-added VIRTKEY_NEXT_SLOT -> incremented VIRTKEY_TOGGLE_FULLSCREEN
-added SaveState::NextSlot(); as replacement for code in
WndMainWindow
-added entry in EmuScreen using SaveState::NextSlot();
2014-01-07 15:56:04 +01:00
Henrik Rydgard
a387f6dd8b
Also disable some weird axis events we get on Ouya from mapping.
2014-01-07 00:01:41 +01:00
Henrik Rydgard
5f2954bc69
Prevent the accelerometer from being mapped to controls directly until we can create sane UI for that.
2014-01-06 23:58:59 +01:00
Henrik Rydgård
53deef19c5
Merge pull request #4998 from ufdada/master
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disable some settings if sound isn´t enabled
2014-01-03 12:06:55 -08:00
ufdada
028bbbeb0b
value already bool, no need to cast it
2014-01-03 21:03:57 +01:00
ufdada
70a8391d90
disable some settings if sound isn´t enabled
2014-01-03 20:58:59 +01:00
Henrik Rydgård
c51b117ba2
Merge pull request #4991 from ufdada/master
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Also disable vertex cache option if hw transform is disabled
2014-01-03 10:11:14 -08:00
ufdada
a13ea7cd56
Disable vertex cache option if hw transform is disabled
2014-01-03 18:20:34 +01:00
Henrik Rydgard
af8a9bcb5a
Remove silly debug log
2014-01-03 17:48:21 +01:00
Henrik Rydgård
f570601f84
Preliminatory support for a fullscreen toggle for SDL platforms.
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Does not seem to work on Mac.
2014-01-03 15:16:23 +01:00
Henrik Rydgård
9281fccacd
Merge pull request #4939 from unknownbrackets/texcache
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Add two options to adjust the texture cache
2014-01-02 08:32:59 -08:00
Unknown W. Brackets
2618f2ed39
Add a simple extract file command.
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Mostly useful for quickly/easily extracting pmf/atrac/etc. files.
2014-01-01 16:47:15 -08:00
Unknown W. Brackets
aea00a7770
Add UI options for new texcache options.
2014-01-01 15:49:11 -08:00
Henrik Rydgård
ce378b231f
Delete CPU.cpp/h , cleanup
2013-12-30 00:11:29 +01:00
Henrik Rydgård
87f203a5b8
More include untangling
2013-12-29 23:44:35 +01:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Henrik Rydgård
b0bfda6333
Merge pull request #4515 from bollu/improvedTilControls
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Redid the tilt controls in a nicer way
2013-12-22 02:13:28 -08:00
raven02
1ff9b5b21f
emnu fix#5
2013-12-21 16:44:58 +08:00
raven02
821fe26cdc
emnu fix#3
2013-12-21 16:20:46 +08:00