Unknown W. Brackets
4f07ec0df5
GE Debugger: Oops, emit transfer/clut cmds.
2017-06-03 15:29:11 -07:00
Unknown W. Brackets
36069d1446
GE Debugger: Simple framework to load dumps.
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This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Unknown W. Brackets
37a894a558
GE Debugger: Record memcpy/memset too.
2017-06-03 15:29:10 -07:00
Unknown W. Brackets
b2bd966adf
GE Debugger: Implement basic recording.
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A bit slow since it searches really hard for dups, but otherwise the file
is often very large.
2017-06-03 15:29:09 -07:00
Unknown W. Brackets
cbbd3cac7e
GE Debugger: Initial structure for GE data dumping.
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This snapshots the GE commands and drawing to facilitate debugging.
2017-06-03 15:29:09 -07:00
Henrik Rydgård
440e72d250
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
Henrik Rydgard
d46397627e
Buildfixes
2017-02-28 11:40:29 +01:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Unknown W. Brackets
fa0e88f1b7
Add a flag to use the display vfb for screenshots.
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This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Unknown W. Brackets
2cfe80ccc0
Add a basic context menu to the state list.
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This allows us to toggle breakpoints on specific commands.
2016-05-21 18:32:15 -07:00
Unknown W. Brackets
916c53c859
Add render target breakpoints to GE debugger.
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Including z buffer as well, hope it's not confusing.
2016-05-21 17:55:45 -07:00
Unknown W. Brackets
c6ffed6484
gedbg: Add mechanics to grab CLUT buffer.
2016-01-10 09:25:19 -08:00
Henrik Rydgard
cde585a29a
Include dependency cleanup
2015-07-29 11:48:20 +02:00
Unknown W. Brackets
69756733eb
Add another GE cmd for skip tex in debugger.
2015-02-21 18:09:53 -08:00
Unknown W. Brackets
eaf3288304
Add debug interface for non-L0 texture preview.
2014-06-15 09:30:37 -07:00
Unknown W. Brackets
03f86f364f
Skip debug stepping time in list/func time.
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Just makes the debug stats actually useful while stepping. A bit of
overengineering, but it makes it easy to go frame-by-frame looking for
perf issues.
2014-06-14 08:42:18 -07:00
Unknown W. Brackets
dad1bf41f7
Avoid making FBO copies in the debugger.
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When it binds the texture preview. Not needed.
2014-06-13 08:35:12 -07:00
Unknown W. Brackets
fc7b5f3141
Make sure not to break when GE debugger closed.
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Also, try to fix a might-be race condition.
2014-05-15 22:45:51 -07:00
Unknown W. Brackets
673f264ef4
Add a couple more texture-related break cmds.
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These prevent it from breaking too early so the preview is more likely to
be complete and viewable.
2014-05-13 22:38:53 -07:00
Unknown W. Brackets
dc91bf2ca3
Move GPU debug step/pause/messages out of Windows/.
2013-10-12 10:03:31 -07:00
Unknown W. Brackets
72a2ff83ba
Break on a changed texture only if enabled.
2013-10-12 10:03:31 -07:00
Unknown W. Brackets
d79a9bff6d
Add a simpler break on next texture.
2013-10-12 10:03:30 -07:00
Unknown W. Brackets
2584d0e67f
Use a more foolproof texture breaking method.
2013-10-12 10:03:30 -07:00
Unknown W. Brackets
3ac5198b89
Migrate texture breakpoints as well.
2013-10-12 10:03:29 -07:00
Unknown W. Brackets
4b8ace8a10
Small optimization to make breakpoint checks fast.
2013-10-12 10:03:29 -07:00
Unknown W. Brackets
c8d2c45590
Move GE debugger breakpoints out of Windows/ code.
2013-10-12 10:03:28 -07:00