Unknown W. Brackets
|
4d0c457ddc
|
Cleanup display vs. output screenshot terminology.
|
2016-09-25 16:35:43 -07:00 |
|
Unknown W. Brackets
|
fa0e88f1b7
|
Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
|
2016-09-25 16:32:18 -07:00 |
|
Unknown W. Brackets
|
92d930887f
|
Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
|
2016-09-10 21:58:42 -07:00 |
|
Unknown W. Brackets
|
6151f8ef9f
|
Allow taking screenshots with a clamped size.
Sometimes 10x is a little on the big side.
|
2016-06-12 07:09:01 -07:00 |
|
Henrik Rydgard
|
8294a54a70
|
Disable dual source blending on nvidia Android. See #8243
|
2016-06-05 09:15:10 +02:00 |
|
Unknown W. Brackets
|
f08c873a4b
|
Save FBOs on decimate when they have a safe size.
Fixes #7695.
|
2016-05-19 21:23:22 -07:00 |
|
Unknown W. Brackets
|
99d29356d7
|
Track video addresses in texture cache.
|
2016-05-01 08:39:18 -07:00 |
|
Unknown W. Brackets
|
b1f0d4869c
|
Advance pointers after drawing splines.
Tests show this is just like beziers.
|
2016-04-10 17:12:48 -07:00 |
|
Unknown W. Brackets
|
d920ffdcad
|
Ignore upper bits of prim type.
This matches tests on what hardware does.
|
2016-04-10 13:11:55 -07:00 |
|
Unknown W. Brackets
|
e95b2cf0d5
|
Reduce some repetitive code.
|
2016-04-10 13:07:08 -07:00 |
|
Unknown W. Brackets
|
868bbb8ebe
|
Advance vertex/index pointers on bezier submit.
Just like other primitives.
|
2016-04-10 12:59:06 -07:00 |
|
Unknown W. Brackets
|
277b76e2ae
|
Treat GE_PATCHPRIM_UNKNOWN as points.
Confirmed by tests on hardware - although it's doubtful any games use
this type.
|
2016-04-10 11:58:15 -07:00 |
|
Unknown W. Brackets
|
1e0051a792
|
Add support for 32-bit indices.
Not clear how often these are used by games. Let's find out.
|
2016-04-10 02:24:58 -07:00 |
|
Henrik Rydgard
|
7cb6192005
|
Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
|
2016-04-10 10:31:42 +02:00 |
|