Unknown W. Brackets
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edcc1a7104
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HLE: Fix some type convert warnings.
Almost missed these.
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2022-01-30 22:06:54 -08:00 |
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Unknown W. Brackets
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cc7366e63c
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HLE: Add a few syscall names.
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2021-10-18 06:50:18 -07:00 |
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Unknown W. Brackets
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6db0f5106c
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Power: expose volatile memory lock/unlock funcs.
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2021-01-18 10:37:12 -08:00 |
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Unknown W. Brackets
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b8342fb8ec
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SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
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2020-08-10 08:04:05 +00:00 |
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Unknown W. Brackets
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4b4e3432cd
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SaveState: Split Do() into a separate header.
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2020-08-10 08:03:41 +00:00 |
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Unknown W. Brackets
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ad299ca92d
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Power: Match reschedule timing better.
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2019-04-14 15:06:32 -07:00 |
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Unknown W. Brackets
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bc4a203fcf
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Power: Correct hz on update and improve resched.
It only reschedules when the PLL changes, which changes in steps. This
also reads back much more accurate Mhz for each of PLL, CPU, and bus.
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2019-04-14 14:51:35 -07:00 |
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Henrik Rydgård
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89f0ffc1bc
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Just reduce some log levels
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2017-11-25 12:13:27 +01:00 |
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LunaMoo
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1b25959d86
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Modify Hack for Crash Tag Team Racing to fix Gundam games
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2017-02-03 01:13:02 +01:00 |
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sum2012
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d5a5d13a34
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Add report for scePowerSetBusClockFrequency
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2017-01-01 16:11:28 +08:00 |
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sum2012
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9aeb8c65d7
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Fix scePowerSetClockFrequency
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2016-12-30 07:01:37 +08:00 |
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sum
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d774f80bc2
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oop
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2016-09-06 19:51:59 +08:00 |
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sum
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94c8d6d8e4
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remove space
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2016-09-06 19:30:23 +08:00 |
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sum
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5d6c9701f2
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Fix scePowerSetClockFrequency timing by JPCSPTrace
Fix #4523
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2016-09-06 19:28:23 +08:00 |
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Unknown W. Brackets
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fcf0518223
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
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Lioncash
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4ccb838306
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Core: Mark some module functions as static
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2014-12-08 04:40:08 -05:00 |
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raven02
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21e4dc60eb
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Move POWER_VMEM_IN_USE to sceKernel.h
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2014-04-27 20:50:11 +08:00 |
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Felix-Dev
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3f98fda8ed
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Changed comment characters from /* */ to // .
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2014-04-03 21:38:58 +02:00 |
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Felix-Dev
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d434435340
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Core/HLE/sceKernel.h: Added name for PSP error code 0x80000023 and replaced the used if its error number with its error code name.
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2014-04-03 18:42:10 +02:00 |
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Felix-Dev
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5fe0783593
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Added name for PSP error code 0x80000023 and replaced the various uses of that error code number with its error code name.
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2014-04-03 18:12:22 +02:00 |
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Unknown W. Brackets
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f55c81f096
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Add some basic bounds checking for power freq sets.
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2014-03-29 19:56:49 -07:00 |
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Unknown W. Brackets
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3b0924278c
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Apply the volatile mem thread on the right thread.
Inside __KernelVolatileMemLock(), it applies also when unlocking when
waking another thread. This was causing the tests to hang and die.
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2014-03-24 00:55:47 -07:00 |
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Unknown W. Brackets
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05ab192c9c
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Reduce includes in Core/HLE/.
Especially templates.
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2014-03-15 11:22:19 -07:00 |
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Henrik Rydgard
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5705496233
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Reduce the delay in __KernelVolatileTryMemLock. However, it's still too large.
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2014-03-15 10:51:16 +01:00 |
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Henrik Rydgard
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ce1d449bed
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Try a simple workaround for the Crash Tag Team Racing issue.
Hopefully this is reasonably safe...
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2014-03-13 19:00:34 +01:00 |
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Unknown W. Brackets
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446418d783
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Properly reset some state between games.
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2014-03-04 07:55:08 -08:00 |
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The Dax
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85e3a2dbfb
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Make the model option ini-only.
Move PSP_MODEL_FAT and PSP_MODEL_SLIM to Config.h.
Default to a PSP Slim, and enable 64 megs of memory by default.
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2013-11-28 14:37:10 -05:00 |
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The Dax
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5d310e6014
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Add an option to allow the emulated PSP model to be changed. Some games require a PSP-2000 for features such as multiplayer.
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2013-11-28 12:37:12 -05:00 |
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Henrik Rydgard
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a028f07951
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Turn down some logging.
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2013-11-08 18:52:07 +01:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Unknown W. Brackets
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b898e397aa
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Correct sceKernelGetThreadStackFreeSize().
It was always returning 0.
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2013-09-10 01:31:03 -07:00 |
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Unknown W. Brackets
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6d949f4d0b
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Improve volatile mem locking w/ suspended intr.
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2013-09-09 23:49:06 -07:00 |
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Unknown W. Brackets
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64b75ed3ff
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Decentralize callback registration.
Callbacks are always tied to THEIR thread, and the registration was all
based on the current thread which is just not the right way.
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2013-09-09 00:21:15 -07:00 |
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Unknown W. Brackets
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15a0f39fa1
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Return yet more errors while inside interrupts.
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2013-08-28 23:15:13 -07:00 |
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Unknown W. Brackets
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211c2bd955
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Refuse a few more waits w/ dispatch/intr disabled.
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2013-08-28 22:35:05 -07:00 |
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the avenger
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914392708c
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iOS buildfix
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2013-08-26 06:01:23 -07:00 |
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Unknown W. Brackets
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fa57e23305
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Implement volatile memory lock waiting.
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2013-08-26 01:04:37 -07:00 |
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Unknown W. Brackets
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ea2a92a2c8
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Seems like these are just aliases.
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2013-08-26 01:04:12 -07:00 |
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Unknown W. Brackets
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2ef650aa2d
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Add a bunch of HLE functions for better reporting.
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2013-08-22 23:04:55 -07:00 |
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Unknown W. Brackets
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72ce41f41c
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Report a couple unhandled blocks.
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2013-08-21 01:20:06 -07:00 |
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Unknown W. Brackets
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9a241e8e24
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Add a couple new HLE functions for logging.
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2013-07-31 00:01:21 -07:00 |
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The Dax
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62342668d7
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Rebased to latest master.
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2013-06-26 16:01:07 -04:00 |
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173210
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3fc397c590
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Added scePowerGetBatteryTemp support
It returns 0 celsius degrees
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2013-06-23 16:52:41 +09:00 |
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Henrik Rydgard
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96a15b893c
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Workaroud for homebrew loading modules from flash0:/kd/
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2013-06-11 11:48:45 +02:00 |
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Unknown W. Brackets
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cdacdee030
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Match syscall names to nids ot be safe.
Don't want any more mistakes like the sceVaudio one.
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2013-05-19 22:12:39 -07:00 |
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Unknown W. Brackets
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ec009bc299
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Cleanup a few GPU error codes.
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2013-03-31 23:57:03 -07:00 |
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raven02
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327f111d32
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make default to PSP_MODEL_FAT
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2013-03-19 06:32:43 +08:00 |
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raven02
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67e18f6e66
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Add MODEL_PSP_FAT and MODEL_PSP_SLIM
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2013-03-19 06:09:37 +08:00 |
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Marcin Mikołajczyk
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f406ad701c
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Fix sceKernelReferThreadProfiler types, implement scePowerGetPllClockFreqFloat
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2013-03-04 23:39:59 +01:00 |
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raven02
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6bafb7075a
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Revert cpufreq :)
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2013-03-03 02:19:26 +08:00 |
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