haoruiwang
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7cbb7a09e5
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[what][style][gpu] some coding style refine
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2023-04-18 19:18:38 +08:00 |
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Henrik Rydgård
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0b156e734b
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Pass w and h into the SDL graphics contexts
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2023-03-28 16:05:33 +02:00 |
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Henrik Rydgård
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b62572a78f
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Refactor the framedata/GPU thread management.
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2023-01-30 11:49:31 +01:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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Henrik Rydgård
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6560192d8e
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Support full VSync control in SDL OpenGL.
(Not yet Qt).
Forgot about iOS
SDL headless buildfix
Additional iOS buildfix
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2020-07-19 12:07:16 +02:00 |
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李通洲
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7cd60549dd
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Initial support for vulkan on macOS ( MoltenVK )
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2020-01-20 14:42:40 +08:00 |
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Unknown W. Brackets
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54a393386f
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SDL: Use whatever display SDL gives us for EGL.
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2019-07-06 12:33:37 -07:00 |
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Unknown W. Brackets
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adeca2c3ba
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GLES: Move some vendor bug checks to Draw.
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2018-12-23 20:27:22 -08:00 |
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Unknown W. Brackets
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0345750500
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SDL: Fix EGL build.
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2018-06-06 05:36:01 -07:00 |
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Unknown W. Brackets
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a7023ac542
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SDL: Move EGL init code into SDLGLGraphicsContext.
It should really be cleaned up, but I'm not sure if EGL_Open can be
moved later and don't currently have a setup to test, so I'm just
cargo culting.
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2018-06-05 23:02:50 -07:00 |
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Unknown W. Brackets
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a85a88e112
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SDL: Apply shutdown race condition fix.
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2018-02-10 16:55:50 -08:00 |
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Henrik Rydgård
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4d6c0cfb32
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Buildfix
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2018-02-08 01:11:51 +01:00 |
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Henrik Rydgård
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79d1610148
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Move SDLGLGraphicsContext.h to the correct location. Minor cleanup
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2018-02-04 13:42:04 +01:00 |
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