Unknown W. Brackets
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542e7aa555
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GE Debugger: Add a table of register metadata.
So far, not used, but indicates info about each GE register.
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2022-09-05 12:15:53 -07:00 |
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Henrik Rydgård
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a91219bebc
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The Darkstalkers subpixel check should be == 0. Fixes #14953 again
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2022-09-05 19:12:45 +02:00 |
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Henrik Rydgård
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6b6271a53e
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Merge pull request #15968 from hrydgard/remove-fast-matrix-asm
Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
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2022-09-05 18:14:37 +02:00 |
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Henrik Rydgård
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ed8c4e8758
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Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
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2022-09-05 10:33:05 +02:00 |
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Henrik Rydgård
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f399e3c7e6
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Disable BlueToAlpha mode when logic op is present. Re-enable for Outrun and DiRT.
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2022-09-05 09:51:17 +02:00 |
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Henrik Rydgård
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40f8f21836
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Water effect fix #2: If ForceLowerResolutionForEffects, don't upscale textures participating in small-resolution passes.
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2022-09-04 23:43:01 +02:00 |
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Henrik Rydgård
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7065a7fa8f
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Water effect fix #1: Force "Lower resolution for effects" on in Outrun and DiRT 2
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2022-09-04 23:42:35 +02:00 |
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Henrik Rydgård
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3787b43b7a
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Fix "Lower resolution for effects" in Ratchet & Clank. Bad option for this game though.
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2022-09-04 23:28:55 +02:00 |
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Henrik Rydgård
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b15c65540e
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Fix the new logic-op-in-shader on OpenGL and D3D11
Also disable BlueToAlpha for now for Outrun and DiRT 2, it breaks the
water effect somehow. Will come back to it later.
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2022-09-04 22:53:05 +02:00 |
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Henrik Rydgård
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7882c4cd6d
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Shader unit test fix
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2022-09-04 20:06:59 +02:00 |
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Henrik Rydgård
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8800f2046b
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Preserve alpha in shader logic op emulation. Include logic op in check for packUnorm4x8.
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2022-09-04 19:27:26 +02:00 |
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Henrik Rydgård
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8194bb73a1
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Turn on logic ops in shader when shader bitmasking is used.
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2022-09-04 11:43:36 +02:00 |
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Henrik Rydgård
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2474eb6a72
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Shader bit setup and code generation for logic-ops-in-shader
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2022-09-04 11:14:47 +02:00 |
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Henrik Rydgård
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3d2e78fbf4
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spaces->tabs
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2022-09-04 00:11:22 +02:00 |
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Henrik Rydgård
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ec173559f8
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Additional cleanup
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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ceda7aef49
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Add log functions to state structs
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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d35749bfc8
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Move the computation of simulate-logic shader type earlier
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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87b14fe1c2
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Some more renaming and refactoring, extracted from a future PR
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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8e39018b95
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Channel mask refactor
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2022-09-04 00:10:54 +02:00 |
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Henrik Rydgård
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5f1ffeae70
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Correct LogicOp API support detection
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2022-09-04 00:08:40 +02:00 |
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Henrik Rydgård
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d3309dd8e9
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Minor refactor with pipelines in QueueRunner (makes more information available for easier debugging)
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2022-09-03 23:08:02 +02:00 |
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Henrik Rydgård
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6b1e4806cf
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Don't parallelize shader compiles in debug mode, sync in debug allocator kills performance.
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2022-09-03 23:07:39 +02:00 |
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Henrik Rydgård
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14465cee13
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Merge pull request #15951 from unknownbrackets/softgpu-rectfast
Improve rectangle fast path checks in softgpu
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2022-09-03 22:58:34 +02:00 |
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Unknown W. Brackets
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15b73b56bb
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softgpu: Correct texture check in fastpath.
This is the no textures option, so we shouldn't check sampler state at
all. Presumably this was failing and reading uninitialized data...
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2022-09-03 11:21:14 -07:00 |
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Unknown W. Brackets
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af004dd53d
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softgpu: Validate alpha test properly for fastpath.
We don't want a weird LESS test being mishandled.
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2022-09-03 11:19:24 -07:00 |
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Unknown W. Brackets
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ba1ced4992
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softgpu: Avoid rect fast path with subpixel offset.
It doesn't handle it right, see #15876. We still handle these with
DrawRectangle(), which gets it right.
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2022-09-03 11:08:11 -07:00 |
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Henrik Rydgård
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b92ea74fb3
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Merge pull request #15589 from hrydgard/glsl-compilation-parallelization
Vulkan: Parallelize GLSL compilation
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2022-09-03 17:00:01 +02:00 |
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Henrik Rydgård
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fb3f417e77
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Fix lying comment, log level reduction
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2022-09-03 16:15:46 +02:00 |
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Henrik Rydgård
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c06cf8efaa
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Switch Vulkan pipelines to use promises for synchronization
Slightly more expensive I guess but shouldn't be much of a bottleneck.
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2022-09-03 15:21:08 +02:00 |
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Henrik Rydgård
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6e605fa2bc
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Fix silly logic, fixes the shader leak.
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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8775837c11
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Work towards finding the leak
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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93422f6dea
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Don't block on shader creation until it's time to create the pipeline.
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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e2c740827a
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Use shader module promises as keys in pipeline cache instead of the actual shader modules.
Prevents early block.
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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fc418ee16f
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Create shader modules (and compile GLSL) on worker threads
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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ec0586ba50
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Use promises to hold shader modules, for later asyncification
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2022-09-03 15:21:07 +02:00 |
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Henrik Rydgård
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c846c2dfa8
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Remove confusing resetFramebufferRead flag from secondary framebuffer binding
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2022-09-03 14:48:07 +02:00 |
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Henrik Rydgård
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8c56abd3dc
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Remove setting "Disable slower framebuffer effects"
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2022-09-03 11:06:43 +02:00 |
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Henrik Rydgård
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68d88726ae
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Remove unused function
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2022-09-03 11:06:43 +02:00 |
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Henrik Rydgård
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88694bde0c
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Merge pull request #15943 from unknownbrackets/softgpu-vertex
vertexjit: Clamp through float pos during decode
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2022-09-03 07:02:46 +02:00 |
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Henrik Rydgård
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fd6ab4c495
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Avoid recomputing the shaderblend setup in ComputeFragmentShaderID.
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2022-09-02 23:06:41 +02:00 |
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Henrik Rydgård
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0fe064d970
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Small steps
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2022-09-02 22:43:58 +02:00 |
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Henrik Rydgård
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f81a28f661
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Some reordering
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2022-09-02 22:40:15 +02:00 |
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Henrik Rydgård
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de712b7804
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More renaming
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2022-09-02 22:20:11 +02:00 |
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Henrik Rydgård
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b84cda2876
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Plumb the computed pipeline state into ComputeFragmentShaderID.
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2022-09-02 22:16:57 +02:00 |
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Henrik Rydgård
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c784c0e94b
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Some renaming. Store the BlendState/MaskState.
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2022-09-02 21:07:29 +02:00 |
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Unknown W. Brackets
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470d2f0f4e
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vertexjit: Remove unused ReadUV() cases.
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2022-09-01 23:33:52 -07:00 |
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Unknown W. Brackets
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f2d5d668a5
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vertexjit: Remove unused ReadPos() cases.
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2022-09-01 23:33:52 -07:00 |
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Unknown W. Brackets
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9f48ddb18c
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vertexjit: Clamp through float pos during decode.
Rather than decoding it on read, better to decode it right away.
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2022-09-01 23:33:52 -07:00 |
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Unknown W. Brackets
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c5fbb400de
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Replacement: Detect OOM even with replacements.
Also allow saving video textures if so configured.
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2022-09-01 19:05:20 -07:00 |
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Unknown W. Brackets
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1033fa6cd7
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Vulkan: Prevent saving tex during replace load.
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2022-09-01 18:52:52 -07:00 |
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