Commit Graph

7 Commits

Author SHA1 Message Date
Florent Castelli
ca56b562af Texture format and CLUT awareness for the cache
Fixes the intro screen in Tales of Eternia, but for some reason,
the Namco logo is purple instead of red.
2012-11-10 11:44:30 +01:00
Henrik Rydgard
54f9509693 The texture conversion now works for OpenGL ES again. 2012-11-09 01:24:19 +01:00
Henrik Rydgard
6fd4168232 Port new texture code to GLES : simulate GL_PACK_ROW_LENGTH 2012-11-09 00:51:04 +01:00
Arthur Blot
a29072c3f7 Fixed texture loading for all formats. 2012-11-08 23:26:30 +01:00
Sacha
41f5abab31 PPSSPP ported to Blackberry10
Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
Henrik Rydgard
687b085357 Missed these somehow 2012-11-04 23:58:25 +01:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00