Chris Burgener
7d089a0f76
Clean up various files
2016-09-03 19:23:17 -04:00
Unknown W. Brackets
fcf0518223
Update all the HLE tables with arg and ret info.
2015-03-22 20:51:55 -07:00
Henrik Rydgard
bfa52e61a3
Some games spam sceAudioGetChannelGetLength, reduce loglevel to VERBOSE to ease debugging
2015-03-01 15:33:35 +01:00
Lioncash
4ccb838306
Core: Mark some module functions as static
2014-12-08 04:40:08 -05:00
raven02
950e404442
Fix a typo
2014-04-22 14:31:34 +08:00
raven02
0ca4ec02cd
Implment sceAuduo routing mode
2014-04-19 06:47:54 +08:00
Unknown W. Brackets
05ab192c9c
Reduce includes in Core/HLE/.
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Especially templates.
2014-03-15 11:22:19 -07:00
raven02
32cae21bb7
sceAudio : better logging
2014-02-02 23:45:23 +08:00
Unknown W. Brackets
5ff589a0d9
Minor logging improvements in sceAudio.
2013-11-25 01:02:59 -08:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
324cde5a79
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
Unknown W. Brackets
6804f239b4
sceAudioOutputPannedBlocking() bad volume check.
2013-09-05 01:01:57 -07:00
Unknown W. Brackets
19c4c20f46
Correct sceAudioOutput2GetRestSample().
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Should be samples, not bytes.
2013-09-05 00:50:20 -07:00
Unknown W. Brackets
8f25829b06
Change sceAudioOutput* unreseved ch errors.
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Tests show it should be this other error code.
2013-08-28 22:35:05 -07:00
Henrik Rydgard
ee37d51c4b
Just some formatting/cleanup
2013-08-24 11:56:40 +02:00
Unknown W. Brackets
ddc2c15ce8
Remove some unsigned < 0 comparisons.
2013-07-26 22:12:12 -07:00
oioitff
67154f69eb
Revert fix in #2092
2013-06-06 06:10:26 +08:00
Unknown W. Brackets
61f2fc4d3b
Return error to blocked audio threads on release.
2013-06-05 12:20:07 -07:00
oioitff
c9845054e8
Fix choppy cg audio, bgm and even some
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missing bgm, voice, se.
2013-06-05 22:52:05 +08:00
Unknown W. Brackets
06c19622d5
Fix some init/type warnings.
2013-05-31 23:14:29 -07:00
Unknown W. Brackets
839ff0a795
Correctly reset audio channels on shutdown.
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Fixes #1876 .
2013-05-21 00:59:05 -07:00
Unknown W. Brackets
d4f3137a2c
Don't overlay Vaudio with multichannel.
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It seems to share living space with Output2/SRC.
2013-05-19 15:46:24 -07:00
Unknown W. Brackets
2bab76a940
Block audio output more correctly.
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Still with the same thresholds, so hopefully it won't hurt sync.
2013-05-19 12:31:47 -07:00
Unknown W. Brackets
64fce0b5e1
Fix sceAudioSetChannelDataLen() error codes.
2013-05-19 10:44:05 -07:00
Unknown W. Brackets
4c36f12889
Negative volume means unchanged, not error.
2013-05-19 10:42:22 -07:00
Unknown W. Brackets
8a985e36ce
Correct some logging to use ERROR_LOG.
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Oops, was just copy and pasting the other wrong ones.
2013-05-16 01:53:38 -07:00
Unknown W. Brackets
857e12d27d
Validate the SRC format, and enforce STEREO.
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Were these actually outputting audio before?
2013-05-16 01:12:40 -07:00
Unknown W. Brackets
8544171a84
Validate the sample count in SRC and Output2.
2013-05-16 01:12:40 -07:00
Unknown W. Brackets
4eee3af19b
Error when trying to reserve Output2 twice.
2013-05-16 01:12:39 -07:00
Unknown W. Brackets
0ab30ecb07
Use a separate channel for SRC/Output2.
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Tests on the PSP show that all 8 channels can be reserved/used at the
same time as *either* Output2 or SRC (but SRC and Output2 cannot be used
at the same time.)
2013-05-16 01:12:39 -07:00
Unknown W. Brackets
8b3b666612
Return an error for invalid audio sample sizes.
2013-05-16 01:12:38 -07:00
Unknown W. Brackets
674cd9c1a1
Auto select the highest available channel.
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This is what tests show, and what the PSP does. It makes sense, since
the game might hardcode 0/1 but some library might use autoselect. Or
something.
2013-05-16 01:12:38 -07:00
Unknown W. Brackets
3f8c920436
Accept any negative channel as autoselect.
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And fix error codes in sceAudioChReserve().
2013-05-16 01:12:37 -07:00
raven02
897fc5068d
vol > 0xFFFFF for sceAudioSRCOutputBlocking
2013-05-14 08:32:51 +08:00
Henrik Rydgard
c38eece4de
Increase max volume of sceAudioOutput2OutputBlocking.
2013-05-13 22:06:49 +02:00
raven02
503baca884
Buildfix
2013-04-16 19:34:52 +08:00
raven02
e4e2098279
Better formatting for volume check
2013-04-16 17:15:16 +08:00
raven02
f126e56392
Invalid volume check in sceAudio()
2013-04-16 15:46:39 +08:00
oioitff
4bae30095b
Audio format should be set here.
2013-04-13 17:57:09 +08:00
raven02
f397fda0b8
Improve few sceAudio functions
2013-03-30 23:58:13 +08:00
raven02
57dfd2fe90
add clear() for all channel release
2013-03-03 00:25:41 +08:00
Unknown W. Brackets
2a6457b6ab
Cut down on h files including PointerWrap.
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This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets
893ba662ae
Allow sceAudioChReserve() to choose a channel.
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Not just only -1.
2013-02-01 08:16:01 -08:00
raven02
7ccb87d11e
Fix sound too fast issue
2013-01-25 08:48:28 +08:00
raven02
3672214811
Comment int src
2013-01-24 23:43:26 +08:00
raven02
2a1e366d33
Implement sceAudioSRCChReserve/Release/OutputBlocking
2013-01-24 23:29:49 +08:00
Henrik Rydgard
a75e85aa3c
Hacky implementation of sceVaudio, whatever the point of that API is...
2013-01-22 22:03:40 +01:00
Unknown W. Brackets
140fd171ef
Fix some 64-bit type conversion warnings.
2013-01-19 13:48:20 -08:00
raven02
2bdaaba2ab
Change MAX_CHANNEL to PSP_AUDIO_CHANNEL_MAX
2012-12-24 01:00:43 +08:00
Henrik Rydgård
ce214b3943
Assorted warning fixes
2012-12-23 09:44:43 +01:00