Henrik Rydgård
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57c247d19a
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Merge pull request #3137 from W-MS/master
Update JPN0.PGF (ZH-CN ENHANCEMENT)
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2013-08-12 10:54:51 -07:00 |
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Henrik Rydgård
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2e6f1e0a41
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Merge pull request #3138 from unknownbrackets/gpu-thread
Use atomic operations on a few more platforms
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2013-08-12 08:56:53 -07:00 |
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Unknown W. Brackets
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c480bbb679
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Change default IO thread to false.
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2013-08-12 08:54:25 -07:00 |
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Unknown W. Brackets
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49ab98c7fd
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Use atomic operations on Android + warning fixes.
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2013-08-12 08:51:49 -07:00 |
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Unknown W. Brackets
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24203b1a5d
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Improve performance on x86 as well using movq.
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2013-08-12 08:40:54 -07:00 |
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w.ms
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3967bf8cf5
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Update JPN0.PGF
provides perfect chinese display & no bad effects to other languages.
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2013-08-12 21:57:57 +08:00 |
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Henrik Rydgård
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64e3fd71bf
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Merge pull request #3134 from unknownbrackets/gpu-thread
Improve separate CPU thread performance, fix condition variable misuse
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2013-08-12 02:48:34 -07:00 |
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Unknown W. Brackets
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5c96782f29
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Improve performance on x64 at least.
Maybe can just ignore for 32? I'm not sure how bad it would be if it read
in between...
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2013-08-12 02:42:30 -07:00 |
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Unknown W. Brackets
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3570ea8dee
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Fix condition variable misuse.
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2013-08-12 02:41:37 -07:00 |
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Henrik Rydgård
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f1bb8d2ce3
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Merge pull request #3132 from unknownbrackets/stackwalk
Add a stack walk debugging function
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2013-08-12 02:11:19 -07:00 |
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Unknown W. Brackets
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7ac67a8931
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Add a function to walk the stack, not yet perfect.
Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
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2013-08-12 01:54:14 -07:00 |
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Unknown W. Brackets
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92482dfcb3
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Branch targets are relative to next instr.
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2013-08-12 01:52:54 -07:00 |
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Henrik Rydgård
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7ba54b5dc0
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Merge pull request #3127 from unknownbrackets/gpu-thread
Use a timer to keep gpu/cpu in sync periodically
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2013-08-12 00:36:51 -07:00 |
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Henrik Rydgård
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d87e1d5ec2
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Merge pull request #3129 from unknownbrackets/mips-minor
MIPS table cleanup
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2013-08-12 00:35:22 -07:00 |
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Henrik Rydgård
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d1f4f43b2a
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Merge pull request #3131 from thedax/ps1EbootErrorMsg
Add an error message specifically for PS1 eboots.
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2013-08-12 00:32:25 -07:00 |
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Unknown W. Brackets
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4d250954e4
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Use the flags in MIPSCodeUtils.
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2013-08-11 23:03:25 -07:00 |
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The Dax
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27f0f9bc65
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Add an error message specifically for PS1 eboots.
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2013-08-12 01:49:37 -04:00 |
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Unknown W. Brackets
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c7360f1555
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Consider these as taking a IMM16 as well.
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2013-08-11 21:30:19 -07:00 |
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Unknown W. Brackets
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aac6712974
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Get rid of IsDelaySlotInfoSafe since flags are ok.
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2013-08-11 20:49:34 -07:00 |
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Unknown W. Brackets
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3c4a6e13e4
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Cleanup the remaining MIPS tables, reporting.
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2013-08-11 20:40:21 -07:00 |
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Unknown W. Brackets
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6f703d7b5a
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Cleanup flags on VFPU4 sub MIPS tables.
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2013-08-11 20:11:34 -07:00 |
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Unknown W. Brackets
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3f49101868
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Clean up the COP1 MIPS tables, and reporting.
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2013-08-11 19:35:39 -07:00 |
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Unknown W. Brackets
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7e92b17dd4
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Cleanup some COP2/VFPU2 table flags.
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2013-08-11 19:13:41 -07:00 |
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Unknown W. Brackets
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3ae2b8dcc4
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Clean up the SPECIAL3 and REGIMM table flags.
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2013-08-11 18:41:21 -07:00 |
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Unknown W. Brackets
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8266063394
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Make sure we're reporting unknown instructions.
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2013-08-11 18:20:43 -07:00 |
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Unknown W. Brackets
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f652a2f6f0
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Correct SPECIAL2 and separate COP1S and COP1W.
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2013-08-11 18:17:03 -07:00 |
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Unknown W. Brackets
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b2abdbe44b
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Clean up the SPECIAL MIPS table, mostly flags.
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2013-08-11 18:01:55 -07:00 |
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Unknown W. Brackets
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152f28aeac
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Clean up the immediate MIPS table, mostly flags.
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2013-08-11 18:01:48 -07:00 |
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Unknown W. Brackets
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d08f2bc3fb
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Fix some formatting in the MIPS table.
And also a couple cases of manually specifying RS.
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2013-08-11 17:12:54 -07:00 |
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Unknown W. Brackets
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4ebf355ece
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Simplify some MIPS table flags.
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2013-08-11 17:02:00 -07:00 |
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Unknown W. Brackets
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ebfa3de388
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Fix a couple potential infinite loops.
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2013-08-11 16:28:20 -07:00 |
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Henrik Rydgard
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8e22554fb0
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GCC buildfix (processes more of templates earlier than MSVC)
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2013-08-12 00:51:13 +02:00 |
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Henrik Rydgard
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3009a92cdd
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Update native with 32-bit hang fix
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2013-08-12 00:09:27 +02:00 |
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Unknown W. Brackets
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cf7c718706
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Use a timer to keep gpu/cpu in sync periodically.
Fixes Diva Extend demo, at least, losing FPS.
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2013-08-11 13:41:42 -07:00 |
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Henrik Rydgard
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7c4d273879
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Count numFlips in a way consistent with our frame timing.
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2013-08-11 22:12:15 +02:00 |
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Henrik Rydgard
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fecd9d5f78
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Minor optimization, sketch on an lvl.q jit implementation
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2013-08-11 22:12:15 +02:00 |
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Henrik Rydgard
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9109882c04
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More microoptimization
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2013-08-11 22:12:14 +02:00 |
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Henrik Rydgard
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8e2c485373
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Some microoptimization
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2013-08-11 22:12:14 +02:00 |
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Henrik Rydgård
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16e4482052
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Merge pull request #3123 from MrYadro/master
Make more strings translatable.
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2013-08-11 13:01:34 -07:00 |
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Henrik Rydgård
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12275d0e3a
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Merge pull request #3125 from raven02/patch-15
Some games like FF Type-0 inits viewport as 0x0
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2013-08-11 13:01:11 -07:00 |
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Henrik Rydgård
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66569b8e59
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Merge pull request #3126 from unknownbrackets/io-async
Use a separate thread for reading/writing
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2013-08-11 13:00:41 -07:00 |
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Unknown W. Brackets
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fe8850b34d
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Set the IO thread's name for debugging.
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2013-08-11 12:22:01 -07:00 |
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Unknown W. Brackets
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dd1cbe55d4
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Give sceIoWrite the same treatment, for savedata.
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2013-08-11 12:04:38 -07:00 |
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Unknown W. Brackets
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193a336189
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Run sceIoRead operations on a separate thread.
This should improve stutter. Also verified via a timer to improve
performance (although, not very much, ~0.07 seconds during an entire
game load.)
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2013-08-11 11:53:21 -07:00 |
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Unknown W. Brackets
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85ad4a80dd
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Start and stop a separate thread for IO.
Not actually running anything on it yet.
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2013-08-11 11:51:36 -07:00 |
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Unknown W. Brackets
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e6b42768fe
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Add a class to manage IO on a separate thread.
Also separate the logic for exiting the loop based on coreState. IO and
audio won't necessarily be tied to the frame.
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2013-08-11 11:46:55 -07:00 |
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raven02
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6c889e556b
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Some games like FF Type-0 inits viewport as 0x0
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2013-08-12 02:15:42 +08:00 |
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Yaroslav
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62835aad40
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Make more strings translatable.
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2013-08-11 22:25:50 +07:00 |
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Henrik Rydgård
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da1c59fa75
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Update lang
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2013-08-11 13:19:32 +02:00 |
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Henrik Rydgård
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c709315aff
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Merge pull request #3120 from unknownbrackets/gpu-thread
Fix some more GPU thread sync issues
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2013-08-11 01:29:14 -07:00 |
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