Unknown W. Brackets
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bafa7d0670
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Add git-version to more than just Core.
This won't catch native or armips, but it will catch more before and still
won't make the build wrongly dirty all the time.
See #5575.
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2014-12-02 22:55:19 -08:00 |
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Unknown W. Brackets
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e4792116a7
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Initial attempt at a compat report screen.
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2014-09-27 16:41:33 -07:00 |
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Henrik Rydgard
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808f05da89
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(Partially) slip thin3d underneath DrawBuffer.
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2014-08-22 20:54:53 +02:00 |
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Henrik Rydgard
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cefc0bc96f
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Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
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2014-06-22 17:02:04 +02:00 |
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Unknown W. Brackets
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cd4cd77938
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Clean up defines in MSVC project files.
This way they're all basically the same. A lot of cases where
debug/release/etc. where inconsistent...
Also, define USING_WIN_UI.
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2014-02-08 16:38:44 -08:00 |
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Unknown W. Brackets
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2c204e8028
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Update project to MSVC 2013 tools.
Retaining XP support, using SDK 7.1a (v120_xp.) Disables SSE2 flag on x64
since it's implied and causes compile warnings.
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2014-02-08 13:41:28 -08:00 |
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sum2012
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7e2af3e9aa
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Fix windows build
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2013-12-16 08:28:54 +08:00 |
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Sacha
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2387509896
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Proper fix for libpng16 includes.
Improve Blackberry CMake toolchain.
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2013-12-10 02:14:56 +10:00 |
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Sacha
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0a0351d2b0
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Windows buildfix. Needed path in UI.vcxproj.
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2013-12-08 03:21:40 +10:00 |
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Henrik Rydgård
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d6c8c6cfa0
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If the user opens a ZIP file, offer to install it (it will show up in Homebrew & Demos).
No progress bar yet, it just freezes during install.
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2013-12-05 14:21:07 +01:00 |
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Henrik Rydgård
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7f481905b0
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More work on the Homebrew Store, get it working on Windows and Android
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2013-12-05 12:48:09 +01:00 |
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Henrik Rydgard
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de882e493e
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Mysterious buildfix
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2013-10-28 17:57:05 +01:00 |
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Henrik Rydgård
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b2fa3b54fe
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MSVC buildfix attempt
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2013-10-28 15:38:25 +01:00 |
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The Dax
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83c70baada
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Add TouchControlVisibility.cpp/h to Visual Studio project "UI".
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2013-10-19 23:34:00 -04:00 |
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Henrik Rydgard
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dea4668ae8
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Editable touch controls: Added Reset button and fixed build in VS 2010
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2013-10-20 00:39:42 +02:00 |
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Henrik Rydgård
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70783eaa48
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Windows build fixes
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2013-10-19 23:09:27 +02:00 |
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Henrik Rydgard
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26c5ee4a6d
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Add screen to control debug levels. Will make it easier to access later.
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2013-09-07 13:38:37 +02:00 |
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Henrik Rydgard
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55aa3d13c7
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Win32: Switch to a UNICODE build. This took quite a bit of fixing.
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2013-08-26 19:00:16 +02:00 |
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Steven Cherry
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761186ec4c
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Rebase
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2013-08-23 22:28:21 -05:00 |
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Henrik Rydgard
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0a0d8d9e32
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Android/SDL buildfix, move remains of the old UI into other files.
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2013-08-18 20:25:57 +02:00 |
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Henrik Rydgard
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22ebe76f33
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Move KeyMapping UI to its own file before rewriting.
Plus some minor tweaks and fixes.
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2013-08-16 16:49:53 +02:00 |
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Henrik Rydgard
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09a7bd08fa
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Assorted UI cleanups. Add a bunch of little image files that may be used in the Ouya port later.
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2013-07-15 17:41:24 +02:00 |
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Henrik Rydgard
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84a9209285
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More new-ui - a toggle, for example.
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2013-06-10 22:06:51 +02:00 |
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Henrik Rydgard
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2afbc94734
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Turn off RTTI, simulate it where needed.
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2013-06-09 13:02:16 +02:00 |
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Henrik Rydgard
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bb3c91f8bb
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Some New-UI work (disabled, it's not really ready yet).
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2013-06-08 22:47:06 +02:00 |
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Henrik Rydgard
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a3dd3b53c3
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Implement a couple basic Psmf functions, unify some project settings, update native.
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2013-06-05 21:24:14 +02:00 |
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Henrik Rydgard
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b3f3305068
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vcproj update: enable multithread build
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2013-06-02 23:45:44 +02:00 |
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Henrik Rydgard
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8f19cc8855
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Initial take at plugin dialog
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2013-06-01 23:34:50 +02:00 |
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Henrik Rydgard
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059aed36ee
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Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed)
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2013-05-22 18:00:06 +02:00 |
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Henrik Rydgard
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660d5700e7
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Unify some VS project settings
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2013-04-27 19:34:41 +02:00 |
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Henrik Rydgard
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7425532e99
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Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
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2013-03-30 15:46:26 +01:00 |
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