Henrik Rydgård
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5af8b152e1
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Further buildfixes
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2016-12-27 11:59:12 +01:00 |
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Henrik Rydgård
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674937a520
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Extend some enums with potentially useful values
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2016-12-27 11:59:12 +01:00 |
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Henrik Rydgård
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e4f18dd220
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D3D9 color mask support (merge with above)
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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6fef65b8f1
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Another non-Windows buildfix
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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10e4d4db14
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Draw: Preliminary stencil implementation. Two-sided only implemented for Vulkan.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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cbf4e5f38c
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Implement colormask
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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2952588a54
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Add a selection of device caps to check for features. Unfinished.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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13153cb3c3
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Buildfix draw_text on non-Windows
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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9f2e83b66c
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Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache.
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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8d84fb75c7
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Remove ShaderSet presets
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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1ed7f0d7fd
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More modern way to specify vertex data format (inputlayout)
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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166243e0fd
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Make pipelines bound state
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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4462a8cc99
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Rename ShaderSet to Pipeline. Get rid of scissorEnable setting (scissor is always enabled).
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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e56f251f74
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Make ShaderSet support more than just fshader/vshader
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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3de4a38527
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More renaming to match
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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cce1ee332b
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More complete DataFormat enum
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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425940b433
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More renaming
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2016-12-27 11:59:07 +01:00 |
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Henrik Rydgård
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c7c541f926
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Add DepthStencilStateDesc
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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9b439e4c43
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Remove Thin3D prefix on more things
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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463251908b
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Rename things to closer match another project which I plan to share some code with
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2016-12-27 11:59:02 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Henrik Rydgård
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88ad1cb3d8
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Attempt to workaround #9190
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2016-12-27 11:55:45 +01:00 |
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Henrik Rydgård
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619f91866a
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Merge pull request #9184 from hrydgard/d3d11-groundwork
Some preparations for D3D11
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2016-12-25 18:17:40 +01:00 |
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Henrik Rydgård
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9a29626ad0
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Buildfix for Qt
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2016-12-25 16:28:19 +01:00 |
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Henrik Rydgård
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9658c8dd5c
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Basic D3D11 context setup code
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2016-12-25 11:37:26 +01:00 |
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Henrik Rydgård
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b60ad37146
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Remove blend and sampler state presets, they didn't save any code
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2016-12-25 11:37:23 +01:00 |
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Henrik Rydgård
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97d029972e
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Rename SetTextures to BindTextures
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2016-12-25 11:31:33 +01:00 |
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Henrik Rydgård
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1c0c755b03
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Extract RasterState from thin3d, for easier d3d11 porting
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2016-12-25 11:31:33 +01:00 |
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Henrik Rydgård
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4a3938958c
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Thin3D: Unified DataFormat enum
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2016-12-25 11:31:33 +01:00 |
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Henrik Rydgård
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92db2b0ac0
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Update dx9sdk submodule (moved some dx11 headers out of the way)
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2016-12-25 11:24:19 +01:00 |
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Henrik Rydgård
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ae709ed1dd
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Fix bug in word wrapper
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2016-12-25 11:08:27 +01:00 |
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Henrik Rydgård
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d97b3d6d23
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Merge pull request #9182 from adenovan/crosslinks
crosslink database & product id database
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2016-12-24 11:15:21 +01:00 |
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Gde Made Novan Priambhada
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bb973545e1
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crosslink database & product id database
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2016-12-24 05:46:50 +08:00 |
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Henrik Rydgard
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d43b3ef73f
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Minor cleanup in thin3d
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2016-12-22 13:25:42 +01:00 |
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Henrik Rydgård
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e3bca489be
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Merge pull request #9179 from hrydgard/more-gpu-centralization
More gpu centralization
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2016-12-22 10:43:32 +01:00 |
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Florent Castelli
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47ee86ebc4
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Merge pull request #9180 from hrydgard/glew_fix
cmake: Fix system GLEW usage
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2016-12-22 00:29:14 +01:00 |
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Florent Castelli
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c35f6c160b
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cmake: Fix system GLEW usage
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2016-12-21 22:53:28 +01:00 |
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Henrik Rydgard
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c96bc7b649
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Update glslang submodule
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2016-12-21 20:50:25 +01:00 |
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Henrik Rydgard
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dc5c0c0d2d
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Centralize ProcessEvent
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2016-12-21 20:02:05 +01:00 |
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Henrik Rydgard
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7634ff7f09
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Centralize a few more functions, fix DX9
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2016-12-21 18:51:19 +01:00 |
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Henrik Rydgard
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98ebf9ed6f
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Centralize PerformStencil* and Invalidate* functions
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2016-12-21 18:33:08 +01:00 |
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Henrik Rydgard
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866d4a645f
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Centralize "PerformMemory*" functions
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2016-12-21 18:26:06 +01:00 |
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Henrik Rydgard
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e15cba0e1b
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Centralize "Resized()"
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2016-12-21 18:13:58 +01:00 |
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Henrik Rydgard
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7e46a153c0
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Centralize DoBlockTransfer between the GPUs.
Required adding a pointer to the framebuffer manager and texture cache in
GPUCommon, which took a little bit of refactoring.
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2016-12-21 18:07:17 +01:00 |
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Henrik Rydgard
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bb4920298b
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ios/ViewController.mm : Add a comment about a future optimization
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2016-12-21 17:40:33 +01:00 |
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Henrik Rydgard
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49ce7178f5
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Fix bug when showing shader IDs in the shader viewer
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2016-12-21 15:50:20 +01:00 |
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Henrik Rydgård
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8222a66d00
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Merge pull request #8950 from hrydgard/audio-linear-interpolation
WIP: SasAudio: Implement linear interpolation
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2016-12-20 23:27:22 +01:00 |
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Henrik Rydgard
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1e095951dd
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Replace while loop with division (technically a right shift).
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2016-12-20 22:02:40 +01:00 |
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Henrik Rydgard
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ff4b99dd97
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Replace for-loop with multiplication
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2016-12-20 21:52:25 +01:00 |
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