Commit Graph

24854 Commits

Author SHA1 Message Date
Unknown W. Brackets
557748d65b
Merge pull request #11336 from hrydgard/android-text-crash-fix
Set a minimum of 1x1 for Android text bitmap measurement.
2018-08-30 19:02:40 -04:00
Henrik Rydgård
19dd28582f
Merge pull request #11335 from AreaScout/eglinfo
Add: EGL info for GLES on Linux
2018-08-30 21:03:31 +02:00
Henrik Rydgård
8e6a1bc849 Set a minimum of 1x1 for Android text bitmap measurement.
Should fix some crashes seen on Google Play
2018-08-30 19:49:33 +02:00
AreaScout
45753d87de Add: EGL info for GLES on Linux 2018-08-30 16:28:34 +00:00
weihuoya
9324d7c386 glslang options for vulkan 2018-08-30 22:51:55 +08:00
Henrik Rydgård
c413da7849
Merge pull request #11333 from unknownbrackets/clut-rehash
TexCache: Keep maxSeenV on clut variants in sync
2018-08-30 13:37:40 +02:00
Unknown W. Brackets
1b79924038 Debugger: Fix texture readback in GLES.
Was using the wrong size, causing the buffer not to be allocated large
enough.  This caused crashes sometimes.
2018-08-29 22:09:10 -07:00
Unknown W. Brackets
00daa00ae5 TexCache: Keep maxSeenV on clut variants in sync.
This ensures that we detect changes properly even when they are outside
the max V used with one CLUT.

Fixes #9355, enemy fade out in FF2.
2018-08-29 22:07:27 -07:00
Unknown W. Brackets
22a536fb0c
Merge pull request #11307 from hrydgard/discord-mac-linux
Enable Discord integration for Mac and Linux.
2018-08-26 23:04:49 -04:00
Henrik Rydgård
529b8c6025 Untested attempt to fix ios/mac discord
(no machines around right now)
2018-08-26 23:10:37 +02:00
Henrik Rydgård
773dba1be2
Merge pull request #11330 from unknownbrackets/mac-realpath
Use a larger buffer for realpath()
2018-08-26 23:03:43 +02:00
Henrik Rydgård
4cb230dfd7
Merge pull request #11331 from orbea/snappy
Allow choosing to use the system snappy or not.
2018-08-26 23:02:49 +02:00
orbea
8ba1f049da Allow choosing to use the system snappy or not. 2018-08-26 12:59:02 -07:00
Unknown W. Brackets
274b1eaa0e GPU: Fix typo with wrong type.
No behavior change, just fixes a warning.
2018-08-26 11:51:06 -07:00
Unknown W. Brackets
e9bc6b159d UI: Use a larger buffer for realpath().
Hopefully will prevent crashes on Mac.
2018-08-26 11:38:19 -07:00
Unknown W. Brackets
200ec73871
Merge pull request #11329 from hrydgard/nexus-player-fix-attempt
Android: When using the hardware scaler, round the size to divisible by 4
2018-08-26 14:19:10 -04:00
Henrik Rydgård
3c5b2d69f6 Android: When using the hardware scaler, round the size to divisible by 4. Might help #11151 2018-08-26 19:26:54 +02:00
Henrik Rydgård
61eb331bad Update gradle version again 2018-08-26 13:06:17 +02:00
LunaMoo
3292c51b75
Merge pull request #11327 from ystlong/master
add BTP-BD2F joystick gamecontroller map for Linux
2018-08-26 11:35:03 +02:00
ystlong
39eedc6386
add BTP-BD2F joystick gamecontroller map 2018-08-26 15:27:16 +08:00
Henrik Rydgård
3c99d16da7
Merge pull request #11322 from unknownbrackets/texcache
GPU: Fix texture handling on framebuf detach
2018-08-25 21:12:45 +02:00
Henrik Rydgård
569c073497
Merge pull request #11319 from unknownbrackets/logicop
GPU: Apply logic op in more cases
2018-08-25 21:11:48 +02:00
Henrik Rydgård
2aaa013296
Merge pull request #11323 from unknownbrackets/fb-safesize
GPU: Download safe size on next create, too
2018-08-25 21:09:56 +02:00
Henrik Rydgård
bde3fe3bf2
Merge pull request #11325 from unknownbrackets/ge-safemem
Ge: Avoid executing invalid pointers
2018-08-25 21:09:19 +02:00
Unknown W. Brackets
6ee0612a10 Ge: Keep jump/call optim when fast memory on.
This gives a way to validate with fast memory off, and get less crashes.
2018-08-25 10:38:56 -07:00
Unknown W. Brackets
d13f76308d Ge: Avoid executing invalid pointers.
May help #3407 and related errors, as well as crashes and execution of
garbage.  This stops immediately on a bad pointer, rather than trying to
push through.
2018-08-25 10:32:32 -07:00
Unknown W. Brackets
7fa20d4734 GPU: Download safe size on next create, too.
In some cases, games will create a series of framebufs.  Before, we
weren't downloading them if they were only used once, as intended.
2018-08-25 10:01:43 -07:00
Unknown W. Brackets
3f48e446b6 GPU: Fix texture handling on framebuf detach.
We were never creating/recreating the texture, so we ended up with null.
Caused all sorts of problems.
2018-08-25 09:57:37 -07:00
Unknown W. Brackets
5c01bf61e6 GPU: Apply logic op in more cases.
It has well defined behavior with alpha blending, so let's apply it even
when we're blending.  Fixes #11316.
2018-08-24 21:19:54 -07:00
Unknown W. Brackets
734db3d050 GPU: Refactor logic op simulation for better reuse. 2018-08-24 21:05:27 -07:00
Unknown W. Brackets
44b90f638d SoftGPU: Apply pixel mask for clears.
Turns out it's respected even in clear mode.

Also, confirm logic op and blending interact.
2018-08-24 20:55:49 -07:00
Unknown W. Brackets
28be6cc4cc Headless: Fix graphics compare tests.
Shadowing.
2018-08-24 20:53:40 -07:00
Henrik Rydgård
17de6ad2d8
Merge pull request #11313 from unknownbrackets/load-race
UI: Delay game config/discord until game info load
2018-08-23 11:01:44 +02:00
Unknown W. Brackets
6ef7e069d3 Core: Fix logging of SCEGE category. 2018-08-22 18:28:36 -07:00
Unknown W. Brackets
3fc845a265 UI: Delay game config/discord until game info load.
This avoids a race condition where the info is not always available,
causing game-specific config and Discord presence to set incorrectly.
2018-08-22 18:27:20 -07:00
Henrik Rydgård
1f274a2079
Merge pull request #11308 from unknownbrackets/gles-depal
Fix direct shader depal on GLES
2018-08-18 19:46:39 +02:00
Unknown W. Brackets
cd98c4a266 GLES: Fix direct shader depal on GLES.
Was missing a cast and only worked on some desktop before.
2018-08-18 10:41:59 -07:00
Unknown W. Brackets
8a154dab70 Windows: Correctly buildfix Windows XP.
Should run properly now - dumb mistake.
2018-08-18 10:22:55 -07:00
Henrik Rydgård
e34378a1c1 Enable Discord integration for Mac and Linux. 2018-08-18 10:11:15 +02:00
Henrik Rydgård
ec5b0c21a8
Merge pull request #11305 from LunaMoo/sceUsbAcc
Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot)
2018-08-15 21:27:41 +02:00
LunaMoo
f038b6489a Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
Henrik Rydgård
6f173b9134 Harmonize some VS project settings. 2018-08-14 22:41:39 +02:00
Henrik Rydgård
75827004e1 Properly fix the iterator bug, oops. 2018-08-14 21:26:42 +02:00
Henrik Rydgård
404594da57 Fix crash bug when cleaning duplicates of recent files 2018-08-14 20:40:42 +02:00
Henrik Rydgård
0684068c81
Merge pull request #11296 from hrydgard/discord-presence
Discord presence - show the current game
2018-08-14 08:40:09 +02:00
Henrik Rydgård
c0ba66cf3c Revert some of the sln and vcxproj changes, hoping to appease Travis 2018-08-13 23:08:46 +02:00
Henrik Rydgård
35e1d0c841 Discord: Translated some messages 2018-08-13 20:14:34 +02:00
Henrik Rydgård
187204d7b3
Merge pull request #11301 from unknownbrackets/buildfix
Fix Windows XP support
2018-08-13 19:41:14 +02:00
Unknown W. Brackets
a2530be18d Io: Fallback to long/full path on Windows XP. 2018-08-13 07:32:53 -07:00
Unknown W. Brackets
ac5467ca67 Io: Linux buildfix.
Fixes #11300.
2018-08-13 07:32:53 -07:00