Commit Graph

7226 Commits

Author SHA1 Message Date
Henrik Rydgård
5d8fe4c2a8 Implement copying color to depth on load. However, weird stuff is happening.. 2022-08-20 08:29:33 +02:00
Henrik Rydgård
94ade8c751 Extract depth copies to CopyToDepthFromOverlappingFramebuffers 2022-08-20 08:29:33 +02:00
Henrik Rydgård
886679c7ec Remove the color-to-depth mode 2022-08-20 08:29:33 +02:00
Henrik Rydgård
a0ac2dffc7 Defer depth copies until depth buffer is actually used.
Fixes
2022-08-20 08:29:33 +02:00
Henrik Rydgård
68480c548d Texture bind channel fix 2022-08-20 08:07:11 +02:00
Henrik Rydgård
295f5f391e More consistent handling of lack of depth texture support. Small log improvement. 2022-08-20 08:05:53 +02:00
Henrik Rydgård
bd3d97b17b Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
Henrik Rydgård
76333f90fe Bias towards the most recently written framebuffer 2022-08-17 23:51:05 +02:00
Henrik Rydgård
fde369332b Remove restrictions on VRAM addresses for depth and color 2022-08-17 23:46:38 +02:00
Henrik Rydgård
31773b42ba Always attempt to match both depth and color 2022-08-17 23:35:36 +02:00
Henrik Rydgård
b5f0e26c24 Pre-reject DXT formats, Misc 2022-08-17 23:31:36 +02:00
Henrik Rydgård
705b34d868 Show seqCount in candidate list 2022-08-17 23:25:07 +02:00
Henrik Rydgård
8251932ae3 Stride fix in matching 2022-08-17 22:58:26 +02:00
Henrik Rydgård
7f169436c0 Framebuffer matching simplification 2022-08-17 22:47:17 +02:00
Henrik Rydgård
bd6f79e473 Fix the raster depth blit again, which I recently broke. 2022-08-17 16:52:49 +02:00
Henrik Rydgård
a7e388168d Typo fix 2022-08-17 14:33:38 +02:00
Henrik Rydgård
74f1c94ddb Use sequence numbers instead of a tracking array for depth buffers 2022-08-17 10:34:07 +02:00
Henrik Rydgård
078fc881a7 Revise comments according to feedback 2022-08-17 10:15:02 +02:00
Henrik Rydgård
a8b1d1191e Oops, remove wrong comments 2022-08-17 10:09:12 +02:00
Henrik Rydgård
19367dd890 Comment updates 2022-08-17 10:09:12 +02:00
Henrik Rydgård
5785cf40ad Clean up and comment framebuffer struct better, add bind sequence numbers 2022-08-17 10:09:11 +02:00
Unknown W. Brackets
2eed8c9f19
Merge pull request #15851 from hrydgard/ge-record-open-explorer
After recording a GE dump, open an explorer window pointing at the file
2022-08-16 20:32:17 -07:00
Unknown W. Brackets
f7e4efdbc2
Merge pull request #15852 from hrydgard/more-code-cleanup
Remove DX9 namespace, other code cleanup
2022-08-16 20:16:53 -07:00
Henrik Rydgård
2f3cad9964 After recording a GE dump, open an explorer window pointing at the file 2022-08-16 21:54:36 +02:00
Henrik Rydgård
d0cdb360fd Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
Henrik Rydgård
1f276fcc20 Vulkan: Restore a minor old forgotten optimization 2022-08-16 21:42:40 +02:00
Henrik Rydgård
cdb4124bc1 More removing redundant stuff 2022-08-16 21:38:09 +02:00
Henrik Rydgård
35a1ca064a Refactor 2D pipeline creation 2022-08-16 19:27:46 +02:00
Henrik Rydgård
dbf16cb106 Minor cleanup in reinterpret 2022-08-16 15:10:48 +02:00
Henrik Rydgård
570e0326e7 Rely on refcounting for stencil upload shader modules 2022-08-16 15:10:48 +02:00
Henrik Rydgård
1e57a358b8 thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it 2022-08-16 15:10:48 +02:00
Henrik Rydgård
cbe6a9161a Remove some unused code in FramebufferManagerD3D11.cpp/h 2022-08-16 12:15:40 +02:00
Henrik Rydgård
31fe0fc39e Remove some unnecessary bool returns. 2022-08-16 11:23:34 +02:00
Henrik Rydgård
ccdb1f7330 Move out the reinterpret stuff to ReinterpretFramebuffer.cpp. Draw2D refactor. 2022-08-16 11:11:59 +02:00
Henrik Rydgård
9f2447c0b4 Assorted minor cleanup 2022-08-16 10:55:44 +02:00
Henrik Rydgård
5f9718ef92
Merge pull request #15843 from unknownbrackets/gpu-minor
GPU: Skip fb create upload when clearing
2022-08-16 00:05:10 +02:00
Henrik Rydgård
913525036b
Merge pull request #15844 from unknownbrackets/ge-playback
GE Debugger: Correct base accounting in playback
2022-08-16 00:04:03 +02:00
Unknown W. Brackets
6060706fc8 GPU: Avoid using depth buffers for blending.
For now, until it's implemented.
2022-08-14 22:13:39 -07:00
Unknown W. Brackets
daaf448d22 GE Debugger: Fix crash on 0 count prim. 2022-08-14 16:17:04 -07:00
Unknown W. Brackets
132686513d GE Debugger: Correct base accounting in playback.
On a jump, was forgetting the base value which caused corruption.
2022-08-14 16:14:23 -07:00
Unknown W. Brackets
0b22c98404 GPU: Skip fb create upload when clearing.
This doesn't verify it's a full screen clear, but on a new framebuffer
that's very very common.
2022-08-14 13:19:52 -07:00
Unknown W. Brackets
cf030c3bce Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
Unknown W. Brackets
482dbb66ea softgpu: Ensure TCs are initialized.
Even if they're not read, we want consistent behavior.
2022-08-12 23:58:57 -07:00
Unknown W. Brackets
49b98de97a softgpu: Correct bad munmap() size. 2022-08-12 23:48:25 -07:00
Henrik Rydgård
ade8b88766 Try to fix shader compilation error on Adreno reported by Lubos 2022-08-12 21:32:32 +02:00
Unknown W. Brackets
4467b7830f Debugger: Bump GE dump version to ignore bad flag. 2022-08-11 20:28:56 -07:00
Unknown W. Brackets
c74d69bc2d Debugger: Correct GE frame dump VRAM dirty flag.
Was just wrong before, causing incorrect ignoring in some cases.
2022-08-11 20:25:01 -07:00
Henrik Rydgård
190f503565
Merge pull request #15803 from fp64/cubic-upscaler
Reimplement bicubic upscaling.
2022-08-11 13:43:23 +02:00
Unknown W. Brackets
a321aba68c GPU: Avoid stencil force pass when writing depth.
There's a risk if the stencil test failed, it might cause a depth write
unless it's also masked.  Hunter x Hunter doesn't in this case.
2022-08-10 23:11:16 -07:00
Henrik Rydgård
f80dd088b8
Merge pull request #15822 from unknownbrackets/gpu-stencil
GPU: Write stencil fail to alpha is RGB masked
2022-08-10 14:59:53 +02:00