Bashar Astifan
e7d7d89066
Simplify & win11-build check fix
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Without build check on Windows 10 it will appear as Windows 11, I forgot to keep build check, also the process can be simplified more to avoid extra functions.
2024-09-04 22:56:37 +04:00
Bashar Astifan
b015225bf6
Adding SYSPROP_SYSTEMBUILD
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Using `SYSPROP_SYSTEMVERSION` is bad idea since it's set under `Available as Int`, instead I just added `SYSPROP_SYSTEMBUILD`
2024-09-03 20:42:34 +04:00
Bashar Astifan
f1771b9474
OS Version UWP, Win32
2024-09-03 20:07:57 +04:00
Bashar Astifan
b235d4b218
OS Version preview
2024-09-03 15:58:35 +04:00
Henrik Rydgård
d6b4a76e98
Add Copy button for calculated CRCs on game info screen
2024-09-02 22:48:47 +02:00
Nemoumbra
b794532a8e
Tabulation fix + potential misaligned read fix
2024-08-11 20:20:07 +03:00
Henrik Rydgård
7a0cda93d0
Call TimeInit() in headless and unittest
2024-07-26 15:59:26 +02:00
Henrik Rydgård
96c4ae4457
TimeUtil: Minor cleanup, add precise_sleep()
2024-07-26 11:25:58 +02:00
Henrik Rydgård
5939270d2c
Log: Split out StdioListener from ConsoleListener, making the second Win32-only.
2024-07-21 13:55:40 +02:00
Henrik Rydgård
9b095a9e16
New approach: If Alt is mapped to anything, don't have it open the menu.
2024-07-17 20:09:48 +02:00
Henrik Rydgård
2ddba06312
Have "Disable Windows Keys" also disable Alt, so it can be mapped.
2024-07-17 20:02:55 +02:00
Henrik Rydgård
9f1f75ddab
Refactor: Merge the ChooseDevice function into CreateDevice
2024-07-17 10:31:49 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
eveninglatte
00e4dcd43a
Fixed some strings not being translated properly
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Also changed all occurences of "Smart 2D Texture Filtering" to be lowercase except for the first word
2024-07-07 14:49:47 +02:00
Henrik Rydgård
53ebba4a3e
Vulkan: Fix bug when stepping / pausing-on-lost-focus
2024-05-29 14:49:53 +02:00
Henrik Rydgård
d29a2a2b8c
Make the "Pause when not focused" setting available in the regular settings menu
2024-05-29 13:06:49 +02:00
Henrik Rydgård
1754fd1504
Buildfix, oops.
2024-05-26 17:26:11 +02:00
Henrik Rydgård
5042555d7b
Make a dedicated system request KEEP_SCREEN_BRIGHT, unify behavior between Windows and Android more
2024-05-20 14:03:54 +02:00
Henrik Rydgård
bb7972c437
Correct the wPlanes field in the ico format
2024-05-13 01:48:15 +02:00
Henrik Rydgård
4d0f3183f2
Windows: When using "Create shortcut", use the game's icon instead of PPSSPP's.
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Since on Windows, shortcuts can't embed icons, we first save the game's
icon .png as an .ico in the SAVESTATE folder (there might be a better
place, but it also doesn't seem worth it to create a new folder for
this).
Part of #10885 (Android functionality still missing, for example).
2024-05-13 01:37:53 +02:00
Henrik Rydgård
d21fef52ae
Allow taking screenshots in the app menu
2024-05-10 21:10:11 +02:00
Henrik Rydgård
359b4fe1cf
Windows: Fix tiny memory leak with drag-drop
2024-05-10 13:47:18 +02:00
Henrik Rydgård
d769c3223c
Fix camera mirroring color issue, fix warning
2024-05-05 11:20:29 +02:00
Henrik Rydgård
0ae0c9bbe9
Minor cleanup in main.cpp
2024-05-03 17:00:36 +02:00
Henrik Rydgård
2cb3bd1cbe
Use the dwmapi to disable rounded corners on Windows 11.
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Hopefully just ignored on lower windows versions...
2024-04-28 14:27:58 +02:00
Henrik Rydgård
dbd774040e
Add option to mirror the camera image horizontally.
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Only for Windows right now - since the PSP expects the image as a JPEG and
the various backends deliver it as such, we have to add
platform-specific code to mirror the image pre-compression.
2024-04-16 20:33:06 +02:00
Henrik Rydgård
e188f3cadc
Fix camera on Windows. Forgot to re-enable USE_FFMPEG in the project.
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We use FFMPEG's swscaler system for scaling camera images (this should
be changed at some point, though).
2024-04-15 21:23:19 +02:00
Henrik Rydgård
33ba30694a
Revert "Disable FFMPEG temporarily to avoid symbol clashes"
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This reverts commit 14222f5977e8aa0c167e8879450d84d77df3b1a2.
2024-04-11 14:39:59 +02:00
Henrik Rydgård
8fbc4a3379
Ultra-gross hackery, but works! Now, need to pare it down, heavily...
2024-04-11 14:39:59 +02:00
Henrik Rydgård
fb906481cc
Disable FFMPEG temporarily to avoid symbol clashes
2024-04-11 14:39:59 +02:00
Henrik Rydgård
f680b0bb86
Set USE_FFMPEG in the Windows project (for CaptureDevice.cpp)
2024-04-10 18:40:56 +02:00
Henrik Rydgård
5b3be0d720
Update USE_FFMPEG checks
2024-04-10 18:40:02 +02:00
Henrik Rydgård
862fb951f1
Add support for loading mp3 files as UI sound.
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Fixes #18136
2024-04-09 19:15:49 +02:00
Henrik Rydgård
9ec5efdcc5
Add facility to run callbacks on the window thread
2024-04-06 12:14:29 +02:00
Henrik Rydgård
616ee81f84
Add another parameter to the internal "request" framework.
2024-04-06 12:04:45 +02:00
Henrik Rydgård
770e5b4f4a
Fix shortcut translation so we don't eat Ctrl+C for RAIntegration windows
2024-04-05 22:41:08 +02:00
Henrik Rydgård
5a8140c301
Initialize RAIntegration support if available. Untested.
2024-04-05 18:15:10 +02:00
Henrik Rydgård
81ef166772
Combine two minor fixes by GermanAizek
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This takes the good parts from #18995 and #18999
2024-04-04 20:57:51 +02:00
Herman Semenov
17ecee1715
Fixed return copies from functions and const ref params
2024-04-02 18:37:00 +03:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
bc92226715
Folder browser (like when clicking Browse...): Preinitialize with the current folder.
2024-01-25 12:47:37 +01:00
Henrik Rydgård
b899a178bf
Change approach (call from NativeFrame instead). Add Mac support
2024-01-18 18:21:12 +01:00
Henrik Rydgård
d51da3ca60
Windows: Add "Restart Graphics" to the debug menu. Useful to debug resource lifetime issues.
2024-01-18 15:57:45 +01:00
Henrik Rydgård
1304d04161
Fix a particular type of race condition in file dialog requests
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It seems to be possible for a user to back out of a screen before
receiving the "dialog completed" callback on Android, in which case
things pointed to by the callback might be gone.
In this case, it's better to simply not call the callback, rather than
crashing.
This is accomplished by assigning "Tokens" to screens that cause
requests, and in ~Screen, invalidate any pending requests belonging to
that token.
2024-01-18 12:25:55 +01:00
Henrik Rydgård
8faba8426a
AdrenoTools: Fix picking zip files from the Downloads folder. Add more validation.
2024-01-15 11:46:41 +01:00
Henrik Rydgård
0caebbfaa6
Add a way to pass out error messages from VulkanLoad
2024-01-15 11:22:33 +01:00
Henrik Rydgård
4360fe786c
Add a setting for smart 2D texture filtering
2024-01-12 11:10:53 +01:00
Henrik Rydgård
126d88ecfc
Back out clearly inconsequential/useless .reserve() calls
2023-12-29 08:27:56 +01:00
Henrik Rydgård
80c6dbfdfe
Minor: bugfix in texreplacer, darker alpha chessboard in texture viewer
2023-12-28 19:46:36 +01:00
Henrik Rydgård
49ff1af16a
CtrlDisplayListView: Zero the window ptr, do the delete.
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See #18510
2023-12-28 10:44:22 +01:00