Unknown W. Brackets
7349de55d1
Fix some initialization/sprintf warnings.
2013-09-01 01:15:07 -07:00
Unknown W. Brackets
b558189c37
Just invalidate blocks on ClearCacheAt().
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This makes it safe to call from a jitted syscall, etc.
2013-09-01 00:32:43 -07:00
Unknown W. Brackets
8ccd3773d9
Open files using wide functions on win32.
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Fixes #3432 .
2013-08-27 00:28:46 -07:00
Unknown W. Brackets
18792f64f9
Fix debugger wstring usage.
2013-08-26 23:54:48 -07:00
Henrik Rydgard
55aa3d13c7
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
Unknown W. Brackets
109ad17ac6
Use a typesafe struct for opcodes.
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Also, correctly read delayslots using Read_Instruction on ARM.
2013-08-24 15:36:24 -07:00
Unknown W. Brackets
c6c821a0f7
Fix some unitinialized values.
2013-08-12 23:33:11 -07:00
Unknown W. Brackets
8786ec74ca
Fix some potential threading probs with SymbolMap.
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Got some strange crashes.
2013-08-10 20:54:55 -07:00
Kingcom
a8ef18c039
Add pc, hi, and lo to the register list
2013-07-31 10:24:24 +02:00
Kingcom
584c20a84e
Slightly more efficient implementation of getDirectSymbol
2013-07-29 19:38:20 +02:00
Kingcom
862cf047da
Basic .sym support
2013-07-29 13:06:01 +02:00
Unknown W. Brackets
7b7801d59a
Switch to including Windows.h from an intermediate.
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This makes it easier for Xbox which uses a separate header.
2013-07-28 21:04:19 -07:00
Kingcom
0eeebf5221
-display disabled breakpoints with separate icon
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-toggling disabled breakpoints will enable them
-confirmation on toggling breakpoints with a custom condition
2013-07-10 10:56:03 +02:00
Unknown W. Brackets
932e0b857c
Fix a possible infinite loop in the symbol map.
2013-07-07 01:58:23 -07:00
Unknown W. Brackets
0ca8f5c655
Improve performance of ScanForFunctions().
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Mostly affects games with a lot of modules and exports.
2013-07-06 16:58:17 -07:00
Unknown W. Brackets
77670876cd
Fix memcheck range intersect check.
2013-07-06 12:08:34 -07:00
Unknown W. Brackets
540bd13222
Correctly match ranges in memchecks with ends.
2013-07-05 01:16:57 -07:00
Kingcom
2521a88207
Use ChangeBreakPointAddCond function
2013-07-02 17:43:34 +02:00
Kingcom
c41b08f9e2
Add expression parser to breakpoints
2013-07-02 11:51:29 +02:00
Henrik Rydgård
c28109dfa0
Merge pull request #2576 from Kingcom/master
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Expression parser update
2013-07-01 08:23:42 -07:00
Kingcom
e3d3d75e38
Moved expression parser to native and changed how it's accessed
2013-07-01 01:41:06 +02:00
Unknown W. Brackets
f3e27ad9dd
Ensure only the very next instruction is skipped.
2013-06-30 16:35:49 -07:00
Unknown W. Brackets
70cd8798be
Actually enforce temp breakpoints having no cond.
2013-06-30 16:35:49 -07:00
Unknown W. Brackets
9d8bdee089
Buffer the breakpoints in UI to avoid overflows.
2013-06-30 16:35:48 -07:00
Unknown W. Brackets
9209a30d9b
Add skeleton for conditional breakpoints.
2013-06-30 16:35:47 -07:00
Unknown W. Brackets
d513fab60d
Fix names with newlines in the symbol map.
2013-06-30 16:35:47 -07:00
Unknown W. Brackets
6bd4383a8a
Give memchecks/breakpoints a consistent interface.
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Removes the limit on max breakpoints, and makes everything use accessors
for both that look roughly the same.
2013-06-30 15:16:58 -07:00
Unknown W. Brackets
f7b37ee00a
Read symbols with spaces in their names.
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Before it was changing "UNK: hex" and "EXP: hex" into "UNK:" and "EXP:".
2013-06-30 10:19:29 -07:00
Unknown W. Brackets
c1834908b1
Keep the symbol map entries unique.
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Duplicates are annoying, and we have hacks upstream to prevent them that
cause trouble.
2013-06-30 10:04:48 -07:00
Kingcom
6df25d52f0
-ctrl+g for goto in mem viewer/disassembly
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-removed skipping of zz_/z_ in disassembly
-fixes to the expression parser
2013-06-29 22:25:17 +02:00
Unknown W. Brackets
609f8d6340
Allow hitting Go on a breakpoint to continue.
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Doesn't work for branches though, because of delay slots.
2013-06-29 11:23:24 -07:00
Kingcom
8ce9ad6cf1
Linux build fix
2013-06-29 17:53:45 +02:00
Kingcom
ab1aa09dce
Expression parser
2013-06-29 15:17:00 +02:00
Kingcom
d4214af710
Breakpoint list at the bottom of the disassembly window
2013-06-27 21:07:49 +02:00
Kingcom
76f135e077
-edit register by double clicking
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-copy register with ctrl+c
2013-06-27 11:50:59 +02:00
Kingcom
827d13c34f
-Fix step over for conditional branches
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-don't redraw the disassembly window while waiting for a temporary breakpoint
2013-06-26 23:14:15 +02:00
Kingcom
26c4f57691
Shortcuts for the disassembly view, step over extended, fixes
2013-06-26 21:49:15 +02:00
Kingcom
7d0e6ff199
-disassembly view redesigned
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-change the cursor with the mouse or with the keyboard
-displays symbols on the left and in opcode arguments
-press tab to toggle displaying of symbols
-click on the highlighted line to toggle a breakpoint at that position
-press right to follow a branch and left to go back a level
2013-06-25 23:52:56 +02:00
Kingcom
41fc339362
-fixed "Copy value" in memory view
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-SetFocus on right click in memory view
-added a few more default symbols to the symbol map
2013-06-25 13:17:27 +02:00
Sacha
b39a572043
Buildfixes.
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Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
2013-06-02 13:26:39 +10:00
Unknown W. Brackets
82dd2780f5
Improve perf when loading a large debug map file.
2013-05-26 16:02:08 -07:00
Unknown W. Brackets
832edb0a8f
Fix some x64 type conversion warnings.
2013-04-05 20:29:20 -07:00
niepodam
94c2f0cd9d
Fix build with gcc 4.8.0
2013-04-04 19:16:15 +02:00
Henrik Rydgard
bb939321bc
Fix symbol map loading, Qt fullscreen build
2013-03-29 22:56:57 +01:00
Unknown W. Brackets
10db012237
Improve speed of stepping in debug mode.
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Redraw was a killer. It's still not fast...
2013-03-11 07:53:47 -07:00
Unknown W. Brackets
81db6aaf92
Properly pause the emu on memcheck hit.
2013-03-09 02:41:50 -08:00
Unknown W. Brackets
a926ef6776
Respect read/write only mem breakpoints in x86 jit.
2013-03-09 02:41:49 -08:00
Unknown W. Brackets
15ff927d4d
And now the dynamic memory breakpoints in x86 jit.
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And add notes that this is interpreter/HLE only for now.
2013-03-09 02:41:49 -08:00
Unknown W. Brackets
de7ada1982
Fix some x64 type warnings.
2013-02-24 10:39:06 -08:00
Unknown W. Brackets
7c3c06fd23
Wait for the runloop to end in savestates/debug.
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This way, even if the runloop hasn't checked coreState yet, we will wait.
2013-02-23 13:21:28 -08:00