Unknown W. Brackets
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e95b2cf0d5
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Reduce some repetitive code.
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2016-04-10 13:07:08 -07:00 |
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Unknown W. Brackets
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1e0051a792
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Add support for 32-bit indices.
Not clear how often these are used by games. Let's find out.
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2016-04-10 02:24:58 -07:00 |
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Henrik Rydgard
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d85dce0c21
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Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
See https://github.com/hrydgard/pspautotests/pull/184
Will truncate indices past 65536.
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2016-04-10 11:03:07 +02:00 |
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Henrik Rydgard
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7cb6192005
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Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
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2016-04-10 10:31:42 +02:00 |
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Henrik Rydgard
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83d564f883
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Fix a potential crash in SoftGpu (crash logs seem to point here)
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2016-04-09 18:27:35 +02:00 |
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Henrik Rydgard
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5ef608fa50
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GPU stats: Have each backend format its own string.
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2016-03-31 10:17:02 +02:00 |
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Unknown W. Brackets
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caea1da99a
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softgpu: Flip vertically in the Vulkan backend.
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2016-03-21 07:17:38 -07:00 |
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Unknown W. Brackets
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62af4fe48b
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softgpu: Prevent leaking thin3d buffers.
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2016-03-21 00:04:02 -07:00 |
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Henrik Rydgard
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29bc07eb0a
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SoftGPU with Vulkan runs but displays black
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2016-03-20 20:04:49 +01:00 |
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Henrik Rydgård
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54a37f9bb8
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Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
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2016-03-20 18:06:53 +01:00 |
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Henrik Rydgard
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c8457d39ed
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Fix a bunch of compiler warnings, delete some unused code
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2016-03-13 15:17:31 +01:00 |
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Unknown W. Brackets
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818a0d846a
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d3d9: Correct for half-pixel offset in softgpu.
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2016-02-13 14:52:35 -08:00 |
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Unknown W. Brackets
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f84ebdc3e4
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thin3d: Use floats directly for 4x4 matrices.
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2016-02-13 14:50:06 -08:00 |
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Unknown W. Brackets
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05fee24ccf
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thin3d: Add sampler state selection.
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2016-02-13 14:03:43 -08:00 |
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Unknown W. Brackets
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0d68a172a9
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softgpu: Draw using thin3d.
This way it ought to work for all backends.
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2016-02-13 14:03:37 -08:00 |
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Unknown W. Brackets
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b33e39788f
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d3d9: Use thin3d for reporting info.
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2016-02-13 10:53:28 -08:00 |
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Unknown W. Brackets
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51a4ba9950
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softgpu: Support screen scaling filter.
No reason it has to be nearest, we have an option for that.
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2016-01-17 23:47:42 -08:00 |
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Unknown W. Brackets
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83436991ec
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softgpu: Add support for normal UV projection.
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2016-01-17 23:33:59 -08:00 |
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Unknown W. Brackets
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1a2c7ea487
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softgpu: Recreate VAO on device lost.
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2016-01-17 23:33:59 -08:00 |
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Unknown W. Brackets
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bf536e56f5
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softgpu: Use common GLSL creation code.
This ought to handle leaving the app on Android, for example. Not that
tons of Android users are using softgpu...
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2016-01-17 23:33:58 -08:00 |
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Unknown W. Brackets
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f60aef2e16
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Add a more specific interface for video frames.
Since we know more about them. No functional change yet.
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2016-01-17 12:57:26 -08:00 |
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Unknown W. Brackets
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c6ffed6484
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gedbg: Add mechanics to grab CLUT buffer.
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2016-01-10 09:25:19 -08:00 |
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Unknown W. Brackets
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3e173d14bd
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Oops, unset VAO in softgpu after use.
It can bleed over and cause UI to not render properly.
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2015-12-30 10:25:47 -08:00 |
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Henrik Rydgård
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949fc8fe51
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Merge pull request #8282 from unknownbrackets/softgpu
softgpu: Round tex coords properly for nearest
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2015-12-21 23:52:34 +01:00 |
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Unknown W. Brackets
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c6cc5a5f45
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softgpu: Support prescale UV properly.
It can be turned on and has effect, so we need to handle it.
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2015-12-20 20:46:02 -08:00 |
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Unknown W. Brackets
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063a980094
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softgpu: Round tex coords properly for nearest.
Fixes off-by-one errors in rendering certain textures.
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2015-12-20 17:03:09 -08:00 |
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Unknown W. Brackets
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0485f1bd96
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softgpu: Use a VAO for copying to screen.
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2015-12-19 09:18:32 -08:00 |
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Unknown W. Brackets
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7a9bdee0a7
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softgpu: Pass in the right value for fog.
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2015-11-25 16:11:53 -08:00 |
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Unknown W. Brackets
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7bfe100b0f
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Fix some unused variable warnings.
The CheckAlpha one looks like it will matter.
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2015-11-25 16:11:53 -08:00 |
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Unknown W. Brackets
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c90559262b
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Software: clamp inverse factors to zero.
Just to make sure we don't end up with negative factors when
adding/subtracting/etc.
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2015-11-19 06:48:37 -08:00 |
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Unknown W. Brackets
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c22953a4b9
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Treat invalid blend factors as fixed consistently.
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2015-11-19 06:48:06 -08:00 |
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Henrik Rydgard
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f3b0562bd8
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Improve viewport terminology a bit. No functional change.
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2015-11-04 22:03:29 +01:00 |
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LunaMoo
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71a0928d6b
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Flip display layout editor coordinates to match #8130:)
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2015-11-03 00:28:47 +01:00 |
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LunaMoo
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ae1cf1d85d
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Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
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2015-10-31 20:50:02 +01:00 |
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Henrik Rydgård
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a71fbccfbc
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Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
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2015-09-17 20:29:37 +02:00 |
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Henrik Rydgard
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f77a2494ad
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DrawTriangleSlice lambda: Capture parameters by reference, not copy, to avoid alignment issues.
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2015-09-06 19:32:16 +02:00 |
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Henrik Rydgard
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ab3468ea02
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
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Henrik Rydgard
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72ae497350
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Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP.
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2015-09-06 12:42:15 +02:00 |
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Henrik Rydgard
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1e8a1b801f
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Rename viewportX1/X2 etc to scale + center, which is what they actually are.
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2015-08-26 15:24:35 +02:00 |
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Henrik Rydgard
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29fc9e81a4
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Use the gstate.getViewport* accessors.
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2015-08-26 15:24:35 +02:00 |
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Henrik Rydgard
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38a31fbd8b
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Get rid of more uses of gstate from SplineCommon
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2015-07-29 12:04:52 +02:00 |
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Henrik Rydgård
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6fee2b456c
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GPU classes: Replace "virtual" with "override" for free function type checking
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2015-07-25 14:23:02 +02:00 |
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Unknown W. Brackets
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33d8c3c1af
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Don't report software clut zeroing.
This has been tested, no need to report anymore.
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2015-06-21 12:25:38 -07:00 |
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Henrik Rydgård
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00e57b1483
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Merge pull request #7808 from hrydgard/savedata-screen
Savedata management screen
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2015-06-12 23:18:25 +02:00 |
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Henrik Rydgard
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b56f21e4f0
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More savedata UI polish
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2015-06-12 14:46:34 +02:00 |
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Henrik Rydgard
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f356b0c644
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Minor swrast opt
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2015-06-11 20:23:53 +02:00 |
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Henrik Rydgard
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8ec48507f1
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Software rasterizer: Fix skinning transforms
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2015-06-11 17:00:44 +02:00 |
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Henrik Rydgard
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842817c91d
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Add fog support to software rasterizer (as if it wasn't slow enough already)
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2015-06-11 16:01:17 +02:00 |
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Henrik Rydgard
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7e2f37abc1
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Update native with profiler fix. Profile the SW rast a little.
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2015-06-11 12:44:45 +02:00 |
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Henrik Rydgard
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95b6b50fd5
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Disable screen rotation in non-buffered rendering (as it won't worK)
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2015-05-12 22:44:18 +02:00 |
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