Peter Tissen
6646605778
reintroduce lowmem texture atlas for the qt build
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added comiled lowmem version with ASCII only
add lowmem atlas, this is the automatically generated file from the atlastool
remove nofont generated *.cpp and only add the first 127 bytes of ASCII to the lowmem generation configuration
For Qt only: using platform independent usleep and load lowmem atlas map
2013-11-18 02:57:46 +01:00
Sacha
28b42d3e5d
Add back the debug stats font to the _nofont ZIM. Just leave out the secondary font.
2013-11-18 11:46:07 +10:00
Sacha
89891302cc
Remove 'lowmem' atlas. Use a 'nofont' atlas for Qt platform. Frees up ~15MB VRAM.
2013-11-18 03:05:08 +10:00
Chin
7507efb3b8
fix Vietnamese locale
2013-11-03 11:42:51 -05:00
Trung Do
b5cf9b734e
Update langregion.ini
2013-11-02 11:59:31 -04:00
Henrik Rydgård
a3a437f53f
Merge pull request #4394 from DanyalZia/patch-34
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Fix a stupid bug in bloom that causes artifacts
2013-11-01 14:18:54 -07:00
Henrik Rydgard
13b8a5d342
Rebuild UI-atlas using the current chinese lang files as "chinese.txt" so we get all characters we need.
2013-11-01 12:31:06 +01:00
danyalzia
0bf06010bc
Fix a stupid bug in bloom
2013-10-31 21:30:24 +05:00
Henrik Rydgard
b9c908ba3f
Update post-processing shaders to work again after removing u_viewproj.
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Initialize some uninitialized variables.
2013-10-31 00:07:55 +01:00
danyalzia
950c961dbc
Shader Improvements and cleanup
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Added sharpen shader
Added support for bloom and sharpen shader
cleanup
cleanup
2013-10-30 00:33:21 +05:00
danyalzia
6947261488
Slightly improves scanlines
2013-10-28 20:01:38 +05:00
Henrik Rydgard
3a787f46a5
Hide shaders we can't run on GLES2
2013-10-23 22:58:21 +02:00
danyalzia
11dd3250f1
Add a Better name for scanlines shader
2013-10-22 21:36:23 +05:00
danyalzia
125c4a8ec2
Improves scanlines fragment shader
2013-10-22 21:18:53 +05:00
Henrik Rydgard
bf59f3db73
Add ugly hack setting for PowerVR to disable alpha test
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Causes glitches but the speedup is truly massive in some games so I relent :/
Please do not report graphics bugs when this is enabled...
Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
Henrik Rydgard
7d8aed096a
Add proper support for upscaling shaders, add Spline36 upscaling
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Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...
This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Unknown W. Brackets
7c8a6c88d6
Be more specific about type in the scanline shader.
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Man, so picky. May improve #4188 .
2013-10-14 16:11:42 -07:00
danyalzia
90c8cba39e
Update scanlines.fsh
2013-10-15 02:46:28 +05:00
danyalzia
2f95aef77c
Fix Scanlines for Android
2013-10-15 02:43:19 +05:00
danyalzia
3c3178e4a0
Fix AA-Color for Android
2013-10-15 02:40:00 +05:00
danyalzia
d45049e7b5
Update defaultshaders.ini
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Update natural.fsh
Create 4xhqglsl.vsh
Update 4xhqglsl.vsh
Create 4xhqglsl.fsh
Create aacolor.vsh
Create aacolor.fsh
Update cartoon.vsh
Update cartoon.fsh
Update cartoon.fsh
Update cartoon.fsh
Update and rename Scanlines.fsh to scanlines.fsh
Update aacolor.fsh
Update 4xhqglsl.vsh
Update aacolor.vsh
Update cartoon.vsh
2013-10-14 21:22:33 +05:00
Henrik Rydgard
5b9bfd32f7
Minor shader cleanup, fix a build error (see #4160 )
2013-10-13 18:45:16 +02:00
danyalzia
58de5ce2fe
Fix Android crash in Cartoon
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Fix Android crash in Cartoon
Fix Android crash in Natural
Fix Android crash in Natural
2013-10-13 15:27:41 +05:00
danyalzia
7c19452748
Add two more shaders, Scanlines and Cartoon
2013-10-12 21:16:12 +05:00
danyalzia
feed5a2246
Create Scanlines.fsh
2013-10-12 21:13:30 +05:00
danyalzia
2be4bd393a
Create Cartoon shader.vsh
2013-10-12 21:12:16 +05:00
danyalzia
a234dd397e
Create Cartoon shader.fsh
2013-10-12 21:05:46 +05:00
Henrik Rydgård
ae30f6ec95
Merge pull request #4130 from DanyalZia/patch-19
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Fixes Natural Shader
2013-10-12 02:36:39 -07:00
danyalzia
ddf5b30f4e
Fix AMD crash issue in inversecolors.fsh
2013-10-12 12:04:53 +05:00
danyalzia
48cee86d27
Fixes Natural Shader
2013-10-12 11:48:38 +05:00
Henrik Rydgard
dbc1c66c48
Two more post processing shaders just for fun. Vignette looks pretty nice.
2013-10-12 02:56:34 +02:00
Henrik Rydgard
e0b19decca
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
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Replaces #4018 , sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Henrik Rydgard
a5d30d2f02
Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...
2013-09-28 23:51:10 +02:00
Henrik Rydgard
e7fc1e3d8b
Fix bug in FXAA shader that could cause the AMD issue
2013-09-26 14:32:49 +02:00
Henrik Rydgard
b10e2bce3c
Add FXAA antialiasing on non-mobile. Works best when render resolution = window size.
2013-09-26 12:41:59 +02:00
Henrik Rydgard
d6e9b0fb82
Update lang with Farsi by arasrezaei
2013-09-14 12:11:39 +02:00
mupralsh
e18d77fe78
Remove Bahasa (which means language) from dr_ID region name.
2013-09-08 09:31:18 +08:00
Henrik Rydgard
865057c8b2
Add Finnish to langregion.ini to display correctly as "Suomi"
2013-09-08 00:46:36 +02:00
Yaroslav
90fd6acc12
Adding Bahasa Duri Support
2013-09-07 17:57:21 +07:00
Henrik Rydgard
18c2342ea9
Move unicode text out to assets/langregion.ini . Gah.
2013-09-04 13:25:57 +02:00
Unknown W. Brackets
ae17f40e66
Use Roboto Condensed for the UI where supported.
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It's Apache licensed and doesn't look bad. Defaulting still works.
2013-08-31 01:37:41 -07:00
Sacha
96b2bbdc2e
Add Russian to LowMem. Modify script to automatically build lowmem atlas at same time.
2013-08-21 12:30:13 +10:00
Henrik Rydgard
b186294132
UI tweaks. Change to cleaner background image.
2013-08-20 00:49:25 +02:00
Sacha
92f0678f2f
Introduce 'lowmem' fonts for Symbian.
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Right now it is for all Symbian devices. Although, high mem devices should continue to use the old fonts.
2013-08-18 19:07:18 +10:00
aquanull
3b21e452dc
Update lang/ and zim assets.
2013-06-03 17:22:58 +08:00
aquanull
fb81e6b2eb
Update lang/ and zim assets.
2013-05-29 12:22:55 +08:00
aquanull
87f398b1af
Make more menu screen items translatable.
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Update font atlas files.
2013-05-25 11:23:14 +08:00
nachume
eac08a496c
FIX unintelligible sequence of decimal characters on savedialog.
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ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
but, cannot use all of chinese character. bacause blockAlloc failed.
So no change drawing Kanji.
you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.
FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
Can now be saved it.
FIX sceAtrac getCodec InvalidMemory
2013-05-02 00:14:41 +09:00
Henrik Rydgard
dedc21ddee
Update fonts again
2013-04-22 22:45:48 +02:00
Henrik Rydgard
7a2e39f2c0
Use the Roboto font for Latin and Russian chars, keep Arial for the rest for now. Add missing chars.
2013-04-21 21:55:08 +02:00