Henrik Rydgård
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ff6e118fff
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Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
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2023-08-14 11:02:29 +02:00 |
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Henrik Rydgård
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81bddf268a
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Merge pull request #13598 from tbocek/master
Fix issue in #12145
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2020-11-27 23:04:36 +01:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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tbocek
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8162d0ff66
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fixed issue with: [libretro ERROR] [G3D] glewInit() failed
I looked at https://github.com/hrydgard/ppsspp/issues/12145 and used part of the logic from SDL headless -> 1ba7e01548/headless/SDLHeadlessHost.cpp and removed the return, as the comment below mentions that glew can fail, as well as the QT code also does not check for the return value: 1c8ac05b06/Qt/QtMain.cpp (L450)
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2020-05-31 11:31:48 +02:00 |
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Unknown W. Brackets
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b4496f1975
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Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
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2018-06-23 10:59:18 -07:00 |
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aliaspider
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4202ae58bd
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Libretro: style nits.
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2018-03-26 17:37:34 +01:00 |
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aliaspider
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5a9ce3bc19
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Libretro: set cache_context to true, fixes GL and D3D11 context reset.
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2018-03-26 17:21:11 +01:00 |
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aliaspider
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d1711c5aa4
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nits.
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2018-03-24 13:39:05 +01:00 |
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aliaspider
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c4f7790618
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Libretro port.
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2018-03-24 12:44:53 +01:00 |
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