sum2012
0bce42cc33
More Ignore address in gpu ( #16303 )
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* More Ignore address 0 in gpu
Fix #16297
* Change to ignore bad memory access
* Update SoftGpu.cpp
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Co-authored-by: Henrik Rydgård <hrydgard@gmail.com>
2024-09-18 09:48:22 +00:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
e488189723
Inline UpdateUVScaleOffset
2023-12-21 12:10:10 +01:00
Unknown W. Brackets
f7f05072fe
softgpu: Point depthbuf at the first VRAM mirror.
2023-10-15 10:33:05 -07:00
Henrik Rydgård
f0fd9e85aa
Try dirtying CULL_PLANES in Execute_BoundingBox in SoftGPU
2023-07-30 18:35:18 +02:00
Henrik Rydgård
fd656c629d
More dirtying
2023-07-30 17:45:19 +02:00
Henrik Rydgård
ad8827ae70
Cleanup, address feedback
2023-05-26 10:28:10 +02:00
Henrik Rydgård
5c94a20ecb
SoftGPU: implement CheckConfigChanged, have it check postshaders. Fixes #17511 .
2023-05-26 09:48:51 +02:00
Henrik Rydgård
8f96ec371e
Rename iBufFilter -> iDisplayFilter
2023-04-05 09:34:18 +02:00
Henrik Rydgård
c6352a262d
Fix crash in SoftGPU when frameskipping, noticed by sum2012 in Daxter
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Fixes #17021
2023-02-28 23:21:36 +01:00
Henrik Rydgård
b3ce31c61e
Address feedback
2023-02-26 19:54:30 +01:00
Henrik Rydgård
231f4efbbb
Move some more stuff to GPUCommonHW
2023-02-26 10:33:11 +01:00
Henrik Rydgård
4c45f8a4b0
Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it
2023-02-25 23:04:27 +01:00
Unknown W. Brackets
be84bc9934
softgpu: Detect binner alloc fail and bail.
2023-01-01 06:59:14 -08:00
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49f6c461ad
Reporting: Fix some header includes.
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Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
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a04b7cf3b3
softgpu: Force shading flag off in clearMode.
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Probably fixes a line shading bug, and clearer anyway.
2022-12-02 21:20:59 -08:00
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73489349cc
GPU: Oops, simplify an expression.
2022-12-01 01:34:48 -08:00
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cbe96d3774
GPU: Use common block transfer logic in all cases.
2022-12-01 01:34:16 -08:00
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3589c1e826
softgpu: Handle block transfer VRAM wrapping.
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Note: mirrors still act as mirrors, swizzle and all.
2022-12-01 01:31:44 -08:00
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1c5f0d575c
softgpu: Improve meminfo detail on block transfer.
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Gaps are useful to understand.
2022-12-01 01:31:44 -08:00
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68515aaee2
softgpu: Account for width!=stride in xfer checks.
2022-12-01 01:31:43 -08:00
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2adc18cfba
softgpu: Correct src/dst overlap in block transfer.
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If dest is inside src, it seems to consistently copy in blocks of 64
bytes.
2022-12-01 01:31:43 -08:00
Henrik Rydgård
3246baec4b
SoftGPU: Range check block copies.
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Needs testing to verify if we should copy zeroes instead if the src range is
partial, etc, quite a few possible edge cases.
Though on its own, this probably fixes the crash in #16427 .
Still don't understand why that one has issues in hardware renderers
though since they do bounds-check the copies.
2022-11-28 10:39:46 +01:00
Henrik Rydgård
d73196c7d6
Split up the GPU config change notifications
2022-11-21 15:14:20 +01:00
Henrik Rydgård
7596713059
Refactor: Split up updating the display and render size.
2022-11-21 14:35:12 +01:00
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1e1c75d552
GE Debugger: Correct UV display with prescale.
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Sometimes these weren't flushed yet, and it made the texture preview and
vertices confusing and wrong (using old factors, not just no factors.)
2022-10-25 22:14:16 -07:00
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4f5e821ce2
softgpu: Fix crash on screenshot w/o display.
2022-10-15 11:49:05 -07:00
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416265431b
GE Debugger: Display if tex is framebuf.
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Rather than guessing based on size, let's show explicitly.
2022-10-10 22:35:42 -07:00
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55d5dc3834
GPU: Rename readback and buffer write operations.
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Avoid download/upload and pack, which don't have clear directions.
2022-10-09 13:49:41 -07:00
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a1efed31b9
GPU: Use flags to fix triggered upload/download.
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No longer using mirror hacks.
2022-10-03 20:17:25 -07:00
Unknown W. Brackets
dc90a5a851
softgpu: Avoid projecting textures in common case.
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Several games appear to intentionally set the matrix flat.
2022-09-29 22:31:49 -07:00
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904fb38003
GPU: Restore matrices with dirtying.
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Without this, it's possible we might not notice or apply a change
whether in uniforms or etc.
2022-09-29 22:31:02 -07:00
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6b20c0318d
softgpu: Correct matrix value update wrapping.
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The values read back when saving a context or getting matrix data are set
differently than the actual values used for rendering.
This implements the wrapping and bleeding between matrices within softgpu,
but leaves hardware rendering to only use the rendering registers for
speed.
2022-09-27 22:29:55 -07:00
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faa6c2d461
softgpu: Implement triangle texture projection.
2022-09-26 18:12:20 -07:00
Unknown W. Brackets
78a3925198
softgpu: Fix display framebuffer read.
2022-09-20 13:43:19 -07:00
Unknown W. Brackets
e2929fb395
softgpu: Skip flushing on no change.
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Minor tweak, we sometimes try to flush even without anything to flush, and
were previously rechecking a lot of things.
2022-09-19 08:38:11 -07:00
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6877ff1af2
softgpu: Fix state/continuation for imm prims.
2022-09-18 06:16:26 -07:00
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028a341cc8
softgpu: Explicitly flush on sync and output.
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We could in theory skip flush on FinishDeferred, and allow some CPU/GPU
overlap. If we did, we'd still want to flush at these times.
2022-09-18 06:16:25 -07:00
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f740fcdbe7
GPU: Minor cleanup of unnecessary virtual.
2022-09-18 06:16:25 -07:00
Unknown W. Brackets
6004d4a459
softgpu: Refactor duplicate rectangle compat check.
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This just moves the logic to a single place for changes.
2022-09-10 13:28:35 -07:00
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ceb2af369c
GPU: Handle immediate prims more accurately.
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This allows for lines, points, textures, and similar things. Also
corrects offset handling. Still some flags on VAP that seemingly don't
work, and this doesn't consider the texture flag on it.
2022-09-06 22:20:45 -07:00
Unknown W. Brackets
23f61171f9
softgpu: Implement matrix data wrap-around.
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Overflow writes to other matrices. Matches hardware tests.
2022-09-05 19:38:54 -07:00
Henrik Rydgård
ecb84987ef
Remove allocation from the heaviest MemBlockInfo path (BlockTransfer). Required some refactoring.
2022-09-01 11:59:35 +02:00
Henrik Rydgård
5f30c88e38
Merge pull request #15873 from unknownbrackets/softgpu-xfer-hazard
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softgpu: Flush on transfer to pending tex read
2022-08-21 10:04:27 +02:00
Henrik Rydgård
5ad1301ee8
Merge pull request #15874 from unknownbrackets/softgpu-morph
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softgpu: Correct morph weight updates
2022-08-21 10:03:47 +02:00
Unknown W. Brackets
e14ca87900
softgpu: Correct morph weight updates.
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Broke LittleBigPlanet character's face, for example.
2022-08-21 00:27:31 -07:00
Unknown W. Brackets
88e8f95293
softgpu: Flush on transfer to pending tex read.
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Potentially could use these for self-render, but so far we should be
detecting that so leaving it alone.
2022-08-20 23:22:21 -07:00
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3d52b445f1
softgpu: Restrict CLUT to proper size.
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We had 15 KB more space than needed before.
2022-08-20 17:36:15 -07:00
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20c2ec1392
GPU: Skip alpha stencil upload when safe.
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Otherwise, let's not do things that give different behavior at 1x or are
inconsistent.
2022-08-06 21:12:59 -07:00
Henrik Rydgård
e6403d7157
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00