Commit Graph

65 Commits

Author SHA1 Message Date
Henrik Rydgård
3a5968ba33 Don't block the render thread while the CPU is paused. This is a prereq for imgui debuggers. 2024-11-05 12:53:21 +01:00
Henrik Rydgård
e19ad1f359 Remove return value from Core_PerformStep 2024-11-05 12:53:21 +01:00
Henrik Rydgård
c787149472 Start moving the CPU debug-step logic to Core.cpp 2024-11-03 17:54:51 +01:00
Henrik Rydgård
d3e9398cb3 Split Core_EnableStepping into Core_Break and Core_Resume 2024-11-03 17:53:42 +01:00
Henrik Rydgård
20626ebfee When we enforce run-behind due to multiplayer, show "Network connected" on the pause screen 2024-01-21 12:02:30 +01:00
Henrik Rydgård
b899a178bf Change approach (call from NativeFrame instead). Add Mac support 2024-01-18 18:21:12 +01:00
Henrik Rydgård
d51da3ca60 Windows: Add "Restart Graphics" to the debug menu. Useful to debug resource lifetime issues. 2024-01-18 15:57:45 +01:00
Henrik Rydgård
3ce843819e Show a notification if a game exits with sceKernelExitGame. Mainly useful for homebrew. 2024-01-15 10:36:32 +01:00
Henrik Rydgård
acd719448e Wrap g_Config.bRunBehindPauseMenu behind a function, so we can add conditions 2023-12-30 21:50:20 +01:00
Herman Semenov
af41281761 [Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params 2023-12-14 14:22:24 +03:00
Henrik Rydgård
0477ba8c78 Core.cpp: Some slight simplifications 2023-08-10 17:15:56 +02:00
Henrik Rydgård
be708e3e02 Move KeepScreenAwake to platform specific code. 2023-08-10 16:12:12 +02:00
Henrik Rydgård
5ee04ce403 SDL: Break out event processing from main loop
Makes things a bit easier to work with.
2023-08-08 12:28:42 +02:00
Henrik Rydgård
ab37b8dea9 Rename a couple of types to avoid clashes with a Mac header, sigh. 2023-04-28 13:38:16 +02:00
Henrik Rydgård
2814668cf5
Show a MIPS stack trace on crash screen (#17211)
* Print simple stack traces to log on crashes.

* Display stack traces on crash screen

* Show the in-function offset in the printed callstacks.

* Libretro buildfix attempt
2023-03-31 10:08:12 +02:00
Henrik Rydgård
436a3e0d61 Cleaner exit from emuthread, as used by OpenGL. Don't know how it worked before... 2023-01-30 11:49:31 +01:00
Henrik Rydgård
aa80659530 Memory exception: Add facility to track size
Might theoretically help in tracking some things down.

Not fully utilized yet, the fault handler needs to extract the
information from the faulting instruction. But we can use it for
GetPointerRange etc.
2023-01-01 20:30:29 +01:00
Henrik Rydgård
97fadbcecb Show bluescreen properly on memory errors that we failed to ignore.
Previously we just wouldn't draw it but still would be in the error
state.
2022-12-30 12:29:23 +01:00
Unknown W. Brackets
8e7847f6d9 UI: Show return address for exec crashes. 2022-08-21 14:49:34 -07:00
Unknown W. Brackets
90517ace59 irjit: Validate alignment in slow memory mode. 2022-08-21 13:24:10 -07:00
Unknown W. Brackets
fc2efe5dff Debugger: Add reason to cpu.stepping event. 2021-10-23 22:08:15 -07:00
Unknown W. Brackets
2bd13c5d9d Debugger: Track reason for entering stepping. 2021-10-23 16:56:15 -07:00
Unknown W. Brackets
32c7ff8436 SaveState: Allow loading save state in exception.
And allow saving as well, since we can maybe resume.
2021-08-08 23:15:27 -07:00
Henrik Rydgård
8c38d7305e Crash: Show disassembly of the instruction causing the crash, and the symbol name. 2020-07-15 12:38:05 +02:00
Henrik Rydgård
6f97c3d422 Various platform buildfixes 2020-07-14 09:25:59 +02:00
Henrik Rydgård
a56f391713 Make fastmem memory exceptions report the exceptions to Core correctly. 2020-07-14 09:25:45 +02:00
Unknown W. Brackets
940066db68 Core: Track exception on bad jumps. 2020-07-12 21:59:08 -07:00
Henrik Rydgård
7dcd708fac Address some feedback 2020-07-12 15:25:27 +02:00
Henrik Rydgard
873c11d7f9 Draw a minimal crash dump on the emu screen after a caught crash. 2020-07-12 15:25:21 +02:00
Henrik Rydgård
a722dfe0fb Formalize "core excpetions" as a concept 2020-07-12 15:25:21 +02:00
Henrik Rydgård
8461ea19b1 Centralize handling of memory exceptions a bit 2020-07-12 15:25:20 +02:00
Unknown W. Brackets
0ed2c03350 GE Debugger: Prevent hang on shutdown.
Since we're blocking the Emu thread, we can't use a hook from the Emu
thread to wake up.

The change to lifecycle callbacks caused this.
2018-06-11 14:54:42 -07:00
Unknown W. Brackets
3193772e78 Debugger: Use a lock for memory reallocs.
Simpler this way, no need to remember to lock memory.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
c15ade3b1b Core: Refactor stepping and locking.
This should fix some race conditions with the cond vars.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets
6fbd0e27bb Core: Remove some unused coreState funcs. 2018-06-06 05:58:50 -07:00
Unknown W. Brackets
e313a9bf6c Debugger: Lock startup/shutdown for threadsafety.
Otherwise things can get freed while we're trying to inspect them.
2018-06-06 05:58:49 -07:00
Unknown W. Brackets
77609bbea2 Debugger: Track a counter when entering stepping.
This allows us to poll coreState and know if a new stepping needs to be
sent.  This is useful to allow e.g. regs to show changes per step.
2018-06-06 05:58:49 -07:00
Henrik Rydgård
42f2312030 Remove the old CPU threading remains, start redesigning interfaces. 2018-01-27 15:10:17 +01:00
Unknown W. Brackets
9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Henrik Rydgård
0be02f6de0 Improve smallwindow detection, code cleanup. 2017-01-17 17:21:00 +07:00
Unknown W. Brackets
1f7a137926 Android: Detect and report power save mode.
This shows a message when it's on, or when power drops to low.
2016-07-24 17:04:06 -07:00
Henrik Rydgard
0d6ad3df2f Fix wrong type of parameter to UpdateRunLoop. Do not understand how this compiled. 2016-05-28 16:11:02 +02:00
Unknown W. Brackets
95d912c378 Get rid of the input_state global linkage. 2016-05-27 20:24:01 -07:00
Henrik Rydgård
95822a165d Fix Mac build 2016-01-01 14:40:19 +01:00
Henrik Rydgard
15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Henrik Rydgard
28d8ed5881 Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
Unknown W. Brackets
8f7e98f484 Keep Windows devices from sleeping while playing. 2015-03-01 08:29:11 -08:00
Unknown W. Brackets
1a0f537967 dx9: Avoid triggering reset when size unchanged. 2014-12-28 13:19:19 -08:00
Sacha
8a7573004d Use UpdateRunLoop to handle input and detect minimized window for all platforms. 2014-06-30 00:17:34 +10:00
Henrik Rydgard
3cdf53732b Make the emuthread idle when minimized on Windows. 2014-06-29 13:11:58 +02:00