Unknown W. Brackets
2303cad684
SaveState: Automatically fix duplicate event types.
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Some states during certain version ranges have broken state IDs. This
will auto-heal those on load as best we can.
2021-03-02 20:09:49 -08:00
Unknown W. Brackets
e326971a96
SaveState: Start new events at end properly.
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Oops, off by one mistake.
2021-02-21 08:13:32 -08:00
Henrik Rydgård
93fd62f54b
Merge pull request #13832 from unknownbrackets/events
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SaveState: Make event restoring more obvious
2021-02-15 23:39:42 +01:00
Unknown W. Brackets
b52c432f06
CoreTiming: Ensure we never idle into the past.
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Better to keep away from quantum trickiness here.
2021-02-06 18:35:55 -08:00
Unknown W. Brackets
06f8ab5a49
SaveState: Make event restoring more obvious.
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We still must restore all events, but everything can be taken care of
during the save state load.
2020-12-28 13:29:19 -08:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
e8a9845d93
First step of cleaning up Log.h. Plus a few other bits and bobs.
2020-08-16 14:48:54 +02:00
Henrik Rydgård
b43698a13d
Remove most instances of base/logging.h from Common, Core, GPU, more
2020-08-15 19:08:44 +02:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
1dc5ee424b
SaveState: Split out Do types to reduce headers.
2020-08-10 08:03:44 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Henrik Rydgård
0829543987
Third part of getting rid of PanicAlert
2020-07-19 20:34:02 +02:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård
6f97c3d422
Various platform buildfixes
2020-07-14 09:25:59 +02:00
Henrik Rydgård
a9befb5496
Remove our custom atomics code entirely.
2020-05-17 13:11:36 +02:00
Henrik Rydgård
af18532095
Convert atomic code in core and ConsoleListener to use C++ atomics
2020-05-17 13:04:34 +02:00
LunaMoo
9388a14a61
Add missing variable reset fixes #12002
2019-04-28 06:43:59 +02:00
Unknown W. Brackets
bc4a203fcf
Power: Correct hz on update and improve resched.
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It only reschedules when the PLL changes, which changes in steps. This
also reads back much more accurate Mhz for each of PLL, CPU, and bus.
2019-04-14 14:51:35 -07:00
Henrik Rydgard
0fdea30ac3
Remove "Timer Hack" setting. Untested, probably low usage and unclear utility.
2018-12-14 13:56:42 +01:00
Unknown W. Brackets
15244b7679
CoreTiming: Reset CPU mhz on reset.
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Oops - this wasn't being reset, and stayed at the previous value.
See #5530 .
2018-06-22 21:29:18 -07:00
Unknown W. Brackets
6fbd0e27bb
Core: Remove some unused coreState funcs.
2018-06-06 05:58:50 -07:00
Henrik Rydgård
b6472b562b
Revert "Limit the flip delay in the other direction to try to work around #10763."
2018-05-02 10:07:37 +02:00
Henrik Rydgård
687b5f92b1
Limit the flip delay in the other direction to try to work around #10763 .
2018-04-20 11:49:38 +02:00
Henrik Rydgård
22e65ba80d
Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11
2017-08-31 01:14:51 +02:00
Unknown W. Brackets
73fd75c0e2
GE Debugger: Fix replay timing drift.
2017-06-04 20:08:17 -07:00
Henrik Rydgård
a895936913
More log cleanup. Fix resize issue: Fixes #9392
2017-03-06 13:50:22 +01:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Chris Burgener
7d089a0f76
Clean up various files
2016-09-03 19:23:17 -04:00
Chris Burgener
1fc6191c85
Add Frame Dumping for Windows
2016-09-02 12:52:52 -04:00
Unknown W. Brackets
6bf1390603
Fix timing drift on CoreTiming::ForceCheck().
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Since -1 -(-1) = 0, we'll never think we moved forward this way.
2016-05-15 12:43:34 -07:00
Henrik Rydgard
b7091a8f5d
Simplifications and fixes
2016-05-13 21:02:23 +02:00
Henrik Rydgard
5923013d65
Simple workaround for timing issue with coreState after syscall.
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Also fixes off by one in ForceCheck.
2016-05-13 20:21:19 +02:00
Henrik Rydgard
106a7d6a3b
Remove more unused code (advanceCallback)
2016-05-01 11:35:16 +02:00
Unknown W. Brackets
da03b80c97
Standardize on just one mutex implementation.
2016-03-06 14:49:15 -08:00
Unknown W. Brackets
666f1898c6
Fix crash loading old savestates.
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Oops. Forgot that this could be saved as -1 when loading an old
savestate, and then resaving it.
Fixes #8531 .
2016-01-30 21:39:25 -08:00
Unknown W. Brackets
8fdceba7ca
Add timing for all the basics.
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This way we can see overall stats for a frame.
2015-07-03 12:05:08 -07:00
Henrik Rydgard
8dc77ff32e
ARM64: Turn off some debugging stuff, start implementing instructions. Something is wrong though, if I implement more than addiu things break..
2015-04-06 18:13:09 +02:00
Unknown W. Brackets
42cd751060
Prevent a few savestate cross-compat issues.
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We don't need to save gpu stats at all, so don't, makes it easier to
change it and dunno if anyone defines double as other than 64 bits.
Also, apparently there was padding in the event state but not on all
platforms.
2014-12-08 21:18:56 -08:00
Unknown W. Brackets
6599430c04
Improve some timing in msgpipes.
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Probably not super important, but makes tests happier.
Also, when unscheduling an event, return the current time left, including
already spent time since last Advance.
2014-09-01 20:03:58 -07:00
Unknown W. Brackets
f835c158a3
Also fire mhz change listeners on load state.
2014-07-02 08:19:49 -07:00
Unknown W. Brackets
f5440c2357
Fire a callback when cpu mhz changes.
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So these can adjust efficiently. It's not like it changes often.
2014-07-01 23:01:30 -07:00
Unknown W. Brackets
e9fd43b947
Correct cyclesLate if an event consumes cycles.
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This can prevent things from drifting out of sync.
2014-07-01 00:26:14 -07:00
Unknown W. Brackets
893188acb3
Fix core timing when an event eats cycles.
2014-06-29 14:15:56 -07:00
Unknown W. Brackets
d97c229eaf
Fix IsOnSeparateCPUThread(), was always false.
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Erp, because of detach().
2014-04-28 23:22:46 -07:00
Sacha
c8ce5d62c5
Timer hack was running too fast.
2014-03-26 00:09:34 +10:00
Unknown W. Brackets
a843cbd580
Shrink the very common sceKernelThread.h include.
2014-03-15 11:44:02 -07:00
Sacha
effca1e4c7
Improvements to timer hack.
2013-11-20 12:55:56 +10:00
Sacha
20e1bdceeb
Improvements to timer hack.
2013-11-16 02:55:12 +10:00
Sacha
fb7c3d96fd
Introduce Timer Hack.
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Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.
2013-11-16 02:16:17 +10:00
Unknown W. Brackets
e16d1a926b
Keep more careful track of microsecond time.
2013-10-24 01:09:35 -07:00